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jonathanopalise
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lotus-ste
Enhancements to the Atari ST version of Lotus Esprit Turbo Challenge to support STE hardware features
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TOS 2.06 - not supported
#32
luciust
opened
2 years ago
2
Glitches on US TOS versions
#31
jonathanopalise
opened
3 years ago
0
No working brake lights on player cars
#30
jonathanopalise
opened
3 years ago
0
Full height of lap counter column gets rendered
#29
jonathanopalise
opened
3 years ago
0
Game needs 16MHz support for Mega STE
#28
jonathanopalise
closed
3 years ago
0
dynamic sprite optimisation
#27
jonathanopalise
closed
3 years ago
0
Feature/widen road
#26
jonathanopalise
closed
3 years ago
0
check for blitter instead of ste
#25
jonathanopalise
closed
3 years ago
0
fix p1 sky gradient
#24
jonathanopalise
closed
3 years ago
0
Game could potentially support STFM with Blitter
#23
jonathanopalise
closed
3 years ago
1
Feature/optimise status panel
#22
jonathanopalise
closed
3 years ago
0
Feature/status panel
#21
jonathanopalise
closed
3 years ago
0
Feature/start line
#20
jonathanopalise
closed
3 years ago
0
Feature/blitter mountains
#19
jonathanopalise
closed
3 years ago
0
Feature/p2 sky gradient variation 2
#18
jonathanopalise
closed
3 years ago
0
new timer b interrupt for top of p2 playfield
#17
jonathanopalise
closed
3 years ago
0
Feature/sky gradient optimize
#16
jonathanopalise
closed
3 years ago
0
Feature/alaska australia
#15
jonathanopalise
closed
3 years ago
0
Feature/intro sound
#14
jonathanopalise
closed
3 years ago
0
Car shifts slightly to the left when driving past pits
#13
jonathanopalise
closed
3 years ago
1
Sky gradient appears to be missing a bar at the top
#12
jonathanopalise
closed
3 years ago
1
Understand/fix infinite loop crash
#11
jonathanopalise
closed
3 years ago
1
Garbage is displaying on the bottom right corner of the play area when driving into pit lane
#10
jonathanopalise
closed
3 years ago
1
Road drawn incorrectly on Alaska and Australia tracks on hard level
#9
jonathanopalise
closed
3 years ago
1
Feature/dma sound junosix
#8
jonathanopalise
closed
3 years ago
0
NFSR required on scenery
#7
jonathanopalise
closed
3 years ago
0
Road is sometimes incorrectly rendered to far left and right of screen
#6
jonathanopalise
closed
3 years ago
0
No pit lane rendered by Blitter-based road rendering method
#5
jonathanopalise
closed
3 years ago
0
No start line rendered by Blitter-based road rendering method
#4
jonathanopalise
closed
3 years ago
1
Width of Blitter-drawn road is incorrect
#3
jonathanopalise
closed
3 years ago
1
Left-side clipping incorrect on Blitter-drawn scenery
#2
jonathanopalise
closed
3 years ago
0
Trackside colour is wrong when road drawn by Blitter
#1
jonathanopalise
closed
4 years ago
1