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Failed to Build on Raspberry Pi 2 (RaspberryPi OS / ARM) #12

Closed github-userx closed 2 years ago

github-userx commented 3 years ago
pi@raspberrypi:~/Desktop/Bugdom $ python3 setup_project.py 
==== Preparing build-release
> cmake -S . -B build-release -DCMAKE_BUILD_TYPE=Release
-- The C compiler identification is GNU 8.3.0
-- The CXX compiler identification is GNU 8.3.0
-- Check for working C compiler: /usr/bin/cc
-- Check for working C compiler: /usr/bin/cc -- works
-- Detecting C compiler ABI info
-- Detecting C compiler ABI info - done
-- Detecting C compile features
-- Detecting C compile features - done
-- Check for working CXX compiler: /usr/bin/c++
-- Check for working CXX compiler: /usr/bin/c++ -- works
-- Detecting CXX compiler ABI info
-- Detecting CXX compiler ABI info - done
-- Detecting CXX compile features
-- Detecting CXX compile features - done
-- Found SDL2: /usr/include/SDL2  
-- Found OpenGL: /usr/lib/arm-linux-gnueabihf/libGL.so   
-- Found SDL2: /usr/include/SDL2  
-- Configuring done
-- Generating done
-- Build files have been written to: /home/pi/Desktop/Bugdom/build-release
==== Preparing build-debug
> cmake -S . -B build-debug -DCMAKE_BUILD_TYPE=Debug
-- The C compiler identification is GNU 8.3.0
-- The CXX compiler identification is GNU 8.3.0
-- Check for working C compiler: /usr/bin/cc
-- Check for working C compiler: /usr/bin/cc -- works
-- Detecting C compiler ABI info
-- Detecting C compiler ABI info - done
-- Detecting C compile features
-- Detecting C compile features - done
-- Check for working CXX compiler: /usr/bin/c++
-- Check for working CXX compiler: /usr/bin/c++ -- works
-- Detecting CXX compiler ABI info
-- Detecting CXX compiler ABI info - done
-- Detecting CXX compile features
-- Detecting CXX compile features - done
-- Found SDL2: /usr/include/SDL2  
-- Found OpenGL: /usr/lib/arm-linux-gnueabihf/libGL.so   
-- Found SDL2: /usr/include/SDL2  
-- Configuring done
-- Generating done
-- Build files have been written to: /home/pi/Desktop/Bugdom/build-debug
==== Ready to build.
Build project 'build-release' now? (Y/N) Y
==== Building the game: build-release
> cmake --build build-release -- -j 4
Scanning dependencies of target Pomme
Scanning dependencies of target Quesa_SDL
[  0%] Building CXX object extern/Pomme/CMakeFiles/Pomme.dir/src/Pomme.cpp.o
[  1%] Building CXX object extern/Pomme/CMakeFiles/Pomme.dir/src/PommeDebug.cpp.o
[  1%] Building CXX object extern/Pomme/CMakeFiles/Pomme.dir/src/Files/Files.cpp.o
[  2%] Building CXX object extern/Quesa/CMakeFiles/Quesa_SDL.dir/Development/Source/Core/Geometry/E3Geometry.cpp.o
/home/pi/Desktop/Bugdom/extern/Pomme/src/PommeDebug.cpp: In function ‘std::__cxx11::string Pomme::FourCCString(uint32_t, char)’:
/home/pi/Desktop/Bugdom/extern/Pomme/src/PommeDebug.cpp:47:7: error: ‘reverse’ is not a member of ‘std’
  std::reverse(b, b + 4);
       ^~~~~~~
make[2]: *** [extern/Pomme/CMakeFiles/Pomme.dir/build.make:76: extern/Pomme/CMakeFiles/Pomme.dir/src/PommeDebug.cpp.o] Fehler 1
make[2]: *** Es wird auf noch nicht beendete Prozesse gewartet....
[  2%] Building CXX object extern/Quesa/CMakeFiles/Quesa_SDL.dir/Development/Source/Core/Geometry/E3GeometryBox.cpp.o
[  2%] Building CXX object extern/Quesa/CMakeFiles/Quesa_SDL.dir/Development/Source/Core/Geometry/E3GeometryCone.cpp.o
[  3%] Building CXX object extern/Quesa/CMakeFiles/Quesa_SDL.dir/Development/Source/Core/Geometry/E3GeometryCylinder.cpp.o
[  3%] Building CXX object extern/Quesa/CMakeFiles/Quesa_SDL.dir/Development/Source/Core/Geometry/E3GeometryDisk.cpp.o
