Closed frere97 closed 10 months ago
You can use Quest hand tracking in Unity Editor by setting the input data provider (IDP) called OVRInputSwitcher as HPTK.leftEditorIdp
and HPTK.rightEditorIdp
in the HPTK singleton. Input modules where InputModel.inputDataProvider == null
will use their corresponding default IDPs referenced in HPTK singleton.
OVRInputSwitcher acts as intermediary between an IDP exclusive for hand tracking (OVRSkeletonTracker) and an IDP exclusive for controllers (UnityXRControllerTracker) so you can use hand trakcing or controllers.
The following image shows the modifications needed in the HPTK singleton to be able to use hand tracking in Unity Editor (using Link).
i've tried this, and still cant hit play and play in the editor, the camera don't recgonize my movements
Can you move your hands in PlayMode in a new scene using only OvrCameraRig and OvrHandPrefabs (without HPTK)?
This issue has received no response and will be closed.
there is a way where i can use air link to test the game? build everytime i want to play make things very slow to develop