Open cristinaNiculescu opened 10 years ago
Hej Cristina, what is the Wiki exactly suppose to contain? appart from A few details in our game, that is the only thing missing! Please please answers ASAP
In short, it must contain the uml diagram for your game, a short description of it (you go describe what this and that are supposed to do, how you designed, and if there are any fancy things you have explain those in particular). Also, the assignment mentioned that the wiki should contain links to different versions and releases of your project- if there are any- and differences between them. Side note: you could take a look around the other projects' wiki for inspiration. I'd say that as long as you cover your basis with the game description, the uml diagram and anything you feel should be mentioned, you're good.
thank you for a quick reply. wi'll look into it as soon as possible.
Another ting, now that we are making the game in unity, many things are made for us, so do you think that we should rewrite the code into more specific classes and polymorphs or are we find as it is?
It depends, even Paolo said something like "don't re-invent the wheel, use what others already did and proved works". However, if what you found doesn't fit, try rather to adapt that to your needs, not your needs around what you found - you'll learn more like that.
Hej Cristina, apart from this github, should we also uploade a zipfile of our project? On the OOSE moodle page there is a project folder were a file can be uploaded, but we are wondering if this is nescessary? Apart from this question, we need help with a few other small questions, so is it possible for you to shortly meet with us tomorrow at the campus?
are you still here today ?
i think you should ask Paolo about the uploading, i don't know more than you (and what the assignment description says) on that one :(
hi cristina
We are nearly done with the uml diagram, but we are not quite sure that it is done correctly. Any chance you have some input on that one???
best regards the whole team!!!
uhm, let's give it a try - can i have a link to it (maybe from a public dropbox folder) ? or tell me where to find it in your repo :)
just one second
it in the bottom of the wiki!
thanks in advance!!
Its great to see you comment here Cristina but neglecting us :(
hold your horses - it a big uml...i'm not neglecting anything
ChoosingOwl is not one of us!
Hi is the enemy
ok - so, there are some minor issues with the private/protected symbols on the diagram (on Enemy_Charactor for instance all the protected are marked as private) and then i found some scripts that aren't mentioned at all in the diagram (Booster_class -empty anyway; or DestroyByBoundary or AvatarMouseLook...) so, i'd say take another close look at it, including the re-checking the aggregation/composition relationships. But looks pretty okay other than that :)
Yes there are some issues with the protectionlevels and and we will take a look at it. the problem is that we are not sure about the composition/aggregation. Is it in general correct or what should be changed. the mouselook and destroy will be included!
thanks agian!
only asking for a pointer, if one is needed!
if you keep in mind the difference between the two (aggregation and composition) and consider if one element survives without the other when you put the relationship in the diagram you should be fine
ok, have a nice day and thank again agian, much appreciated!
I'll just leave this here : http://stackoverflow.com/questions/18225126/how-to-use-git-for-unity3d-source-control - in case you might need it.
If there are any issues, questions or the like, do feel free to ask 'em, post 'em here as issues or email 'em to me. It would be nice to get things going so you won't get all crowded near the deadline :)