[  4%] Building CXX object extern/Quesa/CMakeFiles/Quesa_SDL.dir/Development/Source/Core/Geometry/E3GeometryEllipse.cpp.o
[  4%] Building CXX object extern/Quesa/CMakeFiles/Quesa_SDL.dir/Development/Source/Core/Geometry/E3GeometryEllipsoid.cpp.o
[  5%] Building CXX object extern/Quesa/CMakeFiles/Quesa_SDL.dir/Development/Source/Core/Geometry/E3GeometryGeneralPolygon.cpp.o
[  5%] Building CXX object extern/Quesa/CMakeFiles/Quesa_SDL.dir/Development/Source/Core/Geometry/E3GeometryLine.cpp.o
[  5%] Building CXX object extern/Quesa/CMakeFiles/Quesa_SDL.dir/Development/Source/Core/Geometry/E3GeometryMarker.cpp.o
make[1]: *** [CMakeFiles/Makefile2:172: extern/Pomme/CMakeFiles/Pomme.dir/all] Fehler 2
make[1]: *** Es wird auf noch nicht beendete Prozesse gewartet....
[  6%] Building CXX object extern/Quesa/CMakeFiles/Quesa_SDL.dir/Development/Source/Core/Geometry/E3GeometryMesh.cpp.o
[  6%] Building CXX object extern/Quesa/CMakeFiles/Quesa_SDL.dir/Development/Source/Core/Geometry/E3GeometryNURBCurve.cpp.o
[  7%] Building CXX object extern/Quesa/CMakeFiles/Quesa_SDL.dir/Development/Source/Core/Geometry/E3GeometryNURBPatch.cpp.o
[  7%] Building CXX object extern/Quesa/CMakeFiles/Quesa_SDL.dir/Development/Source/Core/Geometry/E3GeometryPixmapMarker.cpp.o
[  7%] Building CXX object extern/Quesa/CMakeFiles/Quesa_SDL.dir/Development/Source/Core/Geometry/E3GeometryPoint.cpp.o
[  8%] Building CXX object extern/Quesa/CMakeFiles/Quesa_SDL.dir/Development/Source/Core/Geometry/E3GeometryPolygon.cpp.o
[  8%] Building CXX object extern/Quesa/CMakeFiles/Quesa_SDL.dir/Development/Source/Core/Geometry/E3GeometryPolyhedron.cpp.o
[  9%] Building CXX object extern/Quesa/CMakeFiles/Quesa_SDL.dir/Development/Source/Core/Geometry/E3GeometryPolyLine.cpp.o
[  9%] Building CXX object extern/Quesa/CMakeFiles/Quesa_SDL.dir/Development/Source/Core/Geometry/E3GeometryTorus.cpp.o
[ 10%] Building CXX object extern/Quesa/CMakeFiles/Quesa_SDL.dir/Development/Source/Core/Geometry/E3GeometryTriangle.cpp.o
[ 10%] Building CXX object extern/Quesa/CMakeFiles/Quesa_SDL.dir/Development/Source/Core/Geometry/E3GeometryTriGrid.cpp.o
[ 10%] Building CXX object extern/Quesa/CMakeFiles/Quesa_SDL.dir/Development/Source/Core/Geometry/E3GeometryTriMesh.cpp.o
[ 11%] Building CXX object extern/Quesa/CMakeFiles/Quesa_SDL.dir/Development/Source/Core/Geometry/E3GeometryTriMeshOptimize.cpp.o
[ 11%] Building CXX object extern/Quesa/CMakeFiles/Quesa_SDL.dir/Development/Source/Core/Glue/QD3DCamera.cpp.o
[ 12%] Building CXX object extern/Quesa/CMakeFiles/Quesa_SDL.dir/Development/Source/Core/Glue/QD3DCustomElements.cpp.o
[ 12%] Building CXX object extern/Quesa/CMakeFiles/Quesa_SDL.dir/Development/Source/Core/Glue/QD3DDrawContext.cpp.o
[ 12%] Building CXX object extern/Quesa/CMakeFiles/Quesa_SDL.dir/Development/Source/Core/Glue/QD3DErrors.cpp.o
[ 13%] Building CXX object extern/Quesa/CMakeFiles/Quesa_SDL.dir/Development/Source/Core/Glue/QD3DExtension.cpp.o
[ 13%] Building CXX object extern/Quesa/CMakeFiles/Quesa_SDL.dir/Development/Source/Core/Glue/QD3DGeometry.cpp.o
[ 14%] Building CXX object extern/Quesa/CMakeFiles/Quesa_SDL.dir/Development/Source/Core/Glue/QD3DGroup.cpp.o
[ 14%] Building CXX object extern/Quesa/CMakeFiles/Quesa_SDL.dir/Development/Source/Core/Glue/QD3DIO.cpp.o
[ 14%] Building CXX object extern/Quesa/CMakeFiles/Quesa_SDL.dir/Development/Source/Core/Glue/QD3DLight.cpp.o
[ 15%] Building CXX object extern/Quesa/CMakeFiles/Quesa_SDL.dir/Development/Source/Core/Glue/QD3DMain.cpp.o
[ 15%] Building CXX object extern/Quesa/CMakeFiles/Quesa_SDL.dir/Development/Source/Core/Glue/QD3DMath.cpp.o
[ 16%] Building CXX object extern/Quesa/CMakeFiles/Quesa_SDL.dir/Development/Source/Core/Glue/QD3DMemory.cpp.o
