What steps will reproduce the problem?
1. Assign a font to the 2D context of the canvas. Ex. '20px Tahoma'
2. Get the text width for a given string using measureText('somestring');
3. Assign a new font to the 2D context. Ex. '40px Tahoma'
4. Get the text width for the same string using measureText('somestring');
The result will give you exactly the same width.
Is that normal? Is that a known problem?
Thanks!
Original issue reported on code.google.com by alexandr...@gmail.com on 7 Dec 2010 at 6:51
Original issue reported on code.google.com by
alexandr...@gmail.com
on 7 Dec 2010 at 6:51