Closed jonoxia closed 11 years ago
Oh, this wasn't happening for the reason I thought. The field menu has nothing to do with it. Rather, the battle system was (correctly) receiving the cancel button press; it should have been ignoring it since it is not a freely-exitable menu mode, but a flaw in the handle key logic was causing it to be cancelable when it had 0 menus in the stack.
All game mode transitions should go through gameEngine, which will apply some kind of lock to make mode transitions atomic.