Open inukaze opened 5 years ago
Please use ./build-debug-no-avcodec.
SDL1 builds must use the heavily modified SDL1 library in-tree.
SDL2 builds can use the system library or the in-tree version.
Using ./build-debug-no-avcodec no error. its compiled
Full Output on -> This link
I had the follow dunnos :
1) Some idea why with the SDL1 version when i try to maxime, this happen :
2) Ok with the SDL2 works fine when i maxime, but i can't use the same commands working fine on the dosbox-0.74 official
3) Dosbox-0.74 Official. i really need change meanwhile use (i don't know which is the english term for that, something like "on fly", "on hot", "in live")
The lastest thing is because i use dosbox, dosbox-ece, and dosbox-x and i make my own batch scripts for set optimal configuration on my pc for each game before start it and when the game exit, restore my default favorite configuration for dosbox.
core auto
cputype auto
cycles 32768
cycleup = 1024
cycledown = 1024
The SDL1 build may fail to detect that it's maximized if the window manager doesn't indicate it right away. Not sure how to fix that yet, since here on Linux and on CentOS 7 SDL1 does not have that problem that I'm aware of.
Describe the bug I can't compile
To Reproduce Steps to reproduce the behavior:
Expected behavior Compile without errors
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