Closed jonahseguin closed 7 years ago
Knockback affects client side velocity - a somewhat decent check for this would be to calculate the "real" velocity (after friction is applied) and check the player's location relative to their previous - it should somewhat match the angle that their last velocity values applied to their location.
@AlfieC start on impl if possible
Updated for v2
Knockback - Completely unimplemented. No idea on how to accurately detect this