Open jonlab opened 8 years ago
Maybe an azimutal (top view) camera,
A remark on the camera system : for now, the user controls the avatar moves (left stick) and the look at / view direction (right stick), so we need, for now, cameras with an automatic or a fixed behaviour. If we would have to control, for example, the position angle of the camera around the avatar independently, we would have to think about changing the controls or introducing an independant 3rd control (for the camera position).
ok, I added a top view camera in the viewer.
The New Atlantis visitor is able to switch (with a key or gamepad button) between several cameras : first person (immersive), third person (close) and third person (distant). What other cameras do we need ?