Closed Vihe91 closed 3 years ago
Grab detection is performed by InteractorController, understanding grabbing as having simultaneous contacts between the grabbed object, at least one finger distal bone (excepting thumb) and a special collider (hand palm or thumb distal bone). Not sure which problems are you facing. Have you found actions that should be detected as grabbing and that are not being detected with the current implementation?
Closing this issue due to not being active for more than one month
InteractorController is supposed to judge that the mechanism is not accurate. Is there any solution?