These bytes are addresses that the 6502 will look for during interrupt/reset cycles.
This will get rid of the todo and describe in code what the bytes are for 😄
Note that this will still be somewhat specific to the ROM we are creating in-project, however it should work for a lot of common NES titles ("mapper 0" games), I think. We would have to research a bit more in depth of NES mappers and come up with a more general solution in order to "full support" .NES projects.
These bytes are addresses that the 6502 will look for during interrupt/reset cycles.
This will get rid of the todo and describe in code what the bytes are for 😄
Note that this will still be somewhat specific to the ROM we are creating in-project, however it should work for a lot of common NES titles ("mapper 0" games), I think. We would have to research a bit more in depth of NES mappers and come up with a more general solution in order to "full support" .NES projects.