[ 16%] Building CXX object extern/Quesa/CMakeFiles/Quesa_SDL.dir/Development/Source/Core/Glue/QD3DPick.cpp.o
[ 17%] Building CXX object extern/Quesa/CMakeFiles/Quesa_SDL.dir/Development/Source/Core/Glue/QD3DRenderer.cpp.o
[ 17%] Building CXX object extern/Quesa/CMakeFiles/Quesa_SDL.dir/Development/Source/Core/Glue/QD3DSet.cpp.o
[ 17%] Building CXX object extern/Quesa/CMakeFiles/Quesa_SDL.dir/Development/Source/Core/Glue/QD3DShader.cpp.o
[ 18%] Building CXX object extern/Quesa/CMakeFiles/Quesa_SDL.dir/Development/Source/Core/Glue/QD3DStorage.cpp.o
[ 18%] Building CXX object extern/Quesa/CMakeFiles/Quesa_SDL.dir/Development/Source/Core/Glue/QD3DString.cpp.o
[ 19%] Building CXX object extern/Quesa/CMakeFiles/Quesa_SDL.dir/Development/Source/Core/Glue/QD3DStyle.cpp.o
[ 19%] Building CXX object extern/Quesa/CMakeFiles/Quesa_SDL.dir/Development/Source/Core/Glue/QD3DTransform.cpp.o
[ 19%] Building CXX object extern/Quesa/CMakeFiles/Quesa_SDL.dir/Development/Source/Core/Glue/QD3DView.cpp.o
[ 20%] Building CXX object extern/Quesa/CMakeFiles/Quesa_SDL.dir/Development/Source/Core/Support/E3ArrayOrList.cpp.o
[ 20%] Building CXX object extern/Quesa/CMakeFiles/Quesa_SDL.dir/Development/Source/Core/Support/E3ClassTree.cpp.o
[ 21%] Building CXX object extern/Quesa/CMakeFiles/Quesa_SDL.dir/Development/Source/Core/Support/E3Compatibility.cpp.o
[ 21%] Building CXX object extern/Quesa/CMakeFiles/Quesa_SDL.dir/Development/Source/Core/Support/E3ErrorManager.cpp.o
[ 22%] Building CXX object extern/Quesa/CMakeFiles/Quesa_SDL.dir/Development/Source/Core/Support/E3Globals.cpp.o
[ 22%] Building CXX object extern/Quesa/CMakeFiles/Quesa_SDL.dir/Development/Source/Core/Support/E3HashTable.cpp.o
[ 22%] Building CXX object extern/Quesa/CMakeFiles/Quesa_SDL.dir/Development/Source/Core/Support/E3Pool.cpp.o
[ 23%] Building CXX object extern/Quesa/CMakeFiles/Quesa_SDL.dir/Development/Source/Core/Support/E3Tessellate.cpp.o
[ 23%] Building CXX object extern/Quesa/CMakeFiles/Quesa_SDL.dir/Development/Source/Core/Support/E3System.cpp.o
[ 24%] Building CXX object extern/Quesa/CMakeFiles/Quesa_SDL.dir/Development/Source/Core/Support/E3Utils.cpp.o
[ 24%] Building CXX object extern/Quesa/CMakeFiles/Quesa_SDL.dir/Development/Source/Core/System/E3Camera.cpp.o
[ 24%] Building CXX object extern/Quesa/CMakeFiles/Quesa_SDL.dir/Development/Source/Core/System/E3CustomElements.cpp.o
[ 25%] Building CXX object extern/Quesa/CMakeFiles/Quesa_SDL.dir/Development/Source/Core/System/E3DrawContext.cpp.o
[ 25%] Building CXX object extern/Quesa/CMakeFiles/Quesa_SDL.dir/Development/Source/Core/System/E3Errors.cpp.o
[ 26%] Building CXX object extern/Quesa/CMakeFiles/Quesa_SDL.dir/Development/Source/Core/System/E3Extension.cpp.o
[ 26%] Building CXX object extern/Quesa/CMakeFiles/Quesa_SDL.dir/Development/Source/Core/System/E3Group.cpp.o
[ 27%] Building CXX object extern/Quesa/CMakeFiles/Quesa_SDL.dir/Development/Source/Core/System/E3IO.cpp.o
[ 27%] Building CXX object extern/Quesa/CMakeFiles/Quesa_SDL.dir/Development/Source/Core/System/E3IOData.cpp.o
[ 27%] Building CXX object extern/Quesa/CMakeFiles/Quesa_SDL.dir/Development/Source/Core/System/E3Light.cpp.o
[ 28%] Building CXX object extern/Quesa/CMakeFiles/Quesa_SDL.dir/Development/Source/Core/System/E3Main.cpp.o
[ 28%] Building CXX object extern/Quesa/CMakeFiles/Quesa_SDL.dir/Development/Source/Core/System/E3Math.cpp.o
[ 29%] Building CXX object extern/Quesa/CMakeFiles/Quesa_SDL.dir/Development/Source/Core/System/E3Math_Intersect.cpp.o
[ 29%] Building CXX object extern/Quesa/CMakeFiles/Quesa_SDL.dir/Development/Source/Core/System/E3Memory.cpp.o
[ 29%] Building CXX object extern/Quesa/CMakeFiles/Quesa_SDL.dir/Development/Source/Core/System/E3Pick.cpp.o
