jonlab / NewAtlantis

http://www.newatlantis.world/
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Audio listener position #31

Closed jonlab closed 8 years ago

jonlab commented 8 years ago

This is quite obvious for First Person camera, but in the case of a third person camera, is the Audio Listener attached to the camera or to the avatar ?

jonlab commented 8 years ago

I think that it should be attached to the camera, to be consistent with what we see on screen.

rolandcahen commented 8 years ago

Old question Right in the middle is a common answer when the cameea isn't too far. If further away, and all together i'd prefer it to be on the camera, wysyh.

The problem with this is solution is that you may hear level burts and falls when switching camera.

Roland Cahen 0614892899

Le 7 déc. 2015 à 14:48, Jonathan Tanant notifications@github.com a écrit :

This is quite obvious for First Person camera, but in the case of a third person camera, is the Audio Listener attached to the camera or to the avatar ?

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jonlab commented 8 years ago

yes, you may hear level changes when switching camera, but isn't it what we also want when we switch camera ? swith the audio point of view/hear ?

petesinc commented 8 years ago

I think it should (by default) be attached to the camera so that is possible to listen to a distant action however we might have a microphone help at some point (with different capsules) or maybe all helps would transform the avatar into the listener even when it isn't first person?

jonlab commented 8 years ago

Ok. We could have to use the new Spatializer SDK to achieve the capsules directivity. I don't think that we can do that in a clean way with the built-in panning. http://docs.unity3d.com/Manual/AudioSpatializerSDK.html

jonlab commented 8 years ago

I am closing this for now. Let's test the simple "on camera" Audio Listener and we will discuss alternatives later.