Closed joncox123 closed 3 weeks ago
Blast radius was previously 1.0 TU, so basically a four square area almost. A parameter was added for this and the radius was reduced to 0.5 TU: LGM_SHELL_HIT_RADIUS = 0.5 # blast radius of shell that will kill an LGM
Make LGM snipping like Mac Bolo, which might collide the LGM rect with the shell rect, not use same tile collision detection.