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joonhyuk
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python-game-engine
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merge basic collision caching
#25
joonhyuk
closed
2 years ago
0
2 (TBD) 액터, 컴포넌트 구조 개편
#24
joonhyuk
closed
2 years ago
0
22 improve movement handler
#23
joonhyuk
closed
2 years ago
0
improve movement handler
#22
joonhyuk
closed
2 years ago
0
20 actor-component structure
#21
joonhyuk
closed
2 years ago
0
actor-component structure
#20
joonhyuk
closed
2 years ago
1
GC optimization
#19
joonhyuk
opened
2 years ago
0
2 (TBD) 액터, 컴포넌트 구조 개편
#18
joonhyuk
closed
2 years ago
0
11 get owner from physics query
#17
joonhyuk
closed
2 years ago
0
15 controller based structure
#16
joonhyuk
closed
2 years ago
0
controller based structure
#15
joonhyuk
closed
2 years ago
1
merge restructuring
#14
joonhyuk
closed
2 years ago
0
add slomo feature for physics debug
#13
joonhyuk
opened
2 years ago
1
6 액션 시스템 기초 구현 : '공격'
#12
joonhyuk
closed
2 years ago
0
get owner from physics query
#11
joonhyuk
closed
2 years ago
0
6 액션 시스템 기초 구현 : '공격'
#10
joonhyuk
closed
2 years ago
0
testing issue-branch binding
#9
joonhyuk
closed
2 years ago
0
이슈에 브랜치 바인딩 테스트
#8
joonhyuk
closed
2 years ago
0
test codes
#7
joonhyuk
closed
2 years ago
0
액션 시스템 기초 구현 : '공격'
#6
joonhyuk
closed
2 years ago
2
월드 객체 및 맵 로딩 체계 구축
#5
joonhyuk
opened
2 years ago
0
중력과 물리를 활용한 게임플레이 연구
#4
joonhyuk
opened
2 years ago
0
warfog shader 1차 개선
#3
joonhyuk
opened
2 years ago
0
(TBD) 액터, 컴포넌트 구조 개편
#2
joonhyuk
closed
2 years ago
7
engine refactoring
#1
joonhyuk
closed
2 years ago
0