Right now, conversations take place in a UI panel with small portraits identifying the speaker. I also want to include a shoulder-and-head kind of puppet-show style cutscene for cutscenes that take place before and after a battle. I think support conversations will use this cutscene format too.
These portraits need a few expressions and need to be animatable. Nothing crazy, but they should be able to face different directions, kind of hop or move to suggest movement, stuff like that.
[ ] Add head and shoulder sprites in unit/sprites directory
[ ] add animation controller for head and shoulder sprites
Right now, conversations take place in a UI panel with small portraits identifying the speaker. I also want to include a shoulder-and-head kind of puppet-show style cutscene for cutscenes that take place before and after a battle. I think support conversations will use this cutscene format too.
These portraits need a few expressions and need to be animatable. Nothing crazy, but they should be able to face different directions, kind of hop or move to suggest movement, stuff like that.