Open navjack opened 2 years ago
One question based on what I am aware of: Are you using a video mode that runs at 24fps or 30fps? It happens often when connected to a 4K monitor.
Nope. I'd know if i was on 24 or 30hz mode.
Extra detail that i completely blanked on. I was using the SDL2 binary. I'm not noticing the same thing with the other binary (maybe not to the same degree) in the ZIP. But i was using the SDL2 version because it fixed a bug i had with screenshots having the red and green channels switched in a weird way. The SDL2 binary also has a weird bug where the first time i click on the title bar of the window it moves my mouse to 0,0 of my screen. like if i was trying to maximize the window my mouse would teleport to the top left of my screen during the double clicking to do it.
Describe the bug
In macOS on Apple Silicon the OpenGL modes have an odd side effect of slowing down emulation speed. A couple programs and games i've tested seem to go under 100% realtime unless i go unreasonably low cycle count if i use OpenGL for drawing. If i use Surface rendering i can use at least 19k more cycles without dropping off from 100% realtime speed. Changing the core type does nothing, this is purely the rendering "doing something" to the processing speed,
Steps to reproduce the behaviour
do the same as above but change to surface rendering and normal 4x scaling and you wont have the same slowdown issue
Expected behavior
No response
What operating system(s) this bug have occurred on?
macOS 12.4
What version(s) of DOSBox-X have this bug?
dosbox-x-macosx-arm64-20220531205304
Used configuration
Output log
No response
Additional information
No response
Have you checked that no similar bug report(s) exist?
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