The following check is unfinished and help may be needed with implementation:
WrongTarget - (previously Aura) Checks if the player is not looking at their target. More, in-depth ways of checking for aura are definitely needed to be implemented.
Could pick up some Aura hacks.
The following check is unfinished and help may be needed with implementation:
WrongTarget - (previously Aura) Checks if the player is not looking at their target. More, in-depth ways of checking for aura are definitely needed to be implemented. Could pick up some Aura hacks.