joncampbell123 / dosbox-x

DOSBox-X fork of the DOSBox project
GNU General Public License v2.0
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Birthright - Gorgon's Alliance has no sound when going from DOSBox 0.74.3 to DOSBox-X 0.83.12 #2438

Closed jwrichards1982 closed 3 years ago

jwrichards1982 commented 3 years ago

Describe the bug OK. So. I created an iso for my Birthright game. Mounted it in DOSBox 0.74.3 and installed it, configured sound settings, then adjusted the core to dynamic and cycles to max. I also setup a little blurb at the end and have the ISO being mounted, along with a drive for the game files and to automatically start the game, 'a la' GoG's DOSBox releases.

I found DOSBox-X and thought it would be a better platform for future plans, so I reinstalled the game from scratch, same settings selections, and setup the conf file, almost exactly the same.

I start the game, but there is no sound. I had preserved my original DOSBox setup and everything is fine. I am not sure what I am doing wrong, I didn't think there was much more changes to DOSBox that this might be a problem. Googling hasn't really helped.

DOSBox 0.74.3 conf file (dosbox_birthrt.conf)

``` # This is the configuration file for DOSBox 0.74-2. (Please use the latest version of DOSBox) # Lines starting with a # are comment lines and are ignored by DOSBox. # They are used to (briefly) document the effect of each option. [sdl] # fullscreen: Start dosbox directly in fullscreen. (Press ALT-Enter to go back) # fulldouble: Use double buffering in fullscreen. It can reduce screen flickering, but it can also result in a slow DOSBox. # fullresolution: What resolution to use for fullscreen: original, desktop or fixed size (e.g. original). # Using your monitor's native resolution (desktop) with aspect=true might give the best results. # If you end up with small window on a large screen, try an output different from surface. # On Windows 10 with display scaling (Scale and layout) set to a value above 100%, it is recommended # to use a lower full/windowresolution, in order to avoid window size problems. # windowresolution: Scale the window to this size IF the output device supports hardware scaling. # (output=surface does not!) # output: What video system to use for output. # Possible values: surface, overlay, opengl, openglnb, ddraw. # autolock: Mouse will automatically lock, if you click on the screen. (Press CTRL-F10 to unlock) # sensitivity: Mouse sensitivity. # waitonerror: Wait before closing the console if dosbox has an error. # priority: Priority levels for dosbox. Second entry behind the comma is for when dosbox is not focused/minimized. # pause is only valid for the second entry. # Possible values: lowest, lower, normal, higher, highest, pause. # mapperfile: File used to load/save the key/event mappings from. Resetmapper only works with the defaul value. # usescancodes: Avoid usage of symkeys, might not work on all operating systems. fullscreen=true fulldouble=true fullresolution=desktop windowresolution=original output=openglnb autolock=true sensitivity=100 waitonerror=true priority=higher,normal mapperfile=mapper-0.74-3.map usescancodes=true [dosbox] # language: Select another language file. # machine: The type of machine DOSBox tries to emulate. # Possible values: hercules, cga, tandy, pcjr, ega, vgaonly, svga_s3, svga_et3000, svga_et4000, svga_paradise, vesa_nolfb, vesa_oldvbe. # captures: Directory where things like wave, midi, screenshot get captured. # memsize: Amount of memory DOSBox has in megabytes. # This value is best left at its default to avoid problems with some games, # though few games might require a higher value. # There is generally no speed advantage when raising this value. language= machine=svga_s3 captures=capture memsize=16 [render] # frameskip: How many frames DOSBox skips before drawing one. # aspect: Do aspect correction, if your output method doesn't support scaling this can slow things down! # scaler: Scaler used to enlarge/enhance low resolution modes. If 'forced' is appended, # then the scaler will be used even if the result might not be desired. # To fit a scaler in the resolution used at full screen may require a border or side bars, # to fill the screen entirely, depending on your hardware, a different scaler/fullresolution might work. # Possible values: none, normal2x, normal3x, advmame2x, advmame3x, advinterp2x, advinterp3x, hq2x, hq3x, 2xsai, super2xsai, supereagle, tv2x, tv3x, rgb2x, rgb3x, scan2x, scan3x. frameskip=0 aspect=false scaler=normal2x [cpu] # core: CPU Core used in emulation. auto will switch to dynamic if available and # appropriate. # Possible values: auto, dynamic, normal, simple. # cputype: CPU Type used in emulation. auto is the fastest choice. # Possible values: auto, 386, 386_slow, 486_slow, pentium_slow, 386_prefetch. # cycles: Amount of instructions DOSBox tries to emulate each millisecond. # Setting this value too high results in sound dropouts and lags. # Cycles can be set in 3 ways: # 'auto' tries to guess what a game needs. # It usually works, but can fail for certain games. # 'fixed #number' will set a fixed amount of cycles. This is what you usually # need if 'auto' fails. (Example: fixed 4000). # 'max' will allocate as much cycles as your computer is able to # handle. # Possible values: auto, fixed, max. # cycleup: Amount of cycles to decrease/increase with keycombos.(CTRL-F11/CTRL-F12) # cycledown: Setting it lower than 100 will be a percentage. core=auto cputype=auto cycles=21000 cycleup=1000 cycledown=1000 [mixer] # nosound: Enable silent mode, sound is still emulated though. # rate: Mixer sample rate, setting any device's rate higher than this will probably lower their sound quality. # Possible values: 44100, 48000, 32000, 22050, 16000, 11025, 8000, 49716. # blocksize: Mixer block size, larger blocks might help sound stuttering but sound will also be more lagged. # Possible values: 1024, 2048, 4096, 8192, 512, 256. # prebuffer: How many milliseconds of data to keep on top of the blocksize. nosound=false rate=44100 blocksize=1024 prebuffer=25 [midi] # mpu401: Type of MPU-401 to emulate. # Possible values: intelligent, uart, none. # mididevice: Device that will receive the MIDI data from MPU-401. # Possible values: default, win32, alsa, oss, coreaudio, coremidi, none. # midiconfig: Special configuration options for the device driver. This is usually the id of the device you want to use # (find the id with mixer/listmidi). # Or in the case of coreaudio, you can specify a soundfont here. # See the README/Manual for more details. mpu401=intelligent mididevice=default midiconfig= [sblaster] # sbtype: Type of Soundblaster to emulate. gb is Gameblaster. # Possible values: sb1, sb2, sbpro1, sbpro2, sb16, gb, none. # sbbase: The IO address of the soundblaster. # Possible values: 220, 240, 260, 280, 2a0, 2c0, 2e0, 300. # irq: The IRQ number of the soundblaster. # Possible values: 7, 5, 3, 9, 10, 11, 12. # dma: The DMA number of the soundblaster. # Possible values: 1, 5, 0, 3, 6, 7. # hdma: The High DMA number of the soundblaster. # Possible values: 1, 5, 0, 3, 6, 7. # sbmixer: Allow the soundblaster mixer to modify the DOSBox mixer. # oplmode: Type of OPL emulation. On 'auto' the mode is determined by sblaster type. All OPL modes are Adlib-compatible, except for 'cms'. # Possible values: auto, cms, opl2, dualopl2, opl3, none. # oplemu: Provider for the OPL emulation. compat might provide better quality (see oplrate as well). # Possible values: default, compat, fast. # oplrate: Sample rate of OPL music emulation. Use 49716 for highest quality (set the mixer rate accordingly). # Possible values: 44100, 49716, 48000, 32000, 22050, 16000, 11025, 8000. sbtype=sb16 sbbase=220 irq=7 dma=1 hdma=5 sbmixer=true oplmode=auto oplemu=default oplrate=44100 [gus] # gus: Enable the Gravis Ultrasound emulation. # gusrate: Sample rate of Ultrasound emulation. # Possible values: 44100, 48000, 32000, 22050, 16000, 11025, 8000, 49716. # gusbase: The IO base address of the Gravis Ultrasound. # Possible values: 240, 220, 260, 280, 2a0, 2c0, 2e0, 300. # gusirq: The IRQ number of the Gravis Ultrasound. # Possible values: 5, 3, 7, 9, 10, 11, 12. # gusdma: The DMA channel of the Gravis Ultrasound. # Possible values: 3, 0, 1, 5, 6, 7. # ultradir: Path to Ultrasound directory. In this directory # there should be a MIDI directory that contains # the patch files for GUS playback. Patch sets used # with Timidity should work fine. gus=false gusrate=44100 gusbase=240 gusirq=5 gusdma=3 ultradir=C:\ULTRASND [speaker] # pcspeaker: Enable PC-Speaker emulation. # pcrate: Sample rate of the PC-Speaker sound generation. # Possible values: 44100, 48000, 32000, 22050, 16000, 11025, 8000, 49716. # tandy: Enable Tandy Sound System emulation. For 'auto', emulation is present only if machine is set to 'tandy'. # Possible values: auto, on, off. # tandyrate: Sample rate of the Tandy 3-Voice generation. # Possible values: 44100, 48000, 32000, 22050, 16000, 11025, 8000, 49716. # disney: Enable Disney Sound Source emulation. (Covox Voice Master and Speech Thing compatible). pcspeaker=true pcrate=44100 tandy=auto tandyrate=44100 disney=true [joystick] # joysticktype: Type of joystick to emulate: auto (default), none, # 2axis (supports two joysticks), # 4axis (supports one joystick, first joystick used), # 4axis_2 (supports one joystick, second joystick used), # fcs (Thrustmaster), ch (CH Flightstick). # none disables joystick emulation. # auto chooses emulation depending on real joystick(s). # (Remember to reset dosbox's mapperfile if you saved it earlier) # Possible values: auto, 2axis, 4axis, 4axis_2, fcs, ch, none. # timed: enable timed intervals for axis. Experiment with this option, if your joystick drifts (away). # autofire: continuously fires as long as you keep the button pressed. # swap34: swap the 3rd and the 4th axis. Can be useful for certain joysticks. # buttonwrap: enable button wrapping at the number of emulated buttons. joysticktype=auto timed=true autofire=false swap34=false buttonwrap=false [serial] # serial1: set type of device connected to com port. # Can be disabled, dummy, modem, nullmodem, directserial. # Additional parameters must be in the same line in the form of # parameter:value. Parameter for all types is irq (optional). # for directserial: realport (required), rxdelay (optional). # (realport:COM1 realport:ttyS0). # for modem: listenport (optional). # for nullmodem: server, rxdelay, txdelay, telnet, usedtr, # transparent, port, inhsocket (all optional). # Example: serial1=modem listenport:5000 # Possible values: dummy, disabled, modem, nullmodem, directserial. # serial2: see serial1 # Possible values: dummy, disabled, modem, nullmodem, directserial. # serial3: see serial1 # Possible values: dummy, disabled, modem, nullmodem, directserial. # serial4: see serial1 # Possible values: dummy, disabled, modem, nullmodem, directserial. serial1=dummy serial2=dummy serial3=disabled serial4=disabled [dos] # xms: Enable XMS support. # ems: Enable EMS support. # umb: Enable UMB support. # keyboardlayout: Language code of the keyboard layout (or none). xms=true ems=true umb=true keyboardlayout=auto [ipx] # ipx: Enable ipx over UDP/IP emulation. ipx=false [autoexec] # Lines in this section will be run at startup. # You can put your MOUNT lines here. @ECHO OFF MOUNT C "..\C" -freesize 1024 # MOUNT D H:\ -t cdrom IMGMOUNT D "..\C\BIRTHRT\BIRTHRIGHT.CUE" -t cdrom # MOUNT A A:\ -t floppy C: CD BIRTHRT BIRTHRT.BAT ```

DOSBOx-X 0.83.12 conf file (dosbox-x_birthrt.conf)

