name of display: :0
display: :0 screen: 0
direct rendering: Yes
Extended renderer info (GLX_MESA_query_renderer):
Vendor: Intel (0x8086)
Device: Mesa Intel(R) Xe Graphics (TGL GT2) (0x9a49)
Version: 22.2.1
Accelerated: yes
Video memory: 15689MB
Unified memory: yes
Preferred profile: core (0x1)
Max core profile version: 4.6
Max compat profile version: 4.6
Max GLES1 profile version: 1.1
Max GLES[23] profile version: 3.2
OpenGL vendor string: Intel
OpenGL renderer string: Mesa Intel(R) Xe Graphics (TGL GT2)
OpenGL core profile version string: 4.6 (Core Profile) Mesa 22.2.1
OpenGL core profile shading language version string: 4.60
OpenGL core profile context flags: (none)
OpenGL core profile profile mask: core profile
OpenGL version string: 4.6 (Compatibility Profile) Mesa 22.2.1
OpenGL shading language version string: 4.60
OpenGL context flags: (none)
OpenGL profile mask: compatibility profile
OpenGL ES profile version string: OpenGL ES 3.2 Mesa 22.2.1
OpenGL ES profile shading language version string: OpenGL ES GLSL ES 3.20
<!--
Example: NVidia GTX 670, nvidia-drivers 381.09, two monitors configured side-by-side with xrandr
Please include the version of the video drivers (xf86-video-*) and mesa.
Please also paste the output of `glxinfo -B` here.
-->
### Environment
- WM = Qtile
- Display Server = Xorg
<!-- Tell us something about the desktop environment you are using, for example: i3-gaps, Gnome Shell, etc. -->
### picom version
picom version = vgit-e3c19
<!-- Put the output of `compton --version` or `picom --version` here. -->
<!-- If you are running compton v4 or later, please also include the output of `compton --diagnostics` or `picom --diagnostics` -->
<!-- Example: v1 -->
### Configuration:
Platform
Arch Linux 2022.10.1 (6.0.1-zen2-1-zen)
GPU, drivers, and screen setup
glxinfo -B
OpenGL version string: 4.6 (Compatibility Profile) Mesa 22.2.1 OpenGL shading language version string: 4.60 OpenGL context flags: (none) OpenGL profile mask: compatibility profile
OpenGL ES profile version string: OpenGL ES 3.2 Mesa 22.2.1 OpenGL ES profile shading language version string: OpenGL ES GLSL ES 3.20
#################################
Animations
#################################
requires https://github.com/jonaburg/picom
(These are also the default values)
transition-length = 300 transition-pow-x = 0.1 transition-pow-y = 0.1 transition-pow-w = 0.1 transition-pow-h = 0.1 size-transition = true
#################################
Corners
#################################
requires: https://github.com/sdhand/compton or https://github.com/jonaburg/picom
corner-radius = 5.0; rounded-corners-exclude = [
"window_type = 'normal'",
"class_g = 'awesome'", "class_g = 'URxvt'", "class_g = 'XTerm'", "class_g = 'kitty'", "class_g = 'Alacritty'", "class_g = 'Polybar'", "class_g = 'code-oss'",
"class_g = 'TelegramDesktop'",
"class_g = 'firefox'", "class_g = 'Thunderbird'" ]; round-borders = 1; round-borders-exclude = [
"class_g = 'TelegramDesktop'",
];
#################################
Shadows
#################################
Enabled client-side shadows on windows. Note desktop windows
(windows with '_NET_WM_WINDOW_TYPE_DESKTOP') never get shadow,
unless explicitly requested using the wintypes option.
#
shadow = false
shadow = false;
The blur radius for shadows, in pixels. (defaults to 12)
shadow-radius = 12
shadow-radius = 7;
The opacity of shadows. (0.0 - 1.0, defaults to 0.75)
shadow-opacity = .75
The left offset for shadows, in pixels. (defaults to -15)
shadow-offset-x = -15
shadow-offset-x = -7;
The top offset for shadows, in pixels. (defaults to -15)
shadow-offset-y = -15
shadow-offset-y = -7;
Avoid drawing shadows on dock/panel windows. This option is deprecated,
you should use the wintypes option in your config file instead.
#
no-dock-shadow = false
Don't draw shadows on drag-and-drop windows. This option is deprecated,
you should use the wintypes option in your config file instead.
