joncampbell123 / dosbox-x

DOSBox-X fork of the DOSBox project
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Voodoo Banshee to provide DX6 #3952

Open Torinde opened 1 year ago

Torinde commented 1 year ago

As mentioned in a comment at #3405 - current Voodoo emulation allows Voodoo drivers with D3D support to be used. Per Wikipedia that means:

As the performance of Voodoo2 and Banshee is similar - can Banshee be added to the supported models, so that D3D 6.0 acceleration works?

Do the regular 3dfx drivers work both with pass-through? Or only with emulated Voodoo?

Originally posted by @Torinde in https://github.com/joncampbell123/dosbox-x/discussions/3866

Torinde commented 1 year ago

Right now DOSBox-X only supports emulating the original Voodoo 1. Although I have heard it told that Glide games targeting later Voodoo Glide versions can work, if you use the Glide pass-through feature in combination with something like nGlide. But I have no experience with it.

But none of that would help with D3D.

Originally posted by @rderooy in https://github.com/joncampbell123/dosbox-x/discussions/3866#discussioncomment-4294153


D3D works per @kjliew comment linked above: image

Originally posted by @Torinde in https://github.com/joncampbell123/dosbox-x/discussions/3866#discussioncomment-4294383