typical feature of these games: player is scored for triggering certain events
(finding a treasure, getting a certain reaction from an npc, entering a certain
room, whatever)
How would we do this?
Original issue reported on code.google.com by jon.kipa...@gmail.com on 8 Aug 2011 at 6:23
Original issue reported on code.google.com by
jon.kipa...@gmail.com
on 8 Aug 2011 at 6:23