Open ItsDrike opened 2 years ago
I faced this issue too, Any fixes?
found a fix on ibhagwan's fork but dont know how to merge it with jonaburg's fork
@Atavixion Thanks for mentioning it, I forked jonaburgs one and applied changes by hand, Now every thing works fine! You can find my fork at here. Thanks a lot to @s0nny7 too for his amazing commit.
@Arian8j2 it still has the same behaviour for me running it with experimental-backends = true
, and there are no shadows running it with experimental-backends = false
. On ibhagwan's fork, it worked fine without experimental-backends
. Hope this helps in some way :0
@Atavixion can you post your config file
config : https://pastebin.com/ieC2aWzb
Graphics: Nvidia GeForce GTX 1080Ti Drivers : NVIDIA 495.46 OS : Arch (5.15.8-227-tkg-pds)
ok i somehow fixed it by rebuilding it, everything seems to work now :D
Yeah i was just posting a comment about make sure that you are using the new one tho, Happy to hear it got fixed.
thanks :3, are u going to merge your fork with jonaburg's ?
I don't think so, cause its actually @s0nny7 work and I just merged it with @Jonaburg fork, And it seems like @Jonaburg isn't updating his fork anymore, It passed about 1 years from his last commit.
ok, can i then put ur fork on the aur?
Yeah, that sounds cool, I really appreciate it.
ok, here's the AUR Package
Great !
For anybody that is looking for quick fix, There is a package in AUR called picom-jonaburg-fix (thanks to @Atavixion for maintaining), Just install and use it instead of original fork.
For anybody that is looking for quick fix, There is a package in AUR called picom-jonaburg-fix (thanks to @Atavixion for maintaining), Just install and use it instead of original fork.
This worked perfectly for me, thank you for this and many thanks to @Atavixion
I wish this would be pushed to the main picom fork
For anybody that is looking for quick fix, There is a package in AUR called picom-jonaburg-fix (thanks to @Atavixion for maintaining), Just install and use it instead of original fork.
This works well but the shadow don't always show for me. Sometimes when I run the picom command/start with bspwm config file the shadows get shown but other times they just don't appear. Any solution?
This works well but the shadow don't always show for me. Sometimes when I run the picom command/start with bspwm config file the shadows get shown but other times they just don't appear. Any solution?
I run bspwm as well and have had no problems so far. Maybe it is your picom config? Another person running Herbstluftwm also had this issue. Post your config and i can try to help my best :)
This works well but the shadow don't always show for me. Sometimes when I run the picom command/start with bspwm config file the shadows get shown but other times they just don't appear. Any solution?
I run bspwm as well and have had no problems so far. Maybe it is your picom config? Another person running Herbstluftwm also had this issue. Post your config and i can try to help my best :)
My picom config file (sorry its kind of messy): https://pastebin.com/rwLJB6vq
I'm currently running picom with the command: picom --config $HOME/.config/picom.conf --experimental-backends
Everything looks fine to me, except I have detect-client-opacity = true;
set to false
. Also, you don't have wintypes
but im not sure if that changes anything. I doubt this will do anything, but copy the default config to .config/picom/picom.conf
and turn on shadows from there. Sorry if none of this helps -w-"
Everything looks fine to me, except I have
detect-client-opacity = true;
set tofalse
. Also, you don't havewintypes
but im not sure if that changes anything. I doubt this will do anything, but copy the default config to.config/picom/picom.conf
and turn on shadows from there. Sorry if none of this helps -w-"
Could you by any chance send your config file? Perhaps it'll work for me too?
Could you by any chance send your config file? Perhaps it'll work for me too?
my picom.conf
Environment
OS: Arch Linux (5.14.16-arch1-1) Picom version: vgit-a8445
Current Behavior
When I enable both shadows and the rounded corners, while the rounded corners do work just fine, there is a non-rounded shadow that over-reaches behind the corners which doesn't look very good.
Expected behavior
Shadows should respect the rounded borders and shouldn't be drawn outside of it.