#
no-dnd-shadow = false
Red color value of shadow (0.0 - 1.0, defaults to 0).
shadow-red = 0
Green color value of shadow (0.0 - 1.0, defaults to 0).
shadow-green = 0
Blue color value of shadow (0.0 - 1.0, defaults to 0).
shadow-blue = 0
Do not paint shadows on shaped windows. Note shaped windows
here means windows setting its shape through X Shape extension.
Those using ARGB background is beyond our control.
Deprecated, use
shadow-exclude = 'bounding_shaped'
or
shadow-exclude = 'bounding_shaped && !rounded_corners'
instead.
#
shadow-ignore-shaped = ''
Specify a list of conditions of windows that should have no shadow.
#
examples:
shadow-exclude = "n:e:Notification";
#
shadow-exclude = []
shadow-exclude = [ "name = 'Notification'", "class_g = 'Conky'", "class_g ?= 'Notify-osd'", "class_g = 'Cairo-clock'", "class_g = 'slop'", "class_g = 'Polybar'", "_GTK_FRAME_EXTENTS@:c" ];
Specify a X geometry that describes the region in which shadow should not
be painted in, such as a dock window region. Use
shadow-exclude-reg = "x10+0+0"
for example, if the 10 pixels on the bottom of the screen should not have shadows painted on.
#
shadow-exclude-reg = ""
Crop shadow of a window fully on a particular Xinerama screen to the screen.
xinerama-shadow-crop = false
#################################
Fading
#################################
Fade windows in/out when opening/closing and when opacity changes,
unless no-fading-openclose is used.
fading = false
fading = true;
Opacity change between steps while fading in. (0.01 - 1.0, defaults to 0.028)
fade-in-step = 0.028
fade-in-step = 0.03;
Opacity change between steps while fading out. (0.01 - 1.0, defaults to 0.03)
fade-out-step = 0.03
fade-out-step = 0.03;
The time between steps in fade step, in milliseconds. (> 0, defaults to 10)
fade-delta = 10
Specify a list of conditions of windows that should not be faded.
don't need this, we disable fading for all normal windows with wintypes: {}
fade-exclude = [ "class_g = 'slop'" # maim ]
Do not fade on window open/close.
no-fading-openclose = false
Do not fade destroyed ARGB windows with WM frame. Workaround of bugs in Openbox, Fluxbox, etc.
no-fading-destroyed-argb = false
#################################
Transparency / Opacity
#################################
Opacity of inactive windows. (0.1 - 1.0, defaults to 1.0)
inactive-opacity = 1
inactive-opacity = 0.75;
Opacity of window titlebars and borders. (0.1 - 1.0, disabled by default)
frame-opacity = 1.0
frame-opacity = 0.7;
Default opacity for dropdown menus and popup menus. (0.0 - 1.0, defaults to 1.0)
menu-opacity = 1.0
menu-opacity is depreciated use dropdown-menu and popup-menu instead.
If using these 2 below change their values in line 510 & 511 aswell
popup_menu = { opacity = 0.8; } dropdown_menu = { opacity = 0.8; }
Let inactive opacity set by -i override the '_NET_WM_OPACITY' values of windows.
inactive-opacity-override = true
inactive-opacity-override = false;
Default opacity for active windows. (0.0 - 1.0, defaults to 1.0)
active-opacity = 0.88;
Dim inactive windows. (0.0 - 1.0, defaults to 0.0)
inactive-dim = 0.0
Specify a list of conditions of windows that should always be considered focused.
focus-exclude = []
focus-exclude = [ "class_g = 'Cairo-clock'", "class_g = 'Bar'", # lemonbar "class_g = 'slop'" # maim ];
Use fixed inactive dim value, instead of adjusting according to window opacity.
inactive-dim-fixed = 1.0
Specify a list of opacity rules, in the format
PERCENT:PATTERN
,like
50:name *= "Firefox"
. picom-trans is recommended over this.Note we don't make any guarantee about possible conflicts with other
programs that set '_NET_WM_WINDOW_OPACITY' on frame or client windows.
example:
opacity-rule = [ "80:class_g = 'URxvt'" ];
#
opacity-rule = []
opacity-rule = [
"80:class_g = 'Bar'", # lemonbar
"100:class_g = 'slop'", # maim
"100:class_g = 'XTerm'",
"100:class_g = 'URxvt'",
"100:class_g = 'kitty'",
"100:class_g = 'Alacritty'",
"80:class_g = 'Polybar'",
"100:class_g = 'code-oss'",
"100:class_g = 'Meld'",
"70:class_g = 'TelegramDesktop'",
"90:class_g = 'Joplin'",
"100:class_g = 'firefox'",
"100:class_g = 'Thunderbird'"
];
#################################
Background-Blurring
#################################
Parameters for background blurring, see the BLUR section for more information.
blur-method = "dual_kawase";
blur-size = 12
#
blur-deviation = false
Blur background of semi-transparent / ARGB windows.
