There are basically five numbers that define how the player controls:
friction
gravity
acceleration
top speed
jump power
Right now the character feels hard to control; it feel like you have too much momentum. It's hard to change direction and you often overshoot your target on jumps.
So the defaults need to be set a little better: Higher friction and higher acceleration, I think.
But more importantly, the level designer should get to tweak these parameters, so that they can make a low-gravity moon level or a low-friction ice level or whatever they want.
There are basically five numbers that define how the player controls:
Right now the character feels hard to control; it feel like you have too much momentum. It's hard to change direction and you often overshoot your target on jumps.
So the defaults need to be set a little better: Higher friction and higher acceleration, I think.
But more importantly, the level designer should get to tweak these parameters, so that they can make a low-gravity moon level or a low-friction ice level or whatever they want.