jonathaneeckhout / jdungeon

An opensource 2d morpg game based on the Godot engine in a medieval inspired fantasy world
https://jdungeon.org
BSD 2-Clause "Simplified" License
128 stars 22 forks source link

Looking for help with adding visual equipment slots #242

Closed WithinAmnesia closed 7 months ago

WithinAmnesia commented 7 months ago

https://github.com/jonathaneeckhout/jdungeon/issues/241#issuecomment-1926145522

May I get some help adding equipment slot types with JDungeon to implement added for visual character equipment slot art with? "Arms:

Main Hand Off Hand

Main Armour:

Head Torso Waist Legs Shins Feet Shoulders Arms Wrists Hands

Clothing / Unarmoured:

Hat Eyes Face Neck Amulet Back Tabard Shirt Gloves Girdle Pants Socks Finger Trinket Accessory"

I want to make all the art for male and female humanoids ~2 meters / ~6 feet in height / 32x32 sprites with the above item slot layer but I need support in adding the technical ability for JDungeon to handle so many stacking visual equipment layers. There are working equipment / character art layers I am curious who can / wants to help guide myself to add these new visual character equipment slots? It seems since its 2D the character can have simple stacking equipment layers. I did this with 3D 8K textures on male and female compatible equipment on metahumans rigged and implemented for EasyRPG in Unreal 5 and it was very hard on the computers but we have 2D art so it should be way nicer on the computers lol. Also how do we add in the 4 (maybe 8) animation directions to sprites so it looks like a proper 2D MMORPG?

WithinAmnesia commented 7 months ago

I helped myself for making sprites and rendering (240x432p-4K)! A R P G  JDungeon Godot 4 NET V 000 002-3 Big Rendering Success 240x432p-4K !

jonathaneeckhout commented 7 months ago

Do you still need help with this one?

If yes, you can reopen it.

WithinAmnesia commented 7 months ago

Do you still need help with this one?

If yes, you can reopen it.

Kind of? But its okay closed. I have to do some tests anyway (to try some of my older work from single player godot 4 A.R.P.G. projects and demos and combine the traditional image sequences of 4 to 8 directional movement animation frames with like 3-6 Godot 4.2.1.NET demos into JDungeon online webport version). Yet I would like to get help adding in more equipment for example additional layer slots like say how to add feet / boots would be a good starter.