Closed MichaelKatiba closed 2 years ago
Of course, thanks for asking!
This is how to save an image if your canvas type is Two.Types.canvas
or Two.Types.webgl
: https://codepen.io/jonobr1/pen/ZEXeorK
This is how to save an SVG if your type is Two.Types.svg
(this is the default mode): https://codepen.io/jonobr1/pen/ZEXeojy
Also of note, paths like what is returned from two.makeRectangle()
method have stroke
properties, but that is the color of the stroke, e.g: 'red'
or '#f00'
or 'rgb(255, 0, 0);'
. If you want to change the thickness, you need to set rectangle.linewidth
which can be a number like 10
.
Hope this helps!
Thank you so much, I am trying to learn JavaScript building a simple drawing app and Two.js just seemed so awesome.
Please bear with me in future as I continue to explore, create stuff and ask more questions about this great library.
Glad it helped. Happy coding!
Sorry if this has been asked before, I searched and did find any solution. Hey everyone, I am kinda newbie to two.js, and I was wondering if anyone show me the 3 ways of how to render my simple drawing so that it is saved as an SVG, Image and any WebGL format. I know the basics of JavaScript, so it will be helpful if the solution can be in vanilla JS. Tried reading Docs but couldn't make it work.
I want to be able to save the different file types each time a user clicks the “Download” button.
Here is my code, check it out on/ fork it here on codepen and share the link to your solution.
I just want to get a clear idea on how it works and how to go about it. Thanks in advance.