Closed zhushenwudi closed 10 months ago
Sorry @zhushenwudi I don't have any experience using flutter_carplay. Can you recommend how I need to update this plugin to make it compatible?
I have no idea. Currently, the flutter_carplay library does not support the car system to start activitiy first, so flutterEngine is initialized through a proxy in advance, which may destroy some life cycle methods of the flutter application. As a result, the splash interface can only be displayed when starting from the Apple phone for the first time. I wonder what your opinion is on this. After all, this is a very special situation. Even if it can be handled, the IOS side may need to reconsider the location of the splash statement.
I don't think I can add any information to solving this since i don't have any experience with carplay. Sorry.
that's all right
Attention: If you open a bug report without sufficient details, it will be closed. Is your question related to Android 12? Please check the notes on Android 12 first (https://pub.dev/packages/flutter_native_splash#android-12-support).
Describe the bug I use flutter_carplay library on IOS. In order to use the carplay function without opening the app, you need to do the following for the ios startup class
And flutter initial move to SceneDelegate.swift
Configuration
Device (please complete the following information):
To Reproduce Steps to reproduce the behavior, using the example app:
Screenshots No, but i can provide if you want
Additional context Only the first installation will have the screen opening interface, and each subsequent opening will only display the interface before the last destruction of the APP, and will no longer display the screen opening interface, and the change will enter the app after a while.