Closed ForkMeSpoon closed 3 years ago
Sorry, i forgot to state that I would like to use Mzinga's built in functions to do tasks such as generate moves for the AI and check whether a board position is won/lost.
Mzinga's board evaluation function is parameterized - so you can change the relative weights of say, a certain piece having moves is more or less valuable than another, or more or less valuable than another piece being surrounded. However the overall algorithm of Mzinga's AI is pretty set.
If you want to build your own AI with a simpler staring point, check out https://github.com/jonthysell/UHPSampleCode
There are "starter" engines which only implement the base game logic - and the "AI" just randomly picks from the set of valid moves. It's up to you to make that AI better, however you see fit.
Sorry, i forgot to state that I would like to use Mzinga's built in functions to do tasks such as generate moves for the AI and check whether a board position is won/lost.
Yes, you could use MzingaEngine for that, by sending the right commands and parsing the output.
However, by default MzingaEngine will try to run its AI in the background, which may sap CPU cycles from whatever you're trying to run. So you'll want to use options set PonderDuringIdle Disabled
before you start a new game.
Hello, I have been looking into using the Mzinga engine to test different game AI algorithms, but I cant seem to understand the program structure and how the game AI is integrated.
Is it possible to write my own custom AI and import it into this project?
Thanks in advance. 😄