I tried to use the extension with Godot 4.1.2 Standalone Mono version, on Win 10 LTSC, by installing it trough the AssetLib.
It works when I import the .vox file with "Greedy Mesh Generator" option open but it has no material support.
When I try to import the .vox file with Culled Mesh Generator to gain access to materials I instead get errors and the creation looks white and "smushy"
I tried to use the extension with Godot 4.1.2 Standalone Mono version, on Win 10 LTSC, by installing it trough the AssetLib. It works when I import the .vox file with "Greedy Mesh Generator" option open but it has no material support. When I try to import the .vox file with Culled Mesh Generator to gain access to materials I instead get errors and the creation looks white and "smushy"
Errors in question:
How the creation looks in the editor:
How it should look: