this is because it's currently using the number hard-coded in npcClasses.js, when it should be using the samenumber of frames that PCs use. Seems like this should be set on the base class MapSprite at the same time as the default sprite picker function is set.
this is because it's currently using the number hard-coded in npcClasses.js, when it should be using the samenumber of frames that PCs use. Seems like this should be set on the base class MapSprite at the same time as the default sprite picker function is set.