Closed jonathan-s closed 3 years ago
Hmmm. this does not do the trick yet... I have 2 reflexes. one is ok, the other one has an error and can't be loaded. Now here
try:
if not self.reflexes:
self.load_reflexes()
self.load_reflexes()
won't get triggered, as self.reflexes still contains the correct one... So it's too late in the game.
If I put a (e.g. syntax) error into both reflexes, this Exception is triggered correctly - I still don't see anything in the browser console, but on the backend:
...}', 'serverMessage': {'subject': 'error', 'body': "Reflex couldn't be loaded: name 'lkdsfhj' is not defined"}}}}]}}
I don't know the internals of SP so well that I can see where the reflexes are loaded in the first place - but it seems that here it is too late.
Type of PR (feature, enhancement, bug fix, etc.)
Description
For any usage < 3.8 it won't emit a browser error due the following bug in python, however for python >= 3.8 it will emit an console log error in the browser stating
Reflex couldn't be loaded: (start of python error here).
Perhaps you can give this a try @nerdoc if you've got the chance? You could install it through the following command.
Fixes #137
Why should this be added
Clearer errors are better.
Checklist