Closed jonthysell closed 8 years ago
If we know we only have one move:
if it's a Pass, we should disable finding the bestmove by button
If it's not a pass, we should run findbestmove anyway, let the engine be responsible for being fast
When auto-playing, we should pass only if the best move is a pass.
P.S. we should cache the direct result of FindBestMove in the Viewer (but reset it if the user selects a new target)
If we know we only have one move:
if it's a Pass, we should disable finding the bestmove by button
If it's not a pass, we should run findbestmove anyway, let the engine be responsible for being fast
When auto-playing, we should pass only if the best move is a pass.
P.S. we should cache the direct result of FindBestMove in the Viewer (but reset it if the user selects a new target)