Bad in performance, with driver-dependent behavior.
The name of the switch may change without prior notifications.
#
blur-background = true;
Blur background of windows when the window frame is not opaque.
Implies:
blur-background
Bad in performance, with driver-dependent behavior. The name may change.
#
blur-background-frame = false;
Use fixed blur strength rather than adjusting according to window opacity.
blur-background-fixed = false;
Specify the blur convolution kernel, with the following format:
example:
blur-kern = "5,5,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1";
#
blur-kern = ''
blur-kern = "3x3box";
blur: {
requires: https://github.com/ibhagwan/picom
method = "kawase";
method = "kernel";
strength = 5;
deviation = 1.0;
kernel = "11x11gaussian";
background = false; background-frame = false; background-fixed = false; kern = "3x3box"; }
Exclude conditions for background blur.
blur-background-exclude = [
"window_type = 'dock'",
"window_type = 'desktop'",
"class_g = 'URxvt'",
#
prevents picom from blurring the background
when taking selection screenshot with
main
https://github.com/naelstrof/maim/issues/130
"class_g = 'slop'", "_GTK_FRAME_EXTENTS@:c" ];
#################################
General Settings
#################################
Daemonize process. Fork to background after initialization. Causes issues with certain (badly-written) drivers.
daemon = false
Specify the backend to use:
xrender
,glx
, orxr_glx_hybrid
.xrender
is the default one.# experimental-backends = true; backend = "glx";
backend = "xrender";
Enable/disable VSync.
vsync = false
vsync = true
Enable remote control via D-Bus. See the D-BUS API section below for more details.
dbus = false
Try to detect WM windows (a non-override-redirect window with no
child that has 'WM_STATE') and mark them as active.
#
mark-wmwin-focused = false
mark-wmwin-focused = true;
Mark override-redirect windows that doesn't have a child window with 'WM_STATE' focused.
mark-ovredir-focused = false
mark-ovredir-focused = true;
Try to detect windows with rounded corners and don't consider them
shaped windows. The accuracy is not very high, unfortunately.
#
detect-rounded-corners = false
detect-rounded-corners = true;
Detect '_NET_WM_OPACITY' on client windows, useful for window managers
not passing '_NET_WM_OPACITY' of client windows to frame windows.
#
detect-client-opacity = false
detect-client-opacity = true;
Specify refresh rate of the screen. If not specified or 0, picom will
try detecting this with X RandR extension.
#
refresh-rate = 60
refresh-rate = 0
Limit picom to repaint at most once every 1 / 'refresh_rate' second to
boost performance. This should not be used with
vsync drm/opengl/opengl-oml
as they essentially does sw-opti's job already,
unless you wish to specify a lower refresh rate than the actual value.
#
sw-opti =
Use EWMH '_NET_ACTIVE_WINDOW' to determine currently focused window,
rather than listening to 'FocusIn'/'FocusOut' event. Might have more accuracy,
provided that the WM supports it.
#
use-ewmh-active-win = false
Unredirect all windows if a full-screen opaque window is detected,
to maximize performance for full-screen windows. Known to cause flickering
when redirecting/unredirecting windows. paint-on-overlay may make the flickering less obvious.
#
unredir-if-possible = false
Delay before unredirecting the window, in milliseconds. Defaults to 0.
unredir-if-possible-delay = 0
Conditions of windows that shouldn't be considered full-screen for unredirecting screen.
unredir-if-possible-exclude = []
Use 'WM_TRANSIENT_FOR' to group windows, and consider windows
in the same group focused at the same time.
#
detect-transient = false
detect-transient = true
Use 'WM_CLIENT_LEADER' to group windows, and consider windows in the same
group focused at the same time. 'WM_TRANSIENT_FOR' has higher priority if
detect-transient is enabled, too.
#
detect-client-leader = false
detect-client-leader = true
Resize damaged region by a specific number of pixels.
A positive value enlarges it while a negative one shrinks it.
If the value is positive, those additional pixels will not be actually painted
to screen, only used in blur calculation, and such. (Due to technical limitations,
with use-damage, those pixels will still be incorrectly painted to screen.)
