Open Elrinth opened 5 years ago
The copy I found boots and runs fine, though uses only the PC speaker. They are .D88 files designed for PC-98.
It's possible your copy is designed for PC-88, which (as far as I know) is Z80 based.
Try adding --debug to the BOOT command to break into the debugger at the entry point of the boot sector.
If the instructions look random and nonsensical, then the copy is not designed for 8086-based PC-98 systems and is designed for the 8-bit processor of the PC-88.
DOSBox-X does not emulate the PC-88.
Try convert disk images to .D88 format. BTW: You should make a "User disk" before playing Ys 3. Boot the Program disk with "COPY" key down, Put an empty disk in Drive 2, choose settings (Display mode, FM sound board, memory size and difficulty), then choose the last option to write your User disk in Drive 2.
While playing, you should put the User disk in Drive 1 and the Data disk in Drive 2.
I tried converting it to d88 and loading into dosbox-x but it made no difference. I'll try to look around and see if I find a different copy.
I found a different copy, but seems to be the same. You guys seem to know alot so I'm going to ask a question: can I play Ys 3 Wanderers on a pc9821?
I am able to boot Ys3 with this boot command in my dosbox.conf:
boot program.d88 data.d88
The copy I test may have come from the Neo Kobe collection on The Internet Archive.
tried with the neo kobe collection d88s.
but using the "Ys III - Wanderers from Ys [FD] [Set 1]" which is HDM files on Neko Project 2 gave me fm synthesis. <3
Ah.
If you boot the Neo Kobe copy like that, the game hangs trying to read from floppy drive #2 instead of #1 (can be seen in the debugger in a loop calling INT 1Bh).
It works (with FM) in DOSBox-X if you run like this:
[autoexec] imgmount 0 "Ys III - Wanderers from Ys [Set 1] (Program disk).hdm" -t floppy -fs none imgmount 1 "Ys III - Wanderers from Ys [Set 1] (Data disk).hdm" -t floppy -fs none boot -l a
Um... but that copy seems to start right at a boss battle.
hehe true... would set Ys III - Wanderers from Ys [Set 1] (User disk - FM+Easy).hdm in slot 1 and data disk in slot 2 and it'¨s from the beginning in neko atleast.
The "dd6" version does not have FM, but starts at the beginning of the game. It appears to be the same version I was testing from before this issue.
yeah it seems you need to make a user floppy in order to select FM sound if you read the manual to the game. so the game is really default horrible beepy sound.
but game iwll still not boot for me when I do:
Ï also tried edit AUTOEXEC as you describe above... sameproblem. after having typed: "mount c c:\dosgames" and "c:"
I see what you mean, the user disks are in fact bootable and start from the start of the game.
There's introductory chatter and the title screen.
In fact the user disk for the dd6 set also offers FM music.
Well I tried my best with dosbox-x, and you tried your best to instruct me. it simply won't load on my computer. Thanks for taking your time. I wanted to compare your ambitious version of DosBox vs Neko Project 2, but guess I'll be only using that one.
Thank you for being patient with me. Keep up the great work!
Are you sure?
It works, starting from the beginning, with the "fd set 1" disks:
[dosbox] memsize=8 machine=pc98 pc-98 sound bios=true cascade interrupt ignore in service=true
[cpu] core=normal cputype=486 cycles=20000
[autoexec]
imgmount 0 "Ys III - Wanderers from Ys [Set 1] (User disk - FM+Normal).hdm" -t floppy -fs none imgmount 1 "Ys III - Wanderers from Ys [Set 1] (Data disk).hdm" -t floppy -fs none boot -l a
I don't think memsize=8 is necessary.
cascade interrupt ignore in service=true is an artifact of DOSBox-X before it became auto in recent commits.
I tried inputting the stuff you told me under Configuration GUI for DosBox and CPU. When I hit Reset GUI the program shuts off and all the settings I input are gone.
I tried building in visual studio and setting memsize 8 machine pc98 ticking pc98 sound bios checkbox writing true instead of auto in cascade intterupt ignore in service.
Then I hit reset guest.
but when all is written as you say... except the autoexec part... I am still doing the manual drive mount etc. because it's on c:\dosgames and not in z: . it will still just do nothing on booting from drive A:
oh and it still says 3000 cyc/ms in the top.
however, changing the CPU to 486 in the top menues will make it says 20000 cyc. but the game will still not boot.
am i supposed to write that stuff you wrote above into a configuration file or something? I'm on windows10, I don't find any DosBoxfolder in c:/Users/$MyUSer$/AppData/Local/
You must click "Configuration - Save..." after changing anything in the Configuration GUI or no changes will be saved.
If DOSBox-X isn't running in PC-98 mode, PC-98 floppies won't boot at all.
it will still just do nothing on booting from drive A:
oh and it still says 3000 cyc/ms in the top.
however, changing the CPU to 486 in the top menues will make it says 20000 cyc. but the game will still not boot.
am i supposed to write that stuff you wrote above into a configuration file or something? I'm on windows10, I don't find any DosBoxfolder in c:/Users/$MyUSer$/AppData/Local/
Write the settings to dosbox.conf with NOTEPAD.EXE and then try it.
To be fair it does sound like there are some user issues that need to be resolved with the configuration GUI and saving settings.
I'm on windows10, I don't find any DosBoxfolder in c:/Users/$MyUSer$/AppData/Local/
Regular DOSBox uses a .conf file in a user data folder like that, but DOSBox-X reads its configuration file (called "dosbox.conf") from within the same folder as wherever you have dosbox-x.exe.
The initial "BIOS screen" will have a very distinct PC-98-ish look when DOSBox-X starts up in PC-98 mode. Are you getting that?
DOSBox-X is derived from DOSBox, and it inherits the default behavior of IBM PC/XT/AT emulation. You must set machine=pc98 to set the PC-98 mode instead of IBM PC/XT/AT mode.
IBM PC and PC-98 have very different hardware, I/O port layout and BIOS calls.
aha, so you need to restart the whole application after you saved the settings. simply saving configuration and resetting guest doesn't work. now it is working perfectly. thanx for help everyone!
IMO showing the target machine in the title could maybe be an improvement.
do you know how to insert a japanese font like they do for anex86 and project neko 2? cuz textboxes are all black only.
Copy Anex86.bmp or FONT.ROM to where DOSBox-X executable is.
do you know how to insert a japanese font like they do for anex86 and project neko 2? cuz textboxes are all black only.
Could you add it when trying to boot an NEC PC 98 Disk image into IBM PC / XT / AT, which will display the following ?: "In IBM PC / XT / AT mode, NEC PC 98 disk images can not be booted."
My issue has been solved, it was what we call here in Sweden: SBS -> Skit bakom spakarna ("shit behind the wheels" which basically means User error). But there is room for improvement in plenty of places to prevent this from happening for the next user.
Everything I asked for has been answered, and everyone has been very helpful!
RNMB15 that should be a separate issue, but I agree, if the system can somehow identify that it is indeed a PC98 floppy, then it should give a warning to the user that the user is trying to mount a floppy which isn't for IBM PC. Or as you say, whenever we try to boot it, rather than just showing forever "Booting from drive A..." we could be presented a Warning error/Error message that the floppy isn't IBM compatible. Or that it atleast times out after awhile :)
If no one has anything more to add, I think we can close this issue and we can create Issues for improving the UX. Ok? I will leave this issue for a bit longer, then I will close it. OK?
If you boot PC-98 DOS on an IBM PC, you get the same effect just as if you boot IBM PC DOS on PC-98. You're seeing what happens when PC-98 boot code is run on IBM PC. So DOSBox-X is accurate here about the issue :)
However both are DOS and I'm not sure it's possible without a lot of guessing to autodetect like that, especially considering some of the booter games that either do not use DOS or use their own custom DOS.
I'm also concerned about adding checks that might add spurious complaints when someone somewhere wants to play with x86 ASM and write their own floppy boot sector code and homebrew OS.
I think part that the configuration save part can be handled better and that you don't need to restart the whole program for settings to actually be used.
I also think that there should be a added big fat green blinking save button (it can be grey when no changes have been made) indicating that settings have been changed, maybe you should click this button to save and apply your settings where all the other buttons are, instead of under the dropdown menues.
Also I think in the title of the program it should be saying what machine you are emulating.
Shall I create issues for this?
Not yet. Discuss it here first. DOSBox-X development is slow right now because my professional work is coming up to a deadline.
Improvements to the GUI are something else, but I like the idea that DOSBox-X does whatever a real machine does if you try to run PC-98 code on an IBM PC or vice-versa. I like the accurate-to-the-real-thing approach as it gives a steady goal that everyone can more or else be happy with, provides a consistent answer for how to go forward as long as it is kept to, and it might even be useful for emulation somehow to be able to recreate errant behavior on the PC-98 or IBM PC when running incompatible programs.
In the configuration GUI you can add three buttons, like the picture.
The picture is just a model.
The left (OK) button closes the window and saves the changed settings, the middle button (Cancel) closes the window without saving the changed settings, the right button (Apply) saves the changed setting, the window remains open and the button is only active if one or more settings are changed.
Improvements to the GUI are something else, but I like the idea that DOSBox-X does whatever a real machine does if you try to run PC-98 code on an IBM PC or vice-versa. I like the accurate-to-the-real-thing approach as it gives a steady goal that everyone can more or else be happy with, provides a consistent answer for how to go forward as long as it is kept to, and it might even be useful for emulation somehow to be able to recreate errant behavior on the PC-98 or IBM PC when running incompatible programs.
However I don't think regular PCs will even try to boot from 1024-bytes per sector floppy disks even if BIOS and floppy disk controller supports 3-mode.
No they can't, but a realistic action is to try to read 512 bytes/sector and fail in IBM PC mode.
I tried Windows 95 __.fdi from the page:
https://winworldpc.com/download/3fe280a6-c39c-c39f-18c3-9a11c3a4efbf To boot but then the following error message appears.
did I do something wrong? I have in the dosbox config at the (cputype = pentium_mmx) indicated. und dass eingegeben: imgmount 0 Win95.fdi -t floppy -fs none
I have that prepared:
Just to confirm, Windows 95 is not convinced DOSBox-X is a 386?
Try setting CPU type to 386 instead of auto.
I changed the CPU type to 386 with dosbox Config. but the same error message appears.
Try giving it a fixed cycle count, like 20000.
I have set the cycles to 20000 in the dosbox config. but the error message still appears.
So it means that PC-98 Windows 9x DOS detects 386 differently from how IBM versions do?
I don't have a bootable image of Windows 95 but is it using BIOS calls or looking for BIOS signatures to detect CPU?
This is the download link:
https://drive.google.com/open?id=12IjuK6mT-JQ1I_Vc3wjYVg8OH7L0hKpo
This problem with Windows 95 still persists nearly three years later. I am not sure what it is.
The problem with PC-98 Windows 95 is hopefully fixed in #3654.
Describe the bug Booting from drive A...
To Reproduce Steps to reproduce the behavior:
I also tried: boot ys31fdd ys32.fdd -l a
Expected behavior The game should start?
Screenshots
Environment (please complete the following information): Windows 10 DOSBox-X 0.82.22, 3000 cyc/ms, Guest OS (latest release) No config
Additional context I'm trying to get proper audio with any emulator of Ys3, but I can't. Neko Project 2 would just play PC speaker single channel. :(