Closed vhsdream closed 3 years ago
That happens because screeshooter overlays a "window" on top of the screen for you to select the area, this window is transparent so picom blurs it.
In oreder to fix it just add the following rule to your picom config, under blur-background-exclude :
"class_g = 'Xfce4-screenshooter'",
That happens because screeshooter overlays a "window" on top of the screen for you to select the area, this window is transparent so picom blurs it.
In oreder to fix it just add the following rule to your picom config, under blur-background-exclude :
"class_g = 'Xfce4-screenshooter'",
You've fixed this for me. Thank you kindly! Closing this non-issue now.
Platform
ArcoLinux (Arch) 64-bit, 5.9.13 kernel, Intel 4702MQ (haswell) Lenovo Thinkpad T440p
GPU, drivers, and screen setup
Intel Integrated Graphics Video drivers: xf86-video-amdgpu 19.1.0-2 xf86-video-ati 1:19.1.0-2 xf86-video-fbdev 0.5.0-2 xf86-video-intel 1:2.99.917+913+g9236c582-1 xf86-video-nouveau 1.0.16-2 xf86-video-openchrome 0.6.0-4 xf86-video-vesa 2.5.0-1 xf86-video-vmware 13.3.0-2
glxinfo: name of display: :0 display: :0 screen: 0 direct rendering: Yes Extended renderer info (GLX_MESA_query_renderer): Vendor: Intel Open Source Technology Center (0x8086) Device: Mesa DRI Intel(R) HD Graphics 4600 (HSW GT2) (0x416) Version: 20.3.0 Accelerated: yes Video memory: 1536MB Unified memory: yes Preferred profile: core (0x1) Max core profile version: 4.5 Max compat profile version: 3.0 Max GLES1 profile version: 1.1 Max GLES[23] profile version: 3.1 OpenGL vendor string: Intel Open Source Technology Center OpenGL renderer string: Mesa DRI Intel(R) HD Graphics 4600 (HSW GT2) OpenGL core profile version string: 4.5 (Core Profile) Mesa 20.3.0 OpenGL core profile shading language version string: 4.50 OpenGL core profile context flags: (none) OpenGL core profile profile mask: core profile
OpenGL version string: 3.0 Mesa 20.3.0 OpenGL shading language version string: 1.30 OpenGL context flags: (none)
OpenGL ES profile version string: OpenGL ES 3.1 Mesa 20.3.0 OpenGL ES profile shading language version string: OpenGL ES GLSL ES 3.10
Environment
Desktop Environment Qtile version 0.16.1-2 with some xfce4 apps
picom version
vgit-a8445
Configuration:
Steps of reproduction
Expected behavior
Screen does not blur when taking a screenshot
Current Behavior
Entire screen blurs, preventing a clear screenshot
Other details
Screenshot of entire screen (working):![screen](https://user-images.githubusercontent.com/67816022/101686984-0cee2000-3a27-11eb-8935-854654a6fa51.png)
Screenshot of region:![blurred](https://user-images.githubusercontent.com/67816022/101687001-14adc480-3a27-11eb-93ce-60ce4f107330.png)