[ 30%] Building CXX object extern/Quesa/CMakeFiles/Quesa_SDL.dir/Development/Source/Core/System/E3Renderer.cpp.o
[ 30%] Building CXX object extern/Quesa/CMakeFiles/Quesa_SDL.dir/Development/Source/Core/System/E3Set.cpp.o
[ 31%] Building CXX object extern/Quesa/CMakeFiles/Quesa_SDL.dir/Development/Source/Core/System/E3Shader.cpp.o
[ 31%] Building CXX object extern/Quesa/CMakeFiles/Quesa_SDL.dir/Development/Source/Core/System/E3Storage.cpp.o
[ 32%] Building CXX object extern/Quesa/CMakeFiles/Quesa_SDL.dir/Development/Source/Core/System/E3String.cpp.o
[ 32%] Building CXX object extern/Quesa/CMakeFiles/Quesa_SDL.dir/Development/Source/Core/System/E3Style.cpp.o
[ 32%] Building CXX object extern/Quesa/CMakeFiles/Quesa_SDL.dir/Development/Source/Core/System/E3Texture.cpp.o
[ 33%] Building CXX object extern/Quesa/CMakeFiles/Quesa_SDL.dir/Development/Source/Core/System/E3Transform.cpp.o
[ 33%] Building CXX object extern/Quesa/CMakeFiles/Quesa_SDL.dir/Development/Source/Core/System/E3View.cpp.o
[ 34%] Building CXX object extern/Quesa/CMakeFiles/Quesa_SDL.dir/Development/Source/FileFormats/Readers/3DMF/E3FFR_3DMF.cpp.o
[ 34%] Building CXX object extern/Quesa/CMakeFiles/Quesa_SDL.dir/Development/Source/FileFormats/Readers/3DMF/E3FFR_3DMF_Bin.cpp.o
[ 34%] Building CXX object extern/Quesa/CMakeFiles/Quesa_SDL.dir/Development/Source/FileFormats/Readers/3DMF/E3FFR_3DMF_Geometry.cpp.o
[ 35%] Building CXX object extern/Quesa/CMakeFiles/Quesa_SDL.dir/Development/Source/FileFormats/Readers/3DMF/E3FFR_3DMF_Text.cpp.o
[ 35%] Building CXX object extern/Quesa/CMakeFiles/Quesa_SDL.dir/Development/Source/FileFormats/Writers/3DMF/E3FFW_3DMFBin_Geometry.cpp.o
[ 36%] Building CXX object extern/Quesa/CMakeFiles/Quesa_SDL.dir/Development/Source/FileFormats/Writers/3DMF/E3FFW_3DMFBin_Register.cpp.o
[ 36%] Building CXX object extern/Quesa/CMakeFiles/Quesa_SDL.dir/Development/Source/FileFormats/Writers/3DMF/E3FFW_3DMFBin_Writer.cpp.o
[ 36%] Building CXX object extern/Quesa/CMakeFiles/Quesa_SDL.dir/Development/Source/FileFormats/E3IOFileFormat.cpp.o
[ 37%] Building CXX object extern/Quesa/CMakeFiles/Quesa_SDL.dir/Development/Source/Renderers/Common/GLCamera.cpp.o
[ 37%] Building CXX object extern/Quesa/CMakeFiles/Quesa_SDL.dir/Development/Source/Renderers/Common/GLDrawContext.cpp.o
[ 38%] Building CXX object extern/Quesa/CMakeFiles/Quesa_SDL.dir/Development/Source/Renderers/Common/GLGPUSharing.cpp.o
[ 39%] Building CXX object extern/Quesa/CMakeFiles/Quesa_SDL.dir/Development/Source/Renderers/Common/GLImmediateVBO.cpp.o
[ 39%] Building CXX object extern/Quesa/CMakeFiles/Quesa_SDL.dir/Development/Source/Renderers/Common/GLShadowVolumeManager.cpp.o
[ 39%] Building CXX object extern/Quesa/CMakeFiles/Quesa_SDL.dir/Development/Source/Renderers/Common/GLTextureLoader.cpp.o
[ 39%] Building CXX object extern/Quesa/CMakeFiles/Quesa_SDL.dir/Development/Source/Renderers/Common/GLTextureManager.cpp.o
[ 40%] Building CXX object extern/Quesa/CMakeFiles/Quesa_SDL.dir/Development/Source/Renderers/Common/GLUtils.cpp.o
[ 40%] Building CXX object extern/Quesa/CMakeFiles/Quesa_SDL.dir/Development/Source/Renderers/Common/GLVBOManager.cpp.o
[ 41%] Building CXX object extern/Quesa/CMakeFiles/Quesa_SDL.dir/Development/Source/Renderers/Common/OptimizedTriMeshElement.cpp.o
[ 41%] Building CXX object extern/Quesa/CMakeFiles/Quesa_SDL.dir/Development/Source/Renderers/Generic/GNGeometry.cpp.o
[ 41%] Building CXX object extern/Quesa/CMakeFiles/Quesa_SDL.dir/Development/Source/Renderers/Generic/GNRegister.cpp.o
[ 42%] Building CXX object extern/Quesa/CMakeFiles/Quesa_SDL.dir/Development/Source/Renderers/Generic/GNRenderer.cpp.o
