Hi Jon, so I'm launching a external game window from my scene editor and the redraw only prints "redraw" once which shows me its not looping. Any ideas on why its not?
Here is the openglframe code:
class GameRender(OpenGLFrame):
def initgl(self):
print("initgl")
GL.glViewport(0, 0, self.width, self.height)
self.array = []
with open("array.txt", "r") as read_array_txt:
lines = read_array_txt.readlines()
for line in lines:
self.array.append(line)
self.drawables = []
for i in self.array:
if i[1] == "Quad":
if len(i) > 7:
self.texture = Texture(i[7])
self.drawables.append([i[0], Sprite(i[2], i[3], i[4], i[5], texture = self.texture)])
else:
self.drawables.append([i[0], Sprite(i[2], i[3], i[4], i[5])])
def redraw(self):
GL.glClear(GL.GL_COLOR_BUFFER_BIT|GL.GL_DEPTH_BUFFER_BIT)
GL.glMatrixMode(GL.GL_PROJECTION)
GL.glLoadIdentity()
GL.glOrtho(
0,
1920,
1080,
0,
0, 1
)
GL.glMatrixMode(GL.GL_MODELVIEW)
GL.glLoadIdentity()
print("redraw")
for obj in self.drawables:
print(obj[1])
a = obj[1]
a.draw()
Hi Jon, so I'm launching a external game window from my scene editor and the redraw only prints "redraw" once which shows me its not looping. Any ideas on why its not? Here is the openglframe code: