Open jorgefz opened 1 week ago
In OpenGL, this should be quite straightforward, creating thin wrapperss around glGenFramebuffers, glBindFramebuffer, and glDeleteFramebuffers.
This is useful to control where and how the scene is rendered.
In OpenGL, this should be quite straightforward, creating thin wrapperss around glGenFramebuffers, glBindFramebuffer, and glDeleteFramebuffers.
This is useful to control where and how the scene is rendered.