[ 42%] Building CXX object extern/Quesa/CMakeFiles/Quesa_SDL.dir/Development/Source/Renderers/MakeStrip/MakeStrip.cpp.o
[ 43%] Building CXX object extern/Quesa/CMakeFiles/Quesa_SDL.dir/Development/Source/Renderers/MakeStrip/StripMaker_FindAdjacencies.cpp.o
[ 43%] Building CXX object extern/Quesa/CMakeFiles/Quesa_SDL.dir/Development/Source/Renderers/MakeStrip/StripMaker_FreeFaceSet.cpp.o
[ 44%] Building CXX object extern/Quesa/CMakeFiles/Quesa_SDL.dir/Development/Source/Renderers/MakeStrip/StripMaker_InitFaces.cpp.o
[ 44%] Building CXX object extern/Quesa/CMakeFiles/Quesa_SDL.dir/Development/Source/Renderers/MakeStrip/StripMaker_JoinStrips.cpp.o
[ 44%] Building CXX object extern/Quesa/CMakeFiles/Quesa_SDL.dir/Development/Source/Renderers/MakeStrip/StripMaker_MakeSimpleStrip.cpp.o
[ 45%] Building CXX object extern/Quesa/CMakeFiles/Quesa_SDL.dir/Development/Source/Renderers/OpenGL/QOCalcTriMeshEdges.cpp.o
[ 45%] Building CXX object extern/Quesa/CMakeFiles/Quesa_SDL.dir/Development/Source/Renderers/OpenGL/QOClientStates.cpp.o
[ 46%] Building CXX object extern/Quesa/CMakeFiles/Quesa_SDL.dir/Development/Source/Renderers/OpenGL/QOGeometry.cpp.o
[ 46%] Building CXX object extern/Quesa/CMakeFiles/Quesa_SDL.dir/Development/Source/Renderers/OpenGL/QOGLShadingLanguage.cpp.o
[ 46%] Building CXX object extern/Quesa/CMakeFiles/Quesa_SDL.dir/Development/Source/Renderers/OpenGL/QOGLSLShaders.cpp.o
[ 47%] Building CXX object extern/Quesa/CMakeFiles/Quesa_SDL.dir/Development/Source/Renderers/OpenGL/QOLights.cpp.o
[ 47%] Building CXX object extern/Quesa/CMakeFiles/Quesa_SDL.dir/Development/Source/Renderers/OpenGL/QOMatrix.cpp.o
[ 48%] Building CXX object extern/Quesa/CMakeFiles/Quesa_SDL.dir/Development/Source/Renderers/OpenGL/QOOpaqueTriBuffer.cpp.o
[ 48%] Building CXX object extern/Quesa/CMakeFiles/Quesa_SDL.dir/Development/Source/Renderers/OpenGL/QORegister.cpp.o
[ 49%] Building CXX object extern/Quesa/CMakeFiles/Quesa_SDL.dir/Development/Source/Renderers/OpenGL/QORenderer.cpp.o
[ 49%] Building CXX object extern/Quesa/CMakeFiles/Quesa_SDL.dir/Development/Source/Renderers/OpenGL/QOShaderProgramCache.cpp.o
[ 49%] Building CXX object extern/Quesa/CMakeFiles/Quesa_SDL.dir/Development/Source/Renderers/OpenGL/QOShadowMarker.cpp.o
[ 50%] Building CXX object extern/Quesa/CMakeFiles/Quesa_SDL.dir/Development/Source/Renderers/OpenGL/QOStartAndEnd.cpp.o
[ 50%] Building CXX object extern/Quesa/CMakeFiles/Quesa_SDL.dir/Development/Source/Renderers/OpenGL/QOStatics.cpp.o
[ 51%] Building CXX object extern/Quesa/CMakeFiles/Quesa_SDL.dir/Development/Source/Renderers/OpenGL/QOTexture.cpp.o
[ 51%] Building CXX object extern/Quesa/CMakeFiles/Quesa_SDL.dir/Development/Source/Renderers/OpenGL/QOTransBuffer.cpp.o
[ 51%] Building CXX object extern/Quesa/CMakeFiles/Quesa_SDL.dir/Development/Source/Renderers/OpenGL/QOUpdate.cpp.o
[ 52%] Building CXX object extern/Quesa/CMakeFiles/Quesa_SDL.dir/Development/Source/Platform/SDL/E3SDLDebug.cpp.o
[ 52%] Building CXX object extern/Quesa/CMakeFiles/Quesa_SDL.dir/Development/Source/Platform/SDL/E3SDLDrawContext.cpp.o
[ 53%] Building CXX object extern/Quesa/CMakeFiles/Quesa_SDL.dir/Development/Source/Platform/SDL/E3SDLStackCrawl.cpp.o
[ 53%] Building CXX object extern/Quesa/CMakeFiles/Quesa_SDL.dir/Development/Source/Platform/SDL/E3SDLSystem.cpp.o
[ 54%] Linking CXX static library ../../../extern/Quesa/SDK/Libraries/Linux/armv7l/Release/libQuesa_SDL.a
[ 54%] Built target Quesa_SDL
make: *** [Makefile:84: all] Fehler 2
Aborting setup because: Command '['cmake', '--build', 'build-release', '--', '-j', '4']' returned non-zero exit status 2.
pi@raspberrypi:~/Desktop/Bugdom $
github-userx commented 3 years ago

