Closed WithinAmnesia closed 7 months ago
I helped myself for making sprites and rendering (240x432p-4K)!
Do you still need help with this one?
If yes, you can reopen it.
Do you still need help with this one?
If yes, you can reopen it.
Kind of? But its okay closed. I have to do some tests anyway (to try some of my older work from single player godot 4 A.R.P.G. projects and demos and combine the traditional image sequences of 4 to 8 directional movement animation frames with like 3-6 Godot 4.2.1.NET demos into JDungeon online webport version). Yet I would like to get help adding in more equipment for example additional layer slots like say how to add feet / boots would be a good starter.
https://github.com/jonathaneeckhout/jdungeon/issues/241#issuecomment-1926145522
May I get some help adding equipment slot types with JDungeon to implement added for visual character equipment slot art with? "Arms:
Main Hand Off Hand
Main Armour:
Head Torso Waist Legs Shins Feet Shoulders Arms Wrists Hands
Clothing / Unarmoured:
Hat Eyes Face Neck Amulet Back Tabard Shirt Gloves Girdle Pants Socks Finger Trinket Accessory"
I want to make all the art for male and female humanoids ~2 meters / ~6 feet in height / 32x32 sprites with the above item slot layer but I need support in adding the technical ability for JDungeon to handle so many stacking visual equipment layers. There are working equipment / character art layers I am curious who can / wants to help guide myself to add these new visual character equipment slots? It seems since its 2D the character can have simple stacking equipment layers. I did this with 3D 8K textures on male and female compatible equipment on metahumans rigged and implemented for EasyRPG in Unreal 5 and it was very hard on the computers but we have 2D art so it should be way nicer on the computers lol. Also how do we add in the 4 (maybe 8) animation directions to sprites so it looks like a proper 2D MMORPG?