``` # This is the configuration file for DOSBox-X 0.83.12. (Please use the latest version of DOSBox-X) # Lines starting with a # are comment lines and are ignored by DOSBox-X. # They are used to (briefly) document the effect of each option. # To write out ALL options, use command 'config -all' with -wc or -writeconf options. [sdl] # fullscreen: Start DOSBox-X directly in fullscreen. (Press [F11/F12]+F to go back) # fulldouble: Use double buffering in fullscreen. It can reduce screen flickering, but it can also result in a slow DOSBox-X. # fullresolution: What resolution to use for fullscreen: original, desktop or a fixed size (e.g. 1024x768). # Using your monitor's native resolution with aspect=true might give the best results. # If you end up with small window on a large screen, try an output different from surface. # windowresolution: Scale the window to this size IF the output device supports hardware scaling. # (output=surface does not!) # windowposition: Set the window position at startup in the positionX,positionY format (e.g.: 1300,200) # display: Specify a screen/display number to use for a multi-screen setup (0 = default). # output: What video system to use for output (openglnb = OpenGL nearest; openglpp = OpenGL perfect; ttf = TrueType font output). # Possible values: default, surface, overlay, ttf, opengl, openglnb, openglhq, openglpp, ddraw, direct3d. # autolock: Mouse will automatically lock, if you click on the screen. (Press CTRL-F10 to unlock) # clip_mouse_button: Select the mouse button or use arrow keys for the shared clipboard copy/paste function. # The default mouse button is "right", which means using the right mouse button to select text, copy to and paste from the host clipboard. # Set to "middle" to use the middle mouse button, "arrows" to use arrow keys instead of a mouse button, or "none" to disable this feature. # Possible values: none, middle, right, arrows. # clip_key_modifier: Change the keyboard modifier for the shared clipboard copy/paste function using a mouse button or arrow keys. # The default modifier is "shift" (both left and right shift keys). Set to "none" if no modifier is desired. # Possible values: none, ctrl, lctrl, rctrl, alt, lalt, ralt, shift, lshift, rshift, ctrlalt, ctrlshift, altshift, lctrlalt, lctrlshift, laltshift, rctrlalt, rctrlshift, raltshift. # clip_paste_bios: Specify whether to use BIOS keyboard functions for the clipboard pasting instead of the keystroke method. # For pasting clipboard text into Windows 3.x/9x applications (e.g. Notepad), make sure to use the keystroke method. # Possible values: true, false, 1, 0, default. # clip_paste_speed: Set keyboard speed for pasting text from the shared clipboard. # If the default setting of 30 causes lost keystrokes, increase the number. # Or experiment with decreasing the number for applications that accept keystrokes quickly. # sensitivity: Mouse sensitivity. The optional second parameter specifies vertical sensitivity (e.g. 100,-50). # mouse_emulation: When is mouse emulated ? # integration: when not locked # locked: when locked # always: every time # never: at no time # If disabled, the mouse position in DOSBox-X is exactly where the host OS reports it. # When using a high DPI mouse, the emulation of mouse movement can noticeably reduce the # sensitiveness of your device, i.e. the mouse is slower but more precise. # Possible values: integration, locked, always, never. # mouse_wheel_key: Convert mouse wheel movements into keyboard presses such as arrow keys. # 0: disabled; 1: up/down arrows; 2: left/right arrows; 3: PgUp/PgDn keys. # Putting a minus sign in front will disable the conversion for guest systems. # waitonerror: Wait before closing the console if DOSBox-X has an error. # priority: Priority levels for DOSBox-X. Second entry behind the comma is for when DOSBox-X is not focused/minimized. # pause is only valid for the second entry. # Possible values: lowest, lower, normal, higher, highest, pause. # mapperfile: File used to load/save the key/event mappings from. Resetmapper only works with the default value. # usescancodes: Avoid usage of symkeys, might not work on all operating systems. # If set to "auto" (default), it is enabled for SDL1 and non-US keyboards. # Possible values: true, false, 1, 0, auto. # titlebar: Change the string displayed in the DOSBox-X title bar. # showbasic: If set, DOSBox-X will show basic information including the DOSBox-X version number and current running speed in the title bar. # showdetails: If set, DOSBox-X will show the cycles count (FPS) and emulation speed relative to realtime in the title bar. # showmenu: Whether to show the menu bar (if supported). Default true. fullscreen = false fulldouble = false fullresolution = 0x0 windowresolution = original windowposition = display = 0 output = openglnb autolock = false clip_mouse_button = right clip_key_modifier = shift clip_paste_bios = default clip_paste_speed = 30 sensitivity = 100 mouse_emulation = locked mouse_wheel_key = -1 waitonerror = true priority = higher,normal mapperfile = mapper-dosbox-x.map usescancodes = auto titlebar = showbasic = true showdetails = false showmenu = true [log] # logfile: file where the log messages will be saved to logfile = [dosbox] # language: Select another language file. # title: Additional text to place in the title bar of the window. # fastbioslogo: If set, DOSBox-X will skip the BIOS screen by activating fast BIOS logo mode (without 1-second pause). # startbanner: If set (default), DOSBox-X will display the welcome banner when it starts. # bannercolortheme: You can specify a different background color theme for the welcome banner from the default one. # Possible values: default, black, red, green, yellow, blue, magenta, cyan, white. # dpi aware: Set this option (auto by default) to indicate to your OS that DOSBox-X is DPI aware. # If it is not set, Windows Vista/7/8/10 and higher may upscale the DOSBox-X window # on higher resolution monitors which is probably not what you want. # Possible values: true, false, 1, 0, auto. # quit warning: Set this option to indicate whether DOSBox-X should show a warning message when the user tries to close its window. # If set to auto (default), DOSBox-X will warn if a DOS program, game or a guest system is currently running. # If set to autofile, DOSBox-X will warn if there are open file handles or a guest system is currently running. # Possible values: true, false, 1, 0, auto, autofile. # show advanced options: If set, the Configuration Tool will display all config options (including advanced ones) by default. # hostkey: By default, DOSBox-X uses the mapper-defined host key, which defaults to F11 on Windows and F12 on other platforms. # You may alternatively specify a host key with this setting and bypass the host key as defined in the mapper. # This can also be done from the menu ("Main" => "Select host key"). # Possible values: ctrlalt, ctrlshift, altshift, mapper. # mapper send key: Select the key the mapper SendKey function will send. # Possible values: winlogo, winmenu, alttab, ctrlesc, ctrlbreak, ctrlaltdel. # synchronize time: If set, DOSBox-X will try to automatically synchronize time with the host, unless you decide to change the date/time manually. # machine: The type of machine DOSBox-X tries to emulate. # Possible values: hercules, cga, cga_mono, cga_rgb, cga_composite, cga_composite2, tandy, pcjr, ega, vgaonly, svga_s3, svga_et3000, svga_et4000, svga_paradise, vesa_nolfb, vesa_oldvbe, amstrad, pc98, pc9801, pc9821, fm_towns, mcga, mda. # captures: Directory where things like wave, midi, screenshot get captured. # autosave: Enable the auto-save state feature. Specify a time interval in seconds, and optionally a save slot or start and end save slots. # For example, "autosave=10 11-20" will set a 10-second time interval for auto-saving, and the save slots used will be between 11 and 20. # You can additionally specify up to 9 programs for this feature, e.g. "autosave=10 11-20 EDIT:21-30 EDITOR:35" for "EDIT" and "EDITOR". # Putting a minus sign (-) before the time interval causes the auto-saving function to not be activated at start. # saveslot: Select the default save slot (1-100) to save/load states. # savefile: Select the default save file to save/load states. If specified it will be used instead of the save slot. # saveremark: If set, the save state feature will ask users to enter remarks when saving a state. # forceloadstate: If set, DOSBox-X will load a saved state even if it finds there is a mismatch in the DOSBox-X version, machine type, program name and/or the memory size. # memsize: Amount of memory DOSBox-X has in megabytes. # This value is best left at its default to avoid problems with some games, # although other games and applications may require a higher value. # Programs that use 286 protected mode like Windows 3.0 in Standard Mode may crash with more than 15MB. # nocachedir: If set, MOUNT commands will mount with -nocachedir (disable directory caching) by default. # freesizecap: If set to "cap" (="true"), the value of MOUNT -freesize will apply only if the actual free size is greater than the specified value. # If set to "relative", the value of MOUNT -freesize will change relative to the specified value. # If set to "fixed" (="false"), the value of MOUNT -freesize will be a fixed one to be reported all the time. # Possible values: true, false, fixed, relative, cap, 2, 1, 0. language = title = fastbioslogo = false startbanner = true bannercolortheme = default dpi aware = auto quit warning = auto show advanced options = false hostkey = mapper mapper send key = ctrlaltdel synchronize time = false machine = svga_s3 captures = capture autosave = saveslot = 1 savefile = saveremark = true forceloadstate = false memsize = 16 nocachedir = false freesizecap = cap [video] # vmemsize: Amount of video memory in megabytes. # The maximum resolution and color depth the svga_s3 will be able to display # is determined by this value. # -1: auto (vmemsizekb is ignored) # 0: 512k (800x600 at 256 colors) if vmemsizekb=0 # 1: 1024x768 at 256 colors or 800x600 at 64k colors # 2: 1600x1200 at 256 colors or 1024x768 at 64k colors or 640x480 at 16M colors # 4: 1600x1200 at 64k colors or 1024x768 at 16M colors # 8: up to 1600x1200 at 16M colors # For build engine games, use more memory than in the list above so it can # use triple buffering and thus won't flicker. # # vmemsizekb: Amount of video memory in kilobytes, in addition to vmemsize. # high intensity blinking: Set to false if you want to see high-intensity background colors instead of blinking foreground text. # This option has no effect in PC-98 and some other video modes. vmemsize = 4 vmemsizekb = 4096 high intensity blinking = true [pc98] # pc-98 BIOS copyright string: If set, the PC-98 BIOS copyright string is placed at E800:0000. Enable this for software that detects PC-98 vs Epson. # pc-98 fm board: In PC-98 mode, selects the FM music board to emulate. # Possible values: auto, off, false, board14, board26k, board86, board86c. # pc-98 enable 256-color: Allow 256-color graphics mode if set, disable if not set # pc-98 enable 16-color: Allow 16-color graphics mode if set, disable if not set # pc-98 enable grcg: Allow GRCG graphics functions if set, disable if not set # pc-98 enable egc: Allow EGC graphics functions if set, disable if not set # pc-98 bus mouse: Enable PC-98 bus mouse emulation. Disabling this option does not disable INT 33h emulation. # pc-98 force ibm keyboard layout: Force to use a default keyboard layout like IBM US-English for PC-98 emulation. # Will only work with apps and games using BIOS for keyboard. pc-98 BIOS copyright string = false pc-98 fm board = auto pc-98 enable 256-color = true pc-98 enable 16-color = true pc-98 enable grcg = true pc-98 enable egc = true pc-98 bus mouse = true pc-98 force ibm keyboard layout = false [render] # frameskip: How many frames DOSBox-X skips before drawing one. # aspect: Aspect ratio correction mode. Can be set to the following values: # 'false' (default): # 'direct3d'/opengl outputs: image is simply scaled to full window/fullscreen size, possibly resulting in disproportional image # 'surface' output: it does no aspect ratio correction (default), resulting in disproportional images if VGA mode pixel ratio is not 4:3 # 'true': # 'direct3d'/opengl outputs: uses output driver functions to scale / pad image with black bars, correcting output to proportional 4:3 image # In most cases image degradation should not be noticeable (it all depends on the video adapter and how much the image is upscaled). # Should have none to negligible impact on performance, mostly being done in hardware # For the pixel-perfect scaling (output=openglpp), it is recommended to enable this whenever the emulated display has an aspect ratio of 4:3 # 'surface' output: inherits old DOSBox aspect ratio correction method (adjusting rendered image line count to correct output to 4:3 ratio) # Due to source image manipulation this mode does not mix well with scalers, i.e. multiline scalers like hq2x/hq3x will work poorly # Slightly degrades visual image quality. Has a tiny impact on performance # When using xBRZ scaler with 'surface' output, aspect ratio correction is done by the scaler itself, so none of the above apply # 'nearest': # 'direct3d'/opengl outputs: not available, fallbacks to 'true' mode automatically # 'surface' output: scaler friendly aspect ratio correction, works by rescaling rendered image using nearest neighbor scaler # Complex scalers work. Image quality is on par with 'true' mode (and better with scalers). More CPU intensive than 'true' mode # When using xBRZ scaler with 'surface' output, aspect ratio correction is done by the scaler itself, so it fallbacks to 'true' mode # 'bilinear': # 'direct3d'/opengl outputs: not available, fallbacks to 'true' mode automatically # 'surface' output: scaler friendly aspect ratio correction, works by rescaling rendered image using bilinear scaler # Complex scalers work. Image quality is much better, should be on par with using 'direct3d' output + 'true' mode # Very CPU intensive, high end CPU may be required # When using xBRZ scaler with 'surface' output, aspect ratio correction is done by the scaler itself, so it fallbacks to 'true' mode # Possible values: false, true, 0, 1, yes, no, nearest, bilinear. # euro: Display Euro symbol instead of the specified ASCII character (33-255). # For example, setting it to 128 allows Euro symbol to be displayed instead of C-cedilla. # doublescan: If set, doublescanned output emits two scanlines for each source line, in the # same manner as the actual VGA output (320x200 is rendered as 640x400 for example). # If clear, doublescanned output is rendered at the native source resolution (320x200 as 320x200). # This affects the raster PRIOR to the software or hardware scalers. Choose wisely. # For pixel-perfect scaling (output=openglpp), it is recommended to turn this option off. # scaler: Scaler used to enlarge/enhance low resolution modes. If 'forced' is appended, # then the scaler will be used even if the result might not be desired. # To fit a scaler in the resolution used at full screen may require a border or side bars. # To fill the screen entirely, depending on your hardware, a different scaler/fullresolution might work. # Scalers should work with most output options, but they are ignored for openglpp and TrueType font outputs. # Possible values: none, normal2x, normal3x, normal4x, normal5x, advmame2x, advmame3x, advinterp2x, advinterp3x, hq2x, hq3x, 2xsai, super2xsai, supereagle, tv2x, tv3x, rgb2x, rgb3x, scan2x, scan3x, gray, gray2x, hardware_none, hardware2x, hardware3x, hardware4x, hardware5x, xbrz, xbrz_bilinear. # glshader: Path to GLSL shader source to use with OpenGL output ("none" to disable, or "default" for default shader). # Can be either an absolute path, a file in the "glshaders" subdirectory of the DOSBox-X configuration directory, # or one of the built-in shaders (e.g. "sharp" for the pixel-perfect scaling mode): # advinterp2x, advinterp3x, advmame2x, advmame3x, rgb2x, rgb3x, scan2x, scan3x, tv2x, tv3x, sharp. # pixelshader: Set Direct3D pixel shader program (effect file must be in Shaders subdirectory). If 'forced' is appended, # then the pixel shader will be used even if the result might not be desired. # autofit: Best fits image to window # - Intended for output=direct3d, fullresolution=original, aspect=true # monochrome_pal: Specify the color of monochrome display. # Possible values: green, amber, gray, white # Append 'bright' for a brighter look. # Possible values: green, amber, gray, white. # ttf.font: Specifies a TrueType font to use for the TTF output. If not specified, the built-in TrueType font will be used. # Either a font name or full font path can be specified. If file ends with the .TTF extension then the extension can be omitted. # For a font name or relative path, directories such as the working directory and default system font directory will be searched. # For example, setting it to "consola" or "consola.ttf" will use the Consola font; similar for other TTF fonts. # ttf.outputswitch: Specifies the output that DOSBox-X should switch to from the TTF output when a graphical mode is requiested, or auto for automatic selection. # Possible values: auto, surface, opengl, openglnb, openglhq, openglpp, direct3d. # ttf.winperc: Specifies the window percentage for the TTF output (100 = full screen). Ignored if the ttf.ptsize setting is specified. # ttf.ptsize: Specifies the font point size for the TTF output. If specified (minimum: 9), it will override the ttf.winperc setting. # ttf.lins: Specifies the number of rows on the screen for the TTF output (0 = default). # ttf.cols: Specifies the number of columns on the screen for the TTF output (0 = default). # ttf.wp: You can specify a word processor for the TTF output (WP=WordPerfect, WS=WordStar, XY=XyWrite) and optionally also a version number. # For example, WP6 will set the word processor as WordPerfect 6, and XY4 will set the word processor as XyWrite 4. # Word processor-specific features like on-screen text styles and 512-character font will be enabled based on this. # ttf.blinkc: If set to true, the cursor blinks for the TTF output; setting it to false will turn the blinking off. # You can also change the blinking rate by setting an interger between 1 (fastest) and 7 (slowest), or 0 for no cursor. frameskip = 0 aspect = true euro = -1 doublescan = true scaler = hardware3x forced glshader = none pixelshader = none autofit = true monochrome_pal = green ttf.font = ttf.outputswitch = auto ttf.winperc = 60 ttf.ptsize = 0 ttf.lins = 0 ttf.cols = 0 ttf.wp = ttf.blinkc = true [vsync] # vsyncmode: Synchronize vsync timing to the host display. Requires calibration within DOSBox-X. # Possible values: off, on, force, host. # vsyncrate: Vsync rate used if vsync is enabled. Ignored if vsyncmode is set to host (win32). # Possible values:. vsyncmode = off vsyncrate = 75 [cpu] # core: CPU Core used in emulation. auto will switch to dynamic if available and appropriate. # For the dynamic core, both dynamic_x86 and dynamic_rec are supported (dynamic_x86 is preferred). # Windows 95 or other preemptive multitasking OSes will not work with the dynamic_rec core. # Possible values: auto, dynamic, dynamic_x86, dynamic_nodhfpu, dynamic, dynamic_rec, normal, full, simple. # fpu: Enable FPU emulation # cputype: CPU Type used in emulation. auto emulates a 486 which tolerates Pentium instructions. # Possible values: auto, 8086, 8086_prefetch, 80186, 80186_prefetch, 286, 286_prefetch, 386, 386_prefetch, 486old, 486old_prefetch, 486, 486_prefetch, pentium, pentium_mmx, ppro_slow. # cycles: Amount of instructions DOSBox-X tries to emulate each millisecond. # Setting this value too high results in sound dropouts and lags. # Cycles can be set in 3 ways: # 'auto' tries to guess what a game needs. # It usually works, but can fail for certain games. # 'fixed #number' will set a fixed amount of cycles. This is what you usually # need if 'auto' fails (Example: fixed 4000). # 'max' will allocate as much cycles as your computer is able to # handle. # Possible values: auto, fixed, max. # cycleup: Amount of cycles to decrease/increase with the mapped keyboard shortcut. # cycledown: Setting it lower than 100 will be a percentage. # apmbios: Emulate Advanced Power Management (APM) BIOS calls. # isapnpbios: Emulate ISA Plug & Play BIOS. Enable if using DOSBox-X to run a PnP aware DOS program or if booting Windows 9x. # Do not disable if Windows 9x is configured around PnP devices, you will likely confuse it. core = dynamic fpu = true cputype = auto cycles = max cycleup = 10 cycledown = 20 apmbios = true isapnpbios = true [keyboard] # aux: Enable emulation of the 8042 auxiliary port. PS/2 mouse emulation requires this to be enabled. # You should enable this if you will be running Windows ME or any other OS that does not use the BIOS to receive mouse events. # controllertype: Type of keyboard controller (and keyboard) attached. # auto Automatically pick according to machine type # at AT (PS/2) type keyboard # xt IBM PC/XT type keyboard # pcjr IBM PCjr type keyboard (only if machine=pcjr) # pc98 PC-98 keyboard emulation (only if machine=pc98) # Possible values: auto, at, xt, pcjr, pc98. # auxdevice: Type of PS/2 mouse attached to the AUX port # Possible values: none, 2button, 3button, intellimouse, intellimouse45. aux = true controllertype = auto auxdevice = intellimouse [voodoo] # voodoo_card: Enable support for the 3dfx Voodoo card. # Possible values: false, software, opengl, auto. # glide: Enable Glide emulation (Glide API passthrough to the host). # Requires a Glide wrapper - glide2x.dll (Windows), libglide2x.so (Linux), or libglide2x.dylib (macOS). # splash: Show 3dfx splash screen for Glide emulation (Windows; requires 3dfxSpl2.dll). voodoo_card = auto glide = false splash = true [mixer] # nosound: Enable silent mode, sound is still emulated though. # swapstereo: Swaps the left and right stereo channels. # rate: Mixer sample rate, setting any device's rate higher than this will probably lower their sound quality. # blocksize: Mixer block size, larger blocks might help sound stuttering but sound will also be more lagged. # Possible values: 1024, 2048, 4096, 8192, 512, 256. nosound = false swapstereo = false rate = 44100 blocksize = 1024 [midi] # mpu401: Type of MPU-401 to emulate. # Possible values: intelligent, uart, none. # mpubase: The IO address of the MPU-401. # Set to 0 to use a default I/O address. # 300h to 330h are for use with IBM PC mode. # C0D0h to F8D0h (in steps of 800h) are for use with NEC PC-98 mode (MPU98). # 80D2h through 80DEh are for use with NEC PC-98 Sound Blaster 16 MPU-401 emulation. # If not assigned (0), 330h is the default for IBM PC and E0D0h is the default for PC-98. # Possible values: 0, 300, 310, 320, 330, 332, 334, 336, 340, 360, c0d0, c8d0, d0d0, d8d0, e0d0, e8d0, f0d0, f8d0, 80d2, 80d4, 80d6, 80d8, 80da, 80dc, 80de. # mididevice: Device that will receive the MIDI data from MPU-401. # Possible values: default, win32, alsa, oss, coreaudio, coremidi, mt32, synth, fluidsynth, timidity, none. # midiconfig: Special configuration options for the device driver. This is usually the id or part of the name of the device you want to use # (find the id/name with mixer/listmidi). # Or in the case of coreaudio or synth, you can specify a soundfont here. # When using a Roland MT-32 rev. 0 as midi output device, some games may require a delay in order to prevent 'buffer overflow' issues. # In that case, add 'delaysysex', for example: midiconfig=2 delaysysex # See the README/Manual for more details. # samplerate: Sample rate for MIDI synthesizer, if applicable. # Possible values: 44100, 48000, 32000, 22050, 16000, 11025, 8000, 49716. # mpuirq: MPU-401 IRQ. -1 to automatically choose. # mt32.romdir: Name of the directory where MT-32 Control and PCM ROM files can be found. Emulation requires these files to work. # Accepted file names are as follows: # MT32_CONTROL.ROM or CM32L_CONTROL.ROM - control ROM file. # MT32_PCM.ROM or CM32L_PCM.ROM - PCM ROM file. # fluid.driver: Driver to use with Fluidsynth, not needed under Windows. Available drivers depend on what Fluidsynth was compiled with. # Possible values: pulseaudio, alsa, oss, coreaudio, dsound, portaudio, sndman, jack, file, default. # fluid.soundfont: Soundfont (.SF2 or .SF3) to use with Fluidsynth. One must be specified (e.g. GeneralUser_GS.sf2). mpu401 = intelligent mpubase = 0 mididevice = default midiconfig = samplerate = 44100 mpuirq = -1 mt32.romdir = fluid.driver = default fluid.soundfont = [sblaster] # sbtype: Type of Sound Blaster to emulate. 