So I tried building manually and still got error at 50% of the building process. Problem seems to be connected to Pomme building process…

github-userx commented 3 years ago
pi@raspberrypi:~/Desktop/GAMES/Bugdom $ cmake -S . -B build -DCMAKE_BUILD_TYPE=Release
-- The C compiler identification is GNU 8.3.0
-- The CXX compiler identification is GNU 8.3.0
-- Check for working C compiler: /usr/bin/cc
-- Check for working C compiler: /usr/bin/cc -- works
-- Detecting C compiler ABI info
-- Detecting C compiler ABI info - done
-- Detecting C compile features
-- Detecting C compile features - done
-- Check for working CXX compiler: /usr/bin/c++
-- Check for working CXX compiler: /usr/bin/c++ -- works
-- Detecting CXX compiler ABI info
-- Detecting CXX compiler ABI info - done
-- Detecting CXX compile features
-- Detecting CXX compile features - done
-- Found SDL2: /usr/include/SDL2  
-- Found OpenGL: /usr/lib/arm-linux-gnueabihf/libGL.so   
-- Found SDL2: /usr/include/SDL2  
-- Configuring done
-- Generating done
-- Build files have been written to: /home/pi/Desktop/GAMES/Bugdom/build

pi@raspberrypi:~/Desktop/GAMES/Bugdom $ cmake --build build
Scanning dependencies of target Quesa_SDL
[  1%] Building CXX object extern/Quesa/CMakeFiles/Quesa_SDL.dir/Development/Source/Core/Geometry/E3Geometry.cpp.o
[  1%] Building CXX object extern/Quesa/CMakeFiles/Quesa_SDL.dir/Development/Source/Core/Geometry/E3GeometryBox.cpp.o
[  1%] Building CXX object extern/Quesa/CMakeFiles/Quesa_SDL.dir/Development/Source/Core/Geometry/E3GeometryCone.cpp.o
[  2%] Building CXX object extern/Quesa/CMakeFiles/Quesa_SDL.dir/Development/Source/Core/Geometry/E3GeometryCylinder.cpp.o
[  2%] Building CXX object extern/Quesa/CMakeFiles/Quesa_SDL.dir/Development/Source/Core/Geometry/E3GeometryDisk.cpp.o
[  3%] Building CXX object extern/Quesa/CMakeFiles/Quesa_SDL.dir/Development/Source/Core/Geometry/E3GeometryEllipse.cpp.o
[  3%] Building CXX object extern/Quesa/CMakeFiles/Quesa_SDL.dir/Development/Source/Core/Geometry/E3GeometryEllipsoid.cpp.o
[  4%] Building CXX object extern/Quesa/CMakeFiles/Quesa_SDL.dir/Development/Source/Core/Geometry/E3GeometryGeneralPolygon.cpp.o
[  4%] Building CXX object extern/Quesa/CMakeFiles/Quesa_SDL.dir/Development/Source/Core/Geometry/E3GeometryLine.cpp.o
[  4%] Building CXX object extern/Quesa/CMakeFiles/Quesa_SDL.dir/Development/Source/Core/Geometry/E3GeometryMarker.cpp.o
[  5%] Building CXX object extern/Quesa/CMakeFiles/Quesa_SDL.dir/Development/Source/Core/Geometry/E3GeometryMesh.cpp.o
[  5%] Building CXX object extern/Quesa/CMakeFiles/Quesa_SDL.dir/Development/Source/Core/Geometry/E3GeometryNURBCurve.cpp.o
[  6%] Building CXX object extern/Quesa/CMakeFiles/Quesa_SDL.dir/Development/Source/Core/Geometry/E3GeometryNURBPatch.cpp.o
[  6%] Building CXX object extern/Quesa/CMakeFiles/Quesa_SDL.dir/Development/Source/Core/Geometry/E3GeometryPixmapMarker.cpp.o
[  6%] Building CXX object extern/Quesa/CMakeFiles/Quesa_SDL.dir/Development/Source/Core/Geometry/E3GeometryPoint.cpp.o
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[ 53%] Linking CXX static library ../../../extern/Quesa/SDK/Libraries/Linux/armv7l/Release/libQuesa_SDL.a
[ 53%] Built target Quesa_SDL
Scanning dependencies of target Pomme
[ 53%] Building CXX object extern/Pomme/CMakeFiles/Pomme.dir/src/Pomme.cpp.o
[ 54%] Building CXX object extern/Pomme/CMakeFiles/Pomme.dir/src/PommeDebug.cpp.o
/home/pi/Desktop/GAMES/Bugdom/extern/Pomme/src/PommeDebug.cpp: In function ‘std::__cxx11::string Pomme::FourCCString(uint32_t, char)’:
/home/pi/Desktop/GAMES/Bugdom/extern/Pomme/src/PommeDebug.cpp:47:7: error: ‘reverse’ is not a member of ‘std’
  std::reverse(b, b + 4);
       ^~~~~~~
make[2]: *** [extern/Pomme/CMakeFiles/Pomme.dir/build.make:76: extern/Pomme/CMakeFiles/Pomme.dir/src/PommeDebug.cpp.o] Fehler 1
make[1]: *** [CMakeFiles/Makefile2:172: extern/Pomme/CMakeFiles/Pomme.dir/all] Fehler 2
make: *** [Makefile:84: all] Fehler 2
pi@raspberrypi:~/Desktop/GAMES/Bugdom $
jorio commented 3 years ago

