Open antaxiom opened 3 years ago
This also happens in i3-gaps
I'd like to add that it seems the amount of windows is unrelated, it seems to be more about the size of them, I tried a centered master layout and with that it takes more windows to do since they're kept taller for longer
Can confirm this happens in Qtile (v. 0.16.1-2) as well.
So far we should currently expect this to happen in all window managers as this is a bug with 'catching' the animations after the window is mapped. The windows are indeed mapping after being spawned, but the animation parameters generally only pick it up after a change in their resolution or size, such as when other windows need to rearrange their geometry to fit another (as is the case with spawning multiple windows). Try opening a window and then quickly changing your gap sizes or something similar within a few hairs of a second and you'll see what I mean. It's on my radar and am looking into it!
Any updates on this issue, or any updates for the compositor in general?
Same issue here on Xmonad as well. What is interesting is a buddy on a server has no issue with this on AwesomeWM or Xmonad so not sure what the problem is.
Very odd, maybe it has to do with their resolution, if some amount of pixels of movement per second triggers and animation being at a higher res means things move more pixels relative to the same % of screen space.
On Wed, Apr 21, 2021, 4:16 PM Shadorain @.***> wrote:
Same issue here on Xmonad as well. What is interesting is a buddy on a server has no issue with this on AwesomeWM or Xmonad so not sure what the problem is.
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Interesting that he has no problems with it, what does he mean by that exactly? That the animations don't have any effect whatsoever?
In regards to an update, frankly, I'm stuck at the moment and that's been sapping my motivation to continue. I need quite a bit of my time away from work to deal with this, but some of these bugs I'm not sure how much I can help given that to understand sans documentation, I'm trying to reverse engineer all things picom ;)
I was last working on workspace switching, but it's far from stable. I thought of forking from head so it doesn't fall out of maintenance in my absence though. I'm not totally sure what the best way to do that would be - does anyone know if it's possible to rebase this fork off head without making a new repo?
I think you'd have to make a new repo. Also I'm thankful for your response, I haven't heard any updates in a while.
On Wed, Apr 21, 2021, 5:28 PM Jon Burga @.***> wrote:
Interesting that he has no problems with it, what does he mean by that exactly? That the animations don't have any effect whatsoever?
In regards to an update, frankly, I'm stuck at the moment and that's been sapping my motivation to continue. I need quite a bit of my time away from work to deal with this, but some of these bugs I'm not sure how much I can help given that to understand sans documentation, I'm trying to reverse engineer all things picom ;)
I was last working on workspace switching, but it's far from stable. I thought of forking from head so it doesn't fall out of maintenance in my absence though. I'm not totally sure what the best way to do that would be
- does anyone know if it's possible to rebase this fork off head without making a new repo?
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Interesting that he has no problems with it, what does he mean by that exactly? That the animations don't have any effect whatsoever?
Looks to be working perfect, that is his setup on xmonad^^^ Nah i meant that the animations ARE working for him, not me tho as u can see below
Here is mine on xmonad
WOAH just noticed, look how his windows open versus mine! His opens upwards and i noticed that that actually animates!?! versus the normal master stack where mine opens down at the bottom right
That's about how mine look when they animate. On a different note that's a nice rice they have, do they have a github?
On Thu, Apr 22, 2021, 12:38 PM Shadorain @.***> wrote:
WOAH just noticed, look how his windows open versus mine! His opens upwards and i noticed that that actually animates!?! versus the normal master stack
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That's about how mine look when they animate. On a different note that's a nice rice they have, do they have a github?
ah that is interesting.... yep here are his dots: https://github.com/kingDaniel2004/.dotfiles
Having the same issue here on bspwm. Windows are spawning without animations, but then all works fine. I'm having default "tiled" layout in my WM
any fix?
Platform
Arch Linux amd64
GPU, drivers, and screen setup
AMD ATI RX 5700 XT with Mesa Drivers with two screens, one 3440x1440 and another 1920x1080 under it.
glxinfo -B
Environment
Awesome window manager, Config here
picom version
vgit-a8445
Configuration:
Steps of reproduction
Expected behavior
All windows should animate upon spawning
Current Behavior
Only the 5th window and beyond animate when spawning
Other details
Video here