Configuration
Click to expand
```sh # General settings ################### # Daemonize process. Fork to background after initialization. # Causes issues with certain (badly-written) drivers. daemon = false # Specify the backend to use: `xrender`, `glx`, or `xr_glx_hybrid`. # `xrender` is the default one. # We use GLX since it's generally a lot faster than xrender. # There usually aren't anny issues with this, but if you do experience some # try falling back to xrender. backend = "glx"; # To properly use non-xrender backend, we need to enable experimental backends # or start picom with --experimental-backends attribute experimental-backends = true; # Enable/Disable VSync. vsync = true; # Enable remote control via D-Bus. dbus = false; # Try to detect WM windows (a non-override-redirect window with no # child that has 'WM_STATE') and mark them as active. mark-wmwin-focused = true; # Mark override-redirect windows that doesn't have a child window # with 'WM_STATE' focused. mark-ovredir-focused = true; # Try to detect windows with rounded corners and don't consider them # shaped windows. The accuracy is not very high, unfortunately. detect-rounded-corners = true; # Detect '_NET_WM_OPACITY' on client windows, useful for window managers # not passing '_NET_WM_OPACITY' of client windows to frame windows. detect-client-opacity = true; # Specify refresh rate of the screen. If not specified or 0, picom will # try detecting this with X RandR extension. refresh-rate = 0; # GLX backend: Avoid using stencil buffer, useful if you don't have a stencil buffer. # Might cause incorrect opacity when rendering transparent content (but never # practically happened) and may not work with blur-background. # My tests show a 15% performance boost. Recommended. glx-no-stencil = true; # GLX backend: Avoid rebinding pixmap on window damage. # Probably could improve performance on rapid window content changes, # but is known to break things on some drivers (LLVMpipe, xf86-video-intel, etc.). # Recommended if it works. glx-no-rebind-pixmap = true; # Disable/Enable the use of damage information. # Disabling cause the whole screen to be redrawn everytime, instead of the part # of the screen has actually changed. Potentially degrades the performance, # but might fix some artifacts. It is recommended to keep this enabled. # The opposing option is no-use-damage use-damage = true # Window type settings # # 'WINDOW_TYPE' is one of the 15 window types defined in EWMH standard: # "unknown", "desktop", "dock", "toolbar", "menu", "utility", # "splash", "dialog", "normal", "dropdown_menu", "popup_menu", # "tooltip", "notification", "combo", and "dnd". # # Following per window-type options are available: :: # # fade, shadow::: # Controls window-type-specific shadow and fade settings. # # opacity::: # Controls default opacity of the window type. # # focus::: # Controls whether the window of this type is to be always considered focused. # (By default, all window types except "normal" and "dialog" has this on.) # # full-shadow::: # Controls whether shadow is drawn under the parts of the window that you # normally won't be able to see. Useful when the window has parts of it # transparent, and you want shadows in those areas. # # redir-ignore::: # Controls whether this type of windows should cause screen to become # redirected again after been unredirected. If you have unredir-if-possible # set, and doesn't want certain window to cause unnecessary screen redirection, # you can set this to `true`. # wintypes: { normal = { full-shadow = true; blur-background = true; }; splash = { blur-background = false; }; menu = { full-shadow = true; }; tooltip = { fade = true; shadow = false; focus = true;}; dock = { shadow = false; }; dnd = { shadow = false; }; popup_menu = { full-shadow = true; }; utility = { full-shadow = true; }; toolbar = { full-shadow = true; }; notification = { opacity = 1; } }; # Transparency / Opacity ######################### # Specify a list of opacity rules. # format: "[Opacity level]:[xprop info name] = '[xprop value]'" # - class_g reffers to class in position #0, # - class_i reffers to class in position #1 # Note we don't make any guarantee about possible conflicts with other # programs that set '_NET_WM_WINDOW_OPACITY' on frame or client windows. # Apply blur to