I just pushed a fix for older compilers. Can you clone again and retry?

github-userx commented 3 years ago

Thanks, that was quick! Compiled successfully.

Unfortunately, the game only starts with the legacy graphics driver and not the RaspberryPi2‘s OpenGL driver. With the legacy driver it obviously isn’t playable and freezes almost instantly.

The error I get when trying to start Bugdom with the OpenGL/FullKMS driver enabled on the RaspberryPi2 is just one line in the terminal:

    Uncaught exception: not in exclusive GL mode

Nanosaur on the other hand will still start and ran perfectly fine & smooth with the same driver/settings. I also tried the „Fake KMS OpenGL driver“ and updated my system since I saw they recently pushed an update for Mesa/OpenGL stuff on „Rapberrs Pi OS“.

github-userx commented 3 years ago

Uses Bugdom any different OpenGL stuff that Nanosaur doesn’t use? 

github-userx commented 3 years ago

In case this could be useful for finding out what the issue is (I hope it’s fixable and not something that’s driver/device specific and out of our hands):

https://www.raspberrypi.org/forums/viewtopic.php?t=255478

LEGACY - ARM side is a shim that passes commands to the firmware, which has a proprietary gles implementation. Requires some extra calls in the source code to work properly and is missing a lot of extensions.

KMS (currently doesn't work) - Everything happens ARM-side through the a Mesa driver and the kernel. Everything is standard and open.Software built against Mesa should 'just work'.

FKMS (Fake/Firmware KMS) - as above, but instead of relying on KMS support, it's using DispmanX.

What KMS is is a bit complicated to explain and not necessary for the user to understand. I certainly don't.

Right now, the pi 3 and earlier models use the legacy driver. In Raspbian, config.txt turns on FKMS for pi 4.

Pi 4 does not support the legacy driver, so FKMS is the only option right now if you want HW accelerated 3D support.