Primarily used to fix the line corruption issues of blur,
in which case you should use the blur radius value here
(e.g. with a 3x3 kernel, you should use
--resize-damage 1
,with a 5x5 one you use
--resize-damage 2
, and so on).May or may not work with --glx-no-stencil. Shrinking doesn't function correctly.
#
resize-damage = 1
Specify a list of conditions of windows that should be painted with inverted color.
Resource-hogging, and is not well tested.
#
invert-color-include = []
GLX backend: Avoid using stencil buffer, useful if you don't have a stencil buffer.
Might cause incorrect opacity when rendering transparent content (but never
practically happened) and may not work with blur-background.
My tests show a 15% performance boost. Recommended.
#
glx-no-stencil = false
GLX backend: Avoid rebinding pixmap on window damage.
Probably could improve performance on rapid window content changes,
but is known to break things on some drivers (LLVMpipe, xf86-video-intel, etc.).
Recommended if it works.
#
glx-no-rebind-pixmap = false
Disable the use of damage information.
This cause the whole screen to be redrawn everytime, instead of the part of the screen
has actually changed. Potentially degrades the performance, but might fix some artifacts.
The opposing option is use-damage
#
no-use-damage = false
use-damage = true (Causing Weird Black semi opaque rectangles when terminal is opened)
Changing use-damage to false fixes the problem
use-damage = false
Use X Sync fence to sync clients' draw calls, to make sure all draw
calls are finished before picom starts drawing. Needed on nvidia-drivers
with GLX backend for some users.
#
xrender-sync-fence = false
GLX backend: Use specified GLSL fragment shader for rendering window contents.
See
compton-default-fshader-win.glsl
andcompton-fake-transparency-fshader-win.glsl
in the source tree for examples.
#
glx-fshader-win = ''
Force all windows to be painted with blending. Useful if you
have a glx-fshader-win that could turn opaque pixels transparent.
#
force-win-blend = false
Do not use EWMH to detect fullscreen windows.
Reverts to checking if a window is fullscreen based only on its size and coordinates.
#
no-ewmh-fullscreen = false
Dimming bright windows so their brightness doesn't exceed this set value.
Brightness of a window is estimated by averaging all pixels in the window,
so this could comes with a performance hit.
Setting this to 1.0 disables this behaviour. Requires --use-damage to be disabled. (default: 1.0)
#
max-brightness = 1.0
Make transparent windows clip other windows like non-transparent windows do,
instead of blending on top of them.
#
transparent-clipping = false
Set the log level. Possible values are:
"trace", "debug", "info", "warn", "error"
in increasing level of importance. Case doesn't matter.
If using the "TRACE" log level, it's better to log into a file
using --log-file, since it can generate a huge stream of logs.
#
log-level = "debug"
log-level = "info";
Set the log file.
If --log-file is never specified, logs will be written to stderr.
Otherwise, logs will to written to the given file, though some of the early
logs might still be written to the stderr.
When setting this option from the config file, it is recommended to use an absolute path.
#
log-file = '/path/to/your/log/file'
Show all X errors (for debugging)
show-all-xerrors = false
Write process ID to a file.
write-pid-path = '/path/to/your/log/file'
Window type settings
'WINDOW_TYPE' is one of the 15 window types defined in EWMH standard:
"unknown", "desktop", "dock", "toolbar", "menu", "utility",
"splash", "dialog", "normal", "dropdown_menu", "popup_menu",
"tooltip", "notification", "combo", and "dnd".
Following per window-type options are available: ::
fade, shadow:::
Controls window-type-specific shadow and fade settings.
opacity:::
Controls default opacity of the window type.
focus:::
Controls whether the window of this type is to be always considered focused.
(By default, all window types except "normal" and "dialog" has this on.)
full-shadow:::
Controls whether shadow is drawn under the parts of the window that you
normally won't be able to see. Useful when the window has parts of it
transparent, and you want shadows in those areas.
redir-ignore:::
Controls whether this type of windows should cause screen to become
redirected again after been unredirected. If you have unredir-if-possible
set, and doesn't want certain window to cause unnecessary screen redirection,
you can set this to
true
.# wintypes: { normal = { fade = false; shadow = false; } tooltip = { fade = true; shadow = true; opacity = 0.75; focus = true; full-shadow = false; }; dock = { shadow = false; } dnd = { shadow = false; } popup_menu = { opacity = 0.8; } dropdown_menu = { opacity = 0.8; } };