The Monitor was showing a steady increase in Objects in memory, not anymore. It's still kinda problematic that these many objects are being created, but it's likely an optimization issue (and the leak was probably always present, just ticking up too slowly to be noticed)
Reminder to self: Do not use "Object" for disposable stuff.
Changed Boost and SkillUseInfo to be RefCounted.
The Monitor was showing a steady increase in Objects in memory, not anymore. It's still kinda problematic that these many objects are being created, but it's likely an optimization issue (and the leak was probably always present, just ticking up too slowly to be noticed)
Reminder to self: Do not use "Object" for disposable stuff.
Closes: #228