Closed lericson closed 10 years ago
Having subclasses makes the distinction between the different items easier, i think. There is quite a difference between a person (that needs to be able to talk, interact and receive stuff) and a beamer that should be able to be charged and fired. But still, both are quite the same. Just my thought. And as before, i had big dreams with this game :)
Very well, I think you're right - I was saying that maybe the Item class does too much, but I'm not sure of I think so 100%.
It seems that the
Item
class does pretty much everything every item can do. Why not have specialized items, like "UseableItem" or so? All are items usable?