terminals opacity-rule = [ "100:name = 'Dunst'", "70:class_g = 'Alacritty'", "75:class_g = 'st-256color'", "75:class_g = 'URxvt'", "75:class_g = 'kitty'", "75:class_g = 'Spotify'" ]; # Default opacity for active windows. (0.0 - 1.0, defaults to 1.0) active-opacity = 1; # Opacity of inactive windows. (0.1 - 1.0, defaults to 1.0) inactive-opacity = 1; # Opacity of window titlebars and borders. (0.1 - 1.0, disabled by default) frame-opacity = 1.0; # Default opacity for dropdown menus and popup menus. (0.0 - 1.0, defaults to 1.0) opacity = 1.0 # Let inactive opacity set by -i override the '_NET_WM_OPACITY' values of windows. inactive-opacity-override = false # Dim inactive windows. (0.0 - 1.0, defaults to 0.0) inactive-dim = 0.0 # Use fixed inactive dim value, instead of adjusting according to window opacity. inactive-dim-fixed = 1.0 # Specify a list of conditions of windows that should always be considered focused. focus-exclude = [] # Background blurring ######################## blur: { # dual_kawase blur method requires GLX as backend # If you can't get GLX to work, use 'kernel' blur instead. # dual_kawase allows for multi-threaded bluring that's # very fast. method = "dual_kawase"; #method = "kernel"; #kernel = "11x11gaussian"; strength = 4; deviation = 1.0; # When true, blur background of semi-transparent / ARGB window. background = false; # When true, the background of windows when the window frame # is not opaque is blurred, implies background=true background-frame = false; # Whe true, use fixeed blur strength rather than adjusing # according to window opacity background-fixed = false; # Specify the blur convolution kernel kern = "3x3box" } # Exclude conditions for background blur blur-background-exclude = [ # Prevents picom from blurring the background # when taking selection screenshot with `maim` "class_g = 'slop'", "_GTK_FRAME_EXTENTS@:c" ]; # Window Fading ################ # Fade windows in/out when opening/closing and when opacity changes, # unless no-fading-openclose is used. fading = false; # Opacity change between steps while fading in. (0.01 - 1.0, defaults to 0.028) fade-in-step = 0.07; # Opacity change between steps while fading out. (0.01 - 1.0, defaults to 0.03) fade-out-step = 0.1; # The time between steps in fade step, in milliseconds. (> 0, defaults to 10) fade-delta = 10 # Do not fade on window open/close. no-fading-openclose = false # Do not fade destroyed ARGB windows with WM frame. Workaround of bugs in Openbox, # Fluxbox, etc. no-fading-destroyed-argb = false # Specify a list of conditions of windows that should not be faded. # don't need this, we disable fading for all normal windows with wintypes: {} fade-exclude = [ #"class_g = 'slop'" # maim ] # Shadows ################ # Enabled client-side shadows on windows. Note desktop windows # (windows with '_NET_WM_WINDOW_TYPE_DESKTOP') never get shadow, # unless explicitly requested using the wintypes option. shadow = true; # The blur radius for shadows, in pixels. (defaults to 12) shadow-radius = 12; # The opacity of shadows. (0.0 - 1.0, defaults to 0.75) shadow-opacity = 0.75; # The left offset for shadows, in pixels. (defaults to -15) shadow-offset-x = -15; # The top offset for shadows, in pixels. (defaults to -15) shadow-offset-y = -15; # Red color value of shadow (0.0 - 1.0, defaults to 0). shadow-red = 0 # Green color value of shadow (0.0 - 1.0, defaults to 0). shadow-green = 0 # Blue color value of shadow (0.0 - 1.0, defaults to 0). shadow-blue = 0 # Crop shadow of a window fully on a particular Xinerama screen to the screen. xinerama-shadow-crop = false # Specify a list of conditions of windows that should have no shadow. shadow-exclude = [ "name = 'Notification'", "class_g = 'Conky'", "class_g ?= 'Notify-osd'", "class_g = 'Cairo-clock'", "class_g = 'slop'", "class_g = 'Polybar'", "_GTK_FRAME_EXTENTS@:c" ]; # Corners ################ corner-radius = 12; rounded-corners-exclude = [ "class_g = 'Rofi'", "name = 'Notification area'", "class_g = 'firefox'" ] round-borders = 1; # Specify a list of border width rules. # format: "[pixels]:[xprop info name] = '[xprop value]'" # Note this doesn't have any guarantee about not conflicting with the # border width set by the window manager. round-borders-rule = [ "3:class_g = 'Alacritty'" ]; round-borders-exclude= []; ```