Closed jonahseguin closed 7 years ago
Decide what/how much data should be save when a player fails a check.
Ex. only save info on autoban?
Only save violation levels, not full violations?
Currently: Saving violation levels Locally caching full violations for a set amount of time. This cache is renewed whenever the violation is accessed.
Decide what/how much data should be save when a player fails a check.
Ex. only save info on autoban?
Only save violation levels, not full violations?