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jonoxia
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rpgbase
Generic Node.js/HTML5 role-playing game client/server
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Scale all CSS menus
#109
jonoxia
opened
7 years ago
0
Refactor to create a read-only "status box" standard, use it for everything
#108
jonoxia
opened
7 years ago
0
Tabletop parses top row of map as if it were column titles
#107
jonoxia
opened
8 years ago
0
Base battle system on an Event Queue Service
#106
jonoxia
opened
8 years ago
0
Upgrade to Jasmine 2.x
#105
toolness
opened
8 years ago
0
Add a Spreadsheet module.
#104
toolness
closed
8 years ago
0
Add a README.md.
#103
toolness
closed
8 years ago
0
Game state not wiped completely after a game-over
#102
jonoxia
opened
8 years ago
0
Sound effects for game events
#101
jonoxia
opened
8 years ago
0
Support auto-retargeting of attacks targeting dead monsters
#100
jonoxia
closed
8 years ago
0
implement target selection UI for non-random single-monster targeting
#99
jonoxia
opened
9 years ago
0
ScrollingTextBox doesn't work in CSS menu impl
#98
jonoxia
closed
7 years ago
0
CSS menu system implementation does not obey setMenuPositions
#97
jonoxia
closed
7 years ago
0
Simplify the requirements for initializing the game engine
#96
jonoxia
opened
9 years ago
0
Support maps that are a single image file rather than tiles
#95
jonoxia
closed
8 years ago
0
On saved game load, new PlotManager is created but keyboard input still goes to old PlotManager
#94
jonoxia
closed
9 years ago
0
Map wraparound feature
#93
jonoxia
closed
9 years ago
2
Special encounter rules for Moon Serpents
#92
jonoxia
opened
10 years ago
2
Allow player to cancel changing of a TACTIC
#91
jonoxia
opened
10 years ago
0
Implement TACTICS command
#90
jonoxia
closed
10 years ago
2
Hide portraits in combat except when character is acting or being targeted
#89
jonoxia
opened
10 years ago
0
Show status effects behind character portrait
#88
jonoxia
closed
10 years ago
0
Deal with case of REPEATing a round where you used a one-use item
#87
jonoxia
opened
10 years ago
0
Commands that can't be used should supply their own error messages
#86
jonoxia
opened
10 years ago
0
Saved game should save maze light level and maze facing direction
#85
jonoxia
opened
10 years ago
0
Make better animation for embarking/disembarking on/off ship
#84
jonoxia
opened
10 years ago
0
Can I heal someone back to life if I cast it the same round they die?
#83
jonoxia
opened
10 years ago
0
Refactor GenericRPG and userland code to be less messy
#82
jonoxia
opened
10 years ago
0
Loading canoe onto ship no longer works?
#81
jonoxia
closed
10 years ago
0
Portraits missing in restored files
#80
jonoxia
closed
10 years ago
0
Ship sails on land in restored state8?
#79
jonoxia
closed
10 years ago
0
NPC identity Crisis
#78
Googleshng
closed
10 years ago
2
Poison and end of combat
#77
Googleshng
opened
10 years ago
0
Stone Man HP
#76
Googleshng
closed
10 years ago
1
Ichorbod freeze
#75
Googleshng
opened
10 years ago
0
Level up jingle
#74
Googleshng
opened
10 years ago
0
IE compatability
#73
Googleshng
opened
10 years ago
0
"Not enough MP!" overstays welcome.
#72
Googleshng
closed
10 years ago
0
Repeat lets you cheat.
#71
Googleshng
closed
10 years ago
1
NPCs too perky.
#70
Googleshng
opened
10 years ago
0
Time passes in cutscenes?
#69
Googleshng
opened
10 years ago
0
In maze, you can see through the sides of the staircase
#68
jonoxia
opened
10 years ago
0
Needed: Traps
#67
jonoxia
closed
10 years ago
1
Game ends awkwardly if you die of poison damage
#66
jonoxia
opened
10 years ago
0
Item use messages overstaying welcome.
#65
Googleshng
closed
10 years ago
0
Needed: trigger saving of game from in-engine event instead of external button
#64
jonoxia
opened
10 years ago
0
Save game doesn't save opened treasure chests or boat location
#63
jonoxia
closed
10 years ago
1
Monsters in cave appear to be floating in air
#62
jonoxia
opened
10 years ago
0
Map screen visible flickering through battle and maze screens
#61
jonoxia
closed
10 years ago
1
Refactor: Maze screen should use same MapDomain class as Map screen
#60
jonoxia
closed
11 years ago
1
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