Closed sweep-ai[bot] closed 2 months ago
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Authors of pull request: @sweep-ai[bot]
This pull request implemented a new polygon rendering system using OpenGL shaders.
A fragment shader (polygon.frag
) and a vertex shader (polygon.vert
) were created to handle the rendering of polygons. The fragment shader sets the color of the fragments, while the vertex shader processes the vertex positions.
The PolygonRenderer
class was introduced in PolygonRenderer.cpp
and PolygonRenderer.h
. This class manages the shaders, vertex array object (VAO), and vertex buffer object (VBO). It includes methods to add polygons (add_polygon
) and render them (render
).
The add_polygon
method allows polygons to be added by storing their colors and vertex points. The render
method binds the VAO and VBO, uploads the vertex data to the GPU, and iterates over the stored colors to draw each polygon using glDrawArrays
.
The constructor and destructor of PolygonRenderer
handle the initialization and cleanup of OpenGL resources, ensuring proper resource management.
text.frag
, rect.frag
, circle.frag
, and line.frag
already handle the assignment of FragColor
in a more comprehensive manner.text.vert
, circle.vert
, rect.vert
, and line.vert
.render
method does not check if polygon_points
or colors
are empty, which could lead to undefined behavior or crashes.render
method does not check if polygon_points
or colors
are empty, which could lead to undefined behavior or crashes.PolygonRenderer
constructor already initializes the shader, VAO, and VBO. See PolygonRenderer.cpp
snippet.PolygonRenderer::add_polygon
is redundant because an identical method with the same name and functionality already exists in the PolygonRenderer
class.RectRenderer
, CircleRenderer
, and LineRenderer
.PolygonRenderer()
is redundant because its purpose and functionality are already covered by the existing PolygonRenderer
constructor in PolygonRenderer.cpp
.~PolygonRenderer()
is redundant because the existing destructor PolygonRenderer::~PolygonRenderer()
already handles the necessary cleanup operations.add_polygon
is redundant because its functionality is already fully covered by the existing PolygonRenderer::add_polygon
method in PolygonRenderer.cpp
.void render();
function is redundant because the existing render()
methods in LineRenderer
, RectRenderer
, CircleRenderer
, FontRenderer
, and trees::Trees
already perform the necessary rendering operations.Sweep is unsure if these are issues, but they might be worth checking out.
aPos
might be out of the expected range, potentially causing rendering issues.
Description
This pull request introduces a new
PolygonRenderer
class, along with the necessary shaders for rendering polygons. The renderer allows for adding polygons with specified colors and points, and handles the rendering process.Summary
PolygonRenderer
class to manage and render polygons.polygon.vert
andpolygon.frag
) for polygon rendering.PolygonRenderer
supports adding polygons with a specific color and vertex points.resources/shaders/
directory.PolygonRenderer.cpp
andPolygonRenderer.h
undersrc/graphics/renderers/
for the renderer implementation.polygon.vert
and fragment shaderpolygon.frag
underresources/shaders/
for polygon rendering.Fixes #5.
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