'gb' is Game Blaster. # Possible values: sb1, sb2, sbpro1, sbpro2, sb16, sb16vibra, gb, ess688, reveal_sc400, none. # sbbase: The IO address of the Sound Blaster. # 220h to 2E0h are for use with IBM PC Sound Blaster emulation. # D2h to DEh are for use with NEC PC-98 Sound Blaster 16 emulation. # Possible values: 220, 240, 260, 280, 2a0, 2c0, 2e0, d2, d4, d6, d8, da, dc, de. # irq: The IRQ number of the Sound Blaster. Set to -1 to start DOSBox-X with the IRQ unassigned # Possible values: 7, 5, 3, 9, 10, 11, 12. # dma: The DMA number of the Sound Blaster. Set to -1 to start DOSBox-X with the DMA unassigned # Possible values: 1, 5, 0, 3, 6, 7. # hdma: The High DMA number of the Sound Blaster. Set to -1 to start DOSBox-X with the High DMA unassigned # Possible values: 1, 5, 0, 3, 6, 7. # enable speaker: Start the DOS virtual machine with the Sound Blaster speaker enabled. # Sound Blaster Pro and older cards have a speaker disable/enable command. # Normally the card boots up with the speaker disabled. If a DOS game or demo # attempts to play without enabling the speaker, set this option to true to # compensate. This setting has no meaning if emulating a Sound Blaster 16 card. # sbmixer: Allow the Sound Blaster mixer to modify the DOSBox-X mixer. # oplmode: Type of OPL emulation. On 'auto' the mode is determined by the 'sbtype' setting. # All OPL modes are AdLib-compatible, except for 'cms' (set 'sbtype=none' with 'cms' for a Game Blaster). # Possible values: auto, cms, opl2, dualopl2, opl3, opl3gold, none, hardware, hardwaregb. # oplemu: Provider for the OPL emulation. 'compat' might provide better quality. # 'nuked' is the most accurate (but the most CPU-intensive). See oplrate as well. # Possible values: default, compat, fast, nuked, mame, opl2board, opl3duoboard. # oplrate: Sample rate of OPL music emulation. Use 49716 for highest quality (set the mixer rate accordingly). # Possible values: 44100, 49716, 48000, 32000, 22050, 16000, 11025, 8000. # oplport: Serial port of the OPL2 Audio Board when oplemu=opl2board, opl2mode will become 'opl2' automatically. # hardwarebase: base address of the real hardware Sound Blaster: # 210,220,230,240,250,260,280 # goldplay: Enable goldplay emulation. # blaster environment variable: Whether or not to set the BLASTER environment variable automatically at startup sbtype = sb16 sbbase = 220 irq = 7 dma = 1 hdma = 5 enable speaker = false sbmixer = true oplmode = auto oplemu = default oplrate = 44100 oplport = hardwarebase = 220 goldplay = true blaster environment variable = true [gus] # gus: Enable the Gravis Ultrasound emulation. # gusrate: Sample rate of Ultrasound emulation. # Possible values: 44100, 48000, 32000, 22050, 16000, 11025, 8000, 49716. # gusmemsize: Amount of RAM on the Gravis Ultrasound in KB. Set to -1 for default. # gus master volume: Master Gravis Ultrasound GF1 volume, in decibels. Reducing the master volume can help with games or demoscene productions where the music is too loud and clipping # gusbase: The IO base address of the Gravis Ultrasound. # Possible values: 240, 220, 260, 280, 2a0, 2c0, 2e0, 300, 210, 230, 250. # gusirq: The IRQ number of the Gravis Ultrasound. # Possible values: 5, 3, 7, 9, 10, 11, 12. # gusdma: The DMA channel of the Gravis Ultrasound. # Possible values: 3, 0, 1, 5, 6, 7. # gustype: Type of Gravis Ultrasound to emulate. # classic Original Gravis Ultrasound chipset # classic37 Original Gravis Ultrasound with ICS Mixer (rev 3.7) # max Gravis Ultrasound MAX emulation (with CS4231 codec) # interwave Gravis Ultrasound Plug & Play (interwave) # Possible values: classic, classic37, max, interwave. # ultradir: Path to Ultrasound directory. In this directory # there should be a MIDI directory that contains # the patch files for GUS playback. Patch sets used # with Timidity should work fine. gus = false gusrate = 44100 gusmemsize = -1 gus master volume = 0.00 gusbase = 240 gusirq = 5 gusdma = 3 gustype = classic ultradir = C:\ULTRASND [innova] # innova: Enable the Innovation SSI-2001 emulation. # samplerate: Sample rate of Innovation SSI-2001 emulation # Possible values: 44100, 48000, 32000, 22050, 16000, 11025, 8000, 49716. # sidbase: SID base port (typically 280h). # Possible values: 240, 220, 260, 280, 2a0, 2c0, 2e0, 300. # quality: Set SID emulation quality level (0 to 3). # Possible values: 0, 1, 2, 3. innova = false samplerate = 22050 sidbase = 280 quality = 0 [speaker] # pcspeaker: Enable PC-Speaker emulation. # pcrate: Sample rate of the PC-Speaker sound generation. # Possible values: 44100, 48000, 32000, 22050, 16000, 11025, 8000, 49716. # tandy: Enable Tandy Sound System emulation. For 'auto', emulation is present only if machine is set to 'tandy'. # Possible values: auto, on, off. # tandyrate: Sample rate of the Tandy 3-Voice generation. # Possible values: 44100, 48000, 32000, 22050, 16000, 11025, 8000, 49716. # disney: Enable Disney Sound Source emulation. (Covox Voice Master and Speech Thing compatible). # ps1audio: Enable PS1 audio emulation. # Possible values: on, off. # ps1audiorate: Sample rate of the PS1 audio emulation. # Possible values: 44100, 48000, 32000, 22050, 16000, 11025, 8000, 49716. pcspeaker = true pcrate = 44100 tandy = auto tandyrate = 44100 disney = false ps1audio = off ps1audiorate = 22050 [joystick] # joysticktype: Type of joystick to emulate: auto (default), # none (disables joystick emulation), # 2axis (supports two joysticks), # 4axis (supports one joystick, first joystick used), # 4axis_2 (supports one joystick, second joystick used), # fcs (Thrustmaster), ch (CH Flightstick). # auto chooses emulation depending on real joystick(s). # (Remember to reset DOSBox-X's mapperfile if you saved it earlier) # Possible values: auto, 2axis, 4axis, 4axis_2, fcs, ch, none. # timed: enable timed intervals for axis. Experiment with this option, if your joystick drifts (away). # autofire: continuously fires as long as you keep the button pressed. # swap34: swap the 3rd and the 4th axis. can be useful for certain joysticks. # buttonwrap: enable button wrapping at the number of emulated buttons. joysticktype = none timed = true autofire = false swap34 = false buttonwrap = false [mapper] # joy1deadzone0-: deadzone for joystick 1 axis 0- # joy1deadzone0+: deadzone for joystick 1 axis 0+ # joy1deadzone1-: deadzone for joystick 1 axis 1- # joy1deadzone1+: deadzone for joystick 1 axis 1+ # joy1deadzone2-: deadzone for joystick 1 axis 2- # joy1deadzone2+: deadzone for joystick 1 axis 2+ # joy1deadzone3-: deadzone for joystick 1 axis 3- # joy1deadzone3+: deadzone for joystick 1 axis 3+ # joy1deadzone4-: deadzone for joystick 1 axis 4- # joy1deadzone4+: deadzone for joystick 1 axis 4+ # joy1deadzone5-: deadzone for joystick 1 axis 5- # joy1deadzone5+: deadzone for joystick 1 axis 5+ # joy1deadzone6-: deadzone for joystick 1 axis 6- # joy1deadzone6+: deadzone for joystick 1 axis 6+ # joy1deadzone7-: deadzone for joystick 1 axis 7- # joy1deadzone7+: deadzone for joystick 1 axis 7+ # joy2deadzone0-: deadzone for joystick 2 axis 0- # joy2deadzone0+: deadzone for joystick 2 axis 0+ # joy2deadzone1-: deadzone for joystick 2 axis 1- # joy2deadzone1+: deadzone for joystick 2 axis 1+ # joy2deadzone2-: deadzone for joystick 2 axis 2- # joy2deadzone2+: deadzone for joystick 2 axis 2+ # joy2deadzone3-: deadzone for joystick 2 axis 3- # joy2deadzone3+: deadzone for joystick 2 axis 3+ # joy2deadzone4-: deadzone for joystick 2 axis 4- # joy2deadzone4+: deadzone for joystick 2 axis 4+ # joy2deadzone5-: deadzone for joystick 2 axis 5- # joy2deadzone5+: deadzone for joystick 2 axis 5+ # joy2deadzone6-: deadzone for joystick 2 axis 6- # joy2deadzone6+: deadzone for joystick 2 axis 6+ # joy2deadzone7-: deadzone for joystick 2 axis 7- # joy2deadzone7+: deadzone for joystick 2 axis 7+ joy1deadzone0- = 0.60 joy1deadzone0+ = 0.60 joy1deadzone1- = 0.60 joy1deadzone1+ = 0.60 joy1deadzone2- = 0.60 joy1deadzone2+ = 0.60 joy1deadzone3- = 0.60 joy1deadzone3+ = 0.60 joy1deadzone4- = 0.60 joy1deadzone4+ = 0.60 joy1deadzone5- = 0.60 joy1deadzone5+ = 0.60 joy1deadzone6- = 0.60 joy1deadzone6+ = 0.60 joy1deadzone7- = 0.60 joy1deadzone7+ = 0.60 joy2deadzone0- = 0.60 joy2deadzone0+ = 0.60 