Open MX9000 opened 9 months ago
It looks like the PCjr never had a Pause key anyway. https://deskthority.net/wiki/images/f/f8/Pcjr_front.jpg so the key shouldn't do anything.
However if non-PCjr modes have a problem with Pause, that's an issue.
According to that picture: Fn+Q = Pause?
Although I don't see that listed here.
PS. What is "Ctrl/PrtSc (Echo Print)"?
Yes, @Torinde, also the first version of the PCjr keyboard has a Pause function associated with key combination Fn+Q. Thanks.
Describe the bug
The manual says that you can interrupt the game with the PAUSE key on the PCjr keyboard. eXoDOS uses DOSBox Staging version 0.81.0-alpha-1770-g904cb68f9: the game pauses with the Fn+Pause/Break key combination and resumes by pressing the Num Lock key. In DOSBox-X the game freezes often with a hanging note and no longer comes out of pause. I also tried using Ctrl+Num Lock as recommended here: http://brutmanlabs.org/PCjr/pcjr_keyboard_diff.html.
Steps to reproduce the behaviour
Expected behavior
The game should go in and out of pause.
What operating system(s) this bug have occurred on?
Windows 10 Pro 22H2 64 bit
What version(s) of DOSBox-X have this bug?
DOSBox-X 2023.10.06 MinGW & VSbuild
Used configuration
Output log
Additional information
No response
Have you checked that no similar bug report(s) exist?
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