Open lillemets opened 3 years ago
I faced this same issue in ibhagwan’s fork of picom as well... no clue yet on what’s going on
I would also like to see this.
Yes this is awful, i am not using this fork just because of this. Drives me crazy.
After many months of struggle I finally discovered that this effect is caused by the --experimental-backends
flag when running Picom.
After many months of struggle I finally discovered that this effect is caused by the
--experimental-backends
flag when running Picom.
If i don't use it, it's the same thing for me. The shadows are still now rounded.
After many months of struggle I finally discovered that this effect is caused by the
--experimental-backends
flag when running Picom.
have you been using the normal picom version?
After many months of struggle I finally discovered that this effect is caused by the
--experimental-backends
flag when running Picom.have you been using the normal picom version?
I tried the yshui/picom fork and several others with some different configurations. The only thing that fixed the problem was removing that flag. Unfortunately, without the flag this fork here will lose the transitions, which are kind of the entire point of it. I've now switched to another fork.
I've now switched to another fork. understandable in your case. I dont use rounded corners and basically jumped from vanilla picom-git to this one for the transitions. I hope the transitions get merged some time tho (as well as Your rounded shadows)
After many months of struggle I finally discovered that this effect is caused by the
--experimental-backends
flag when running Picom.have you been using the normal picom version?
I tried the yshui/picom fork and several others with some different configurations. The only thing that fixed the problem was removing that flag. Unfortunately, without the flag this fork here will lose the transitions, which are kind of the entire point of it. I've now switched to another fork.
Which fork, may i ask?
Currently with rounded corners, shadows are sill square. So the visual effect looks broken. Is there any way to have rounded shadows as well?
Rounded shadows are already supported by sdhand's fork but that doesn't support kawase blur.
Configuration: