jomibauer / unity

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Talking head conversations (different than the UI based conversations currently implemented) #7

Open jomibauer opened 2 years ago

jomibauer commented 2 years ago

Right now, conversations take place in a UI panel with small portraits identifying the speaker. I also want to include a shoulder-and-head kind of puppet-show style cutscene for cutscenes that take place before and after a battle. I think support conversations will use this cutscene format too.

These portraits need a few expressions and need to be animatable. Nothing crazy, but they should be able to face different directions, kind of hop or move to suggest movement, stuff like that.