joy2deadzone1- = 0.60 joy2deadzone1+ = 0.60 joy2deadzone2- = 0.60 joy2deadzone2+ = 0.60 joy2deadzone3- = 0.60 joy2deadzone3+ = 0.60 joy2deadzone4- = 0.60 joy2deadzone4+ = 0.60 joy2deadzone5- = 0.60 joy2deadzone5+ = 0.60 joy2deadzone6- = 0.60 joy2deadzone6+ = 0.60 joy2deadzone7- = 0.60 joy2deadzone7+ = 0.60 [serial] # serial1: serial1-9 -- set type of device connected to the serial (COM) port. # Can be disabled, dummy, file, modem, nullmodem, directserial. # Additional parameters must be in the same line in the form of # parameter:value. Parameter for all types is irq (optional). # for file: specify an output file # Additional parameters: # timeout: = how long to wait before closing the file on inactivity (default:0), # squote to use single quotes instad of double quotes for quoted program commands. # shellhide to hide the command window when opening programs on the Windows platform. # openwith:: start a program to open the output file. # openerror:: start a program to open the output file if an error had occurred. # for directserial: realport (required), rxdelay (optional). # (realport:COM1 realport:ttyS0). # for modem: listenport (optional). # for nullmodem: server, rxdelay, txdelay, telnet, usedtr, # transparent, port, inhsocket, nonlocal (all optional). # connections are limited to localhost unless you specify nonlocal:1 # Example: serial1=modem listenport:5000 # Note: COM1-4 are standard COM ports in DOS, whereas COM5-9 are extended COM ports. # You can optionally specify base addresses and IRQs for them with base: and irq: options. # Possible values: dummy, disabled, modem, nullmodem, serialmouse, directserial, log, file. # serial2: see serial1 # Possible values: dummy, disabled, modem, nullmodem, serialmouse, directserial, log, file. # serial3: see serial1 # Possible values: dummy, disabled, modem, nullmodem, serialmouse, directserial, log, file. # serial4: see serial1 # Possible values: dummy, disabled, modem, nullmodem, serialmouse, directserial, log, file. # serial5: see serial1 # Possible values: dummy, disabled, modem, nullmodem, serialmouse, directserial, log, file. # serial6: see serial1 # Possible values: dummy, disabled, modem, nullmodem, serialmouse, directserial, log, file. # serial7: see serial1 # Possible values: dummy, disabled, modem, nullmodem, serialmouse, directserial, log, file. # serial8: see serial1 # Possible values: dummy, disabled, modem, nullmodem, serialmouse, directserial, log, file. # serial9: see serial1 # Possible values: dummy, disabled, modem, nullmodem, serialmouse, directserial, log, file. # phonebookfile: File used to map fake phone numbers to addresses. serial1 = dummy serial2 = dummy serial3 = disabled serial4 = disabled serial5 = disabled serial6 = disabled serial7 = disabled serial8 = disabled serial9 = disabled phonebookfile = phonebook-dosbox-x.txt [parallel] # parallel1: parallel1-9 -- set type of device connected to the parallel (LPT) port. # Can be: # reallpt (direct parallel port passthrough), # file (records data to a file or passes it to a device), # printer (virtual dot-matrix printer, see [printer] section) # disney (attach Disney Sound Source emulation to this port) # Additional parameters must be in the same line in the form of # parameter:value. # for reallpt: # Windows: # realbase (the base address of your real parallel port). # Default: 378 # ecpbase (base address of the ECP registers, optional). # Linux: realport (the parallel port device i.e. /dev/parport0). # for file: # dev: (i.e. dev:lpt1) to forward data to a device, # or append: appends data to the specified file. # Without the above parameters data is written to files in the capture dir. # Additional parameters: # timeout: = how long to wait before closing the file on inactivity (default:0 or 500), # squote to use single quotes instad of double quotes for quoted program commands. # shellhide to hide the command window when opening programs on the Windows platform. # addFF to add a formfeed when closing, addLF to add a linefeed if the app doesn't. # cp: to perform codepage translation, i.e. cp:437 # openps:: start a program to open the file if the print output is detected to be PostScript. # openpcl:: start a program to open the file if the print output is detected to be PCL. # openwith:: start a program to open the file in all other conditions. # openerror:: start a program to open the file if an error had occurred. # for printer: # printer still has it's own configuration section above. # Note: LPT1-3 are standard LPT ports in DOS, whereas LPT4-9 are extended LPT ports. # You can optionally specify base addresses and IRQs for them with base: and irq: options. # parallel2: see parallel1 # parallel3: see parallel1 # parallel4: see parallel1 # parallel5: see parallel1 # parallel6: see parallel1 # parallel7: see parallel1 # parallel8: see parallel1 # parallel9: see parallel1 # dongle: Enable dongle parallel1 = printer parallel2 = disabled parallel3 = disabled parallel4 = disabled parallel5 = disabled parallel6 = disabled parallel7 = disabled parallel8 = disabled parallel9 = disabled dongle = false [printer] # printer: Enable printer emulation. # dpi: Resolution of printer (default 360). # width: Width of paper in 1/10 inch (default 85 = 8.5''). # height: Height of paper in 1/10 inch (default 110 = 11.0''). # printoutput: Output method for finished pages: # png : Creates PNG images (default) # ps : Creates PostScript # bmp : Creates BMP images (very huge files, not recommended) # printer : Send to an actual printer in Windows (specify a printer, or Print dialog will appear) # multipage: Adds all pages to one PostScript file or printer job until CTRL-F2 is pressed. # device: Specify the Windows printer device to use. You can see the list of devices from the Help # menu ('List printer devices') or the Status Window. Then make your choice and put either # the printer device number (e.g. 2) or your printer name (e.g. Microsoft Print to PDF). # Leaving it empty will show the Windows Print dialog (or '-' for showing once). # docpath: The path (directory) where the output files are stored. # fontpath: The path (directory) where the printer fonts (courier.ttf, ocra.ttf, roman.ttf, sansserif.ttf, script.ttf) are located. # openwith: Start the specified program to open the output file. # openerror: Start the specified program to open the output file if an error had occurred. # shellhide: If set, the command window will be hidden for openwith/openerror options on the Windows platform. # timeout: (in milliseconds) if nonzero: the time the page will be ejected automatically after when no more data arrives at the printer. printer = true dpi = 360 width = 85 height = 110 printoutput = png multipage = false device = - docpath = . fontpath = FONTS openwith = openerror = shellhide = false timeout = 0 [dos] # xms: Enable XMS support. # xms handles: Number of XMS handles available for the DOS environment, or 0 to use a reasonable default # shell configuration as commands: Allow entering dosbox-x.conf configuration parameters as shell commands to get and set settings. # This is disabled by default to avoid conflicts between commands and executables. # It is recommended to get and set dosbox-x.conf settings using the CONFIG command instead. # Compatibility with DOSBox SVN can be improved by enabling this option. # hma: Report through XMS that HMA exists (not necessarily available) # ansi.sys: If set (by default), ANSI.SYS emulation is on. If clear, ANSI.SYS is not emulated and will not appear to be installed. # NOTE: This option has no effect in PC-98 mode where MS-DOS systems integrate ANSI.SYS into the DOS kernel. # share: Report SHARE.EXE as resident. This will allow file locking to be performed, although not all SHARE functions are emulated. # file access tries: If a positive integer is set, DOSBox-X will try to read/write/lock files directly on mounted local drives for the specified number of times before failing on Windows systems. # network redirector: Report DOS network redirector as resident. This will allow the host name to be returned unless the secure mode is enabled. # Set either "ipx=true" in [ipx] section or "ne2000=true" in [ne2000] section for a full network redirector