Previously, group offsets were applied when creating the sg2d scene graph from vega. Now, the group offsets are stored in the sg2d scene graph and applied by the wgpu renderer.
The offset and group size are now passed into the shaders. Clipping isn't performed yet, but this is the info that will be needed in the shader to perform clipping.
Previously, group offsets were applied when creating the sg2d scene graph from vega. Now, the group offsets are stored in the sg2d scene graph and applied by the wgpu renderer.
The offset and group size are now passed into the shaders. Clipping isn't performed yet, but this is the info that will be needed in the shader to perform clipping.