"
As a matter of personal preference, I'd suggest, based on my experience with the level editor, that you might want to implement a new kind of platform that is permeable from below and from the sides but not from above. NES platformers from Mega Man to Mario 3 found this useful, but until I used your level editor I never realized why: these platforms make level design more flexible by keeping platforms from getting in the way of earlier jumps. For instance, I can't make a level in your editor that makes the player undertake a series of alternating jumps to the left and to the right up a vertical shaft, because Sticklyman inevitably bangs his head on the higher platforms.
"
Will need to figure out a distinct look for this type of platform.
Satyreyes says:
" As a matter of personal preference, I'd suggest, based on my experience with the level editor, that you might want to implement a new kind of platform that is permeable from below and from the sides but not from above. NES platformers from Mega Man to Mario 3 found this useful, but until I used your level editor I never realized why: these platforms make level design more flexible by keeping platforms from getting in the way of earlier jumps. For instance, I can't make a level in your editor that makes the player undertake a series of alternating jumps to the left and to the right up a vertical shaft, because Sticklyman inevitably bangs his head on the higher platforms. "
Will need to figure out a distinct look for this type of platform.