Modification to NoiseBall.cs to fix a bug where the original position of each ball was update each frame in the RepellBalls() function. It is now in Start() and the balls now feel a force which pulls them back to their original position instead of falling down into the void.
Modification to NoiseBall.cs to fix a bug where the original position of each ball was update each frame in the RepellBalls() function. It is now in Start() and the balls now feel a force which pulls them back to their original position instead of falling down into the void.