environment. # minimum mcb free: Minimum free segment value to leave free. At startup, the DOS kernel will allocate memory # up to this point. This can be used to deal with EXEPACK issues or DOS programs that cannot # be loaded too low in memory. If you want more free conventional memory to be reported, # you can for example set its value to 1. # dosv: Enable DOS/V emulation and specify which version to emulate. This option is intended for # use with games or software originating from Asia that use the double byte character set # encodings and the DOS/V extensions to display Japanese, Chinese, or Korean text. # Note that enabling DOS/V replaces 80x25 text mode (INT 10h mode 3) with a EGA/VGA graphics # mode that emulates text mode to display the characters and may be incompatible with non-Asian # software that assumes direct access to the text mode via segment 0xB800. # WARNING: This option is very experimental at this time. # Possible values: off, japanese, chinese, korean. # ems: Enable EMS support. The default (=true) provides the best # compatibility but certain applications may run better with # other choices, or require EMS support to be disabled (=false) # to work at all. # Possible values: true, emsboard, emm386, false, 1, 0. # umb: Enable UMB support. # quick reboot: If set, the DOS restart call will reboot the emulated DOS (integrated DOS or guest DOS) instead of the virtual machine. # # ver: Set DOS version. Specify as major.minor format. A single number is treated as the major version (compatible with LFN support). Common settings are: # auto (or unset) Pick a DOS kernel version automatically # 3.3 MS-DOS 3.3 emulation (not tested!) # 5.0 MS-DOS 5.0 emulation (recommended for DOS gaming) # 6.22 MS-DOS 6.22 emulation # 7.0 MS-DOS 7.0 (or Windows 95 pure DOS mode) emulation # 7.1 MS-DOS 7.1 (or Windows 98 pure DOS mode) emulation # Long filename (LFN) support will be enabled with a reported DOS version of 7.0 or higher with "lfn=auto" (default). # Similarly, FAT32 disk images will be supported with a reported DOS version of 7.1 or higher. # # lfn: Enable long filename support. If set to auto (default), it is enabled if the reported DOS version is at least 7.0. # If set to autostart, the builtin VER command won't activate/disactivate LFN support according to the reported DOS version. # Possible values: true, false, 1, 0, auto, autostart. # automount: Enable automatic drive mounting in Windows. # automountall: Automatically mount all available Windows drives at start. # mountwarning: If set, a warning will be displayed if you try to mount C:\ in Windows or / in other platforms. # autofixwarning: If set to true or both, DOSBox-X will show messages when trying to automatically fix the "Packed file is corrupt" error. # If set to false or none, DOSBox-X will not show such messages on the screen when the error occurred. # If set to "a20fix" or "loadfix", DOSBox-X will show the message for the a20fix or the loadfix only. # Possible values: true, false, 1, 0, both, a20fix, loadfix, none. # startcmd: Allow starting Windows programs or commands to run on the Windows host including the use of START command. # startwait: Specify whether DOSBox-X should wait for the Windows applications after they are started. # startquiet: If set, before launching Windows applications to run on the host DOSBox-X will not show messages like "Now run it as a Windows application". # int33: Enable INT 33H for mouse support. # keyboardlayout: Language code of the keyboard layout (or none). # dos clipboard device enable: If enabled, a DOS device will be added for bidirectional communications with the shared clipboard. # Setting to "read" will only allow read access, and setting to "write" will only allow write access. # Setting to "full" or "true" enables both; setting to "false" or "disabled" disables the access or device. # The default device name is CLIP$, but can be changed with the "dos clipboard device name" setting below. # dos clipboard device name: Set DOS device name (up to 8 characters) for bidirectional communications with the shared clipboard. # If unset or invalid, the default name CLIP$ will be used (e.g. "TYPE CLIP$" shows the clipboard contents). # It has no effect if "dos clipboard device enable" is disabled, and it is deactivated if the secure mode is enabled. # dos clipboard api: If set, DOS APIs for communications with the Windows clipboard will be enabled for shared clipboard communications. xms = true xms handles = 0 shell configuration as commands = false hma = true ansi.sys = true share = true file access tries = 0 network redirector = true minimum mcb free = 0 dosv = off ems = true umb = true quick reboot = false ver = lfn = auto automount = true automountall = false mountwarning = true autofixwarning = true startcmd = false startwait = true startquiet = false int33 = true keyboardlayout = auto dos clipboard device enable = false dos clipboard device name = CLIP$ dos clipboard api = true [ipx] # ipx: Enable ipx over UDP/IP emulation. ipx = false [ne2000] # ne2000: Enable NE2000 Ethernet emulation. # nicbase: The base address of the NE2000 board. # nicirq: The interrupt it uses. Note serial2 uses IRQ3 as default. # backend: The backend (pcap or slirp) used for Ethernet emulation. ne2000 = false nicbase = 300 nicirq = 3 backend = pcap [ethernet, pcap] # realnic: Specifies which of your host network interfaces is used for pcap. # Write 'list' here to see the list of devices from the Help # menu ('List network interfaces') or from the Status Window. # Then make your choice and put either the interface number # (e.g. 2) or a part of your adapters name (e.g. VIA here). realnic = list [ethernet, slirp] # ipv4_network: The IPv4 network the guest and host services are on. # ipv4_netmask: The netmask for the IPv4 network. # ipv4_host: The address of the guest on the IPv4 network. # ipv4_nameserver: The address of the nameserver service provided by the host on the IPv4 network. # ipv4_dhcp_start: The start address used for DHCP by the host services on the IPv4 network. ipv4_network = 10.0.2.0 ipv4_netmask = 255.255.255.0 ipv4_host = 10.0.2.2 ipv4_nameserver = 10.0.2.3 ipv4_dhcp_start = 10.0.2.15 [ide, primary] # enable: Enable IDE interface # pnp: List IDE device in ISA PnP BIOS enumeration enable = true pnp = true [ide, secondary] enable = true pnp = true [ide, tertiary] enable = false pnp = true [ide, quaternary] enable = false pnp = true [ide, quinternary] enable = false pnp = true [ide, sexternary] enable = false pnp = true [ide, septernary] enable = false pnp = true [ide, octernary] enable = false pnp = true [fdc, primary] # enable: Enable floppy controller interface # pnp: List floppy controller in ISA PnP BIOS enumeration # mode: Floppy controller mode. What the controller acts like. # ps2 PS/2 mode (most common) # ps2_model30 PS/2 model 30 # at AT mode # xt PC/XT mode enable = false pnp = true mode = ps2 [4dos] rem = This section is the 4DOS.INI file, if you use 4DOS as the command shell [config] # rem: Records comments (remarks). # break: Sets or clears extended CTRL+C checking. # Possible values: on, off. # numlock: Sets the initial state of the NumLock key. # Possible values: on, off, . # shell: Specifies the command shell (COMMAND.COM or 4DOS.COM). # dos: Reports whether DOS occupies HMA and allocates UMB memory (if available). # fcbs: Number of FCB handles available to DOS programs (1-255). # files: Number of file handles available to DOS programs (8-255). # country: The country code for date/time formats and optionally the code page for TTF output. # lastdrive: The maximum drive letter that can be accessed by programs. # Possible values: a, b, c, d, e, f, g, h, i, j, k, l, m, n, o, p, q, r, s, t, u, v, w, x, y, z. rem = This section is DOS's CONFIG.SYS file, not all CONFIG.SYS options supported break = off numlock = shell = dos = high, umb fcbs = 100 files = 200 country = lastdrive = Z set path = Z:\ set prompt = $P$G set temp = install = installhigh = device = devicehigh = [autoexec] # Lines in this section will be run at startup. # You can put your MOUNT lines here. @ECHO OFF MOUNT C "..\C" -freesize 1024 IMGMOUNT D "..\C\BIRTHRT\Birthright.cue" -t cdrom C: CD BIRTHRT REM BIRTHRT.BAT ```

I have a lnk file with the following commands to start the game: For DOSBox 0.74.3 E:\DOSBOX\DOSBOX\dosbox.exe -conf "..\conf\dosbox_birthrt.conf" -noconsole

For DOSBox-X 0.83.12 E:\DOSBOX\DOSBOX\dosbox-x.exe -conf "..\conf\dosbox-x_birthrt.conf" -noconsole

I am not sure how to go about troubleshooting this beyond what I have done; opened a new, clean conf file (copied the one from the the DOSBox-X directory, naming the 'dosbox-x.reference.conf' to 'dosbox-x.conf' I then manually tyoed in the command to mount the games folder, typed the command to mount the image again, went through the install process once more, then ran the game. Still no sound. Repeating the steps in DOSBox 0.74.3 ( again a clean conf file with no changes) and the sound works fine.

Any ideas? Anything more you guys need to help figure this out?

joncampbell123 commented 3 years ago

Try running LOADFIX -a or LOADFIX before running the game.

You may also try changing the Sound Blaster IRQ.

jwrichards1982 commented 3 years ago

Well... Now I feel like a moron for going at this one game for a couple hours now. LOADFIX worked. Why? I didn't have to use it in DOSBox. What changed?

joncampbell123 commented 3 years ago

DOSBox-X allows a little more conventional memory than DOSBox SVN, and it emulates the A20 gate differently.

Also I can confirm the demo works so far with Gravis Ultrasound, testing SB16 now.

jwrichards1982 commented 3 years ago

Yeah, went ahead and pulled up the original conf file I had with all my tweaks, added LOADFIX before the executable and now I get sound with SB. So... I am guessing this issue is resolved.

Is there anything you would like to add before I click the issue solved button? I am bringing all my conf files over to the DOSBox-X setup so... Any advice before I pull out the last of my hair would be appreciated.

joncampbell123 commented 3 years ago

SB16 and SBPro works too. This is the free "demo", not the full game, of course.

Don't worry about the LOADFIX issue, that a common issue. Too many DOS games don't work properly if run from a code segment too low in conventional memory, especially if the A20 gate is on.

https://user-images.githubusercontent.com/6245486/114296304-70cd3780-9a5f-11eb-937f-8756f417e11d.mp4

jwrichards1982 commented 3 years ago

Yeah. I read about that. That may explain some quirkiness I had experienced with a couple games in DOSBox that actually showed an message before executing the game in DOSBox-X.

Anyway. The help was invaluable. Thank you, VERY much.