Closed yksoft1 closed 5 years ago
It may have worked back when the default FM board IRQ was IRQ 3 or 5, before the default became IRQ 12.
Hold on... it hangs in this loop.
I'll need to look up what I/O port 75h is supposed to return on read.
1A45:00003BD9 EB00 jmp short 00003BDB ($+0) (down)
1A45:00003BDB E475 in al,75
1A45:00003BDD 3C10 cmp al,10
1A45:00003BDF 73F8 jnc 00003BD9 ($-8) (up)
EDIT: 71-77h odd belong to the timer chip. 75h is timer 2, which on PC-98 is related to the RS-232 port. So it's using the timer used to drive the RS-232C port as a time source, apparently.
It writes 94h to port 77h and then DFh to port 75h.
That means timer 2, set to read/write only the LSB of the timer, set to mode 2 (periodic pulse).
It only hangs because the counter value isn't counting down as it should.
Try the latest commit. RS-232C PIT Timer 2 clock gate on by default to support the game.
A game that uses the RS-232C baud rate clock (PIT 2) for delay loops isn't entirely unusual by the way.
I know of a few demoscene executables for the IBM PC/AT that use the PC speaker (PIT 2) for delay loops. The PC speaker output is gated off from the speaker while doing this, of course.
Describe the bug Sunsoft's Photo Genic is a game which had working INT 33h mouse support before 8255 mouse support was added. Since 0.82.15, The game hangs trying to play any sound effect with DOSBox-X default setting. I didn't touch the game since 0.82.4 and only found this problem checking older archived files.
To Reproduce Steps to reproduce the behavior:
Expected behavior The game plays a PCM chime (probably using the SSG channel) and the opening sequence will be shown.
Environment (please complete the following information):
dosbox.conf