The long term plan is to move to KMS, but that will take a lot of work.

xxx

Legacy stuff is linked against brcm*.so files, uses headers from /opt/vc, typically uses dispmanx to create a surface, must call bcm_host_init and probably do other stuff that I'm not aware of. FKMS will work if you build against Mesa libraries, you can use SDL, GLUT or a whatever else you want to create the surface, you must not use the headers in /opt/vc/. This is how 99% of software that uses GL on Linux is built. There's no shortage of example code and tutorials on this.

jorio commented 3 years ago

It looks like your Pi model doesn't support OpenGL 3.

The current version of Bugdom uses Quesa for rendering, which requires OpenGL 3.

In the latest version of Nanosaur, I have rewritten the rendering code so it doesn't depend on Quesa anymore. As a result I could lower the OpenGL requirement for Nanosaur to OpenGL 2.

I have been rewriting Bugdom's renderer to get better performance and drop the Quesa requirement. I haven't published that rewrite yet because it's still work in progress. One of these days I'll push it on a separate branch; when I do, please let me know if it works better for you.

github-userx commented 3 years ago

Oh that makes sense. Very much looking forward to the rewrite.

You could rely on the Nanosaur code for the Bugdom non-Quesa rewrite, right?

jorio commented 3 years ago

Yes, I started the rewrite from the Nanosaur renderer.

Bugdom does have a few graphics features that weren't in Nanosaur so I still have some work to do for everything to look good.

github-userx commented 3 years ago

Awesome. If it works on Pi2, there’s a good chance it could also work on Pi1 (not sure about the Pi Zero)

github-userx commented 3 years ago

Do you have an estimated time(frame) on when it will be finished? 

jorio commented 3 years ago

I'm not able to give an ETA right now, but you can have a sneak peek if you build the game from branch "noquesa".

Parts of the game are broken in that branch because it's still work in progress. Hopefully though, you'll have better luck running this on your system than the Quesa version.

Note that the menus currently don't work, so you should press the '1' key during the Pangea logo to jump straight into the game.

github-userx commented 3 years ago

Thanks!!

github-userx commented 3 years ago

@jorio Building with the noquesa branch gives us these errors:

pi@raspberrypi:~/Desktop/neubugdom $ git clone --recurse-submodules -b noquesa https://github.com/jorio/Bugdom
Klone nach 'Bugdom' ...
remote: Enumerating objects: 3769, done.
remote: Counting objects: 100% (3769/3769), done.
remote: Compressing objects: 100% (1071/1071), done.
remote: Total 3769 (delta 2766), reused 3692 (delta 2689), pack-reused 0
Empfange Objekte: 100% (3769/3769), 50.55 MiB | 3.83 MiB/s, Fertig.
Löse Unterschiede auf: 100% (2766/2766), Fertig.
Checke Dateien aus: 100% (330/330), Fertig.
Submodul 'extern/Pomme' (https://github.com/jorio/Pomme) für Pfad 'extern/Pomme' in die Konfiguration eingetragen.
Klone nach '/home/pi/Desktop/neubugdom/Bugdom/extern/Pomme' ...
remote: Enumerating objects: 552, done.        
remote: Counting objects: 100% (552/552), done.        
remote: Compressing objects: 100% (259/259), done.        
remote: Total 552 (delta 349), reused 475 (delta 274), pack-reused 0        
Empfange Objekte: 100% (552/552), 189.00 KiB | 1.51 MiB/s, Fertig.
Löse Unterschiede auf: 100% (349/349), Fertig.
Submodul-Pfad: 'extern/Pomme': '1495c647fd604084b3dd493544d7af4fda90457a' ausgecheckt
pi@raspberrypi:~/Desktop/neubugdom $ ls
Bugdom
pi@raspberrypi:~/Desktop/neubugdom $ cd Bugdom/
pi@raspberrypi:~/Desktop/neubugdom/Bugdom $ cmake -S . -B build-release -DCMAKE_BUILD_TYPE=Release
-- The C compiler identification is GNU 8.3.0
-- The CXX compiler identification is GNU 8.3.0
-- Check for working C compiler: /usr/bin/cc
-- Check for working C compiler: /usr/bin/cc -- works
-- Detecting C compiler ABI info
-- Detecting C compiler ABI info - done
-- Detecting C compile features
-- Detecting C compile features - done
-- Check for working CXX compiler: /usr/bin/c++
-- Check for working CXX compiler: /usr/bin/c++ -- works
-- Detecting CXX compiler ABI info
-- Detecting CXX compiler ABI info - done
-- Detecting CXX compile features
-- Detecting CXX compile features - done
-- Found SDL2: /usr/include/SDL2  
-- Found SDL2: /usr/include/SDL2  
-- Found OpenGL: /usr/lib/arm-linux-gnueabihf/libGL.so   
-- Configuring done
-- Generating done
-- Build files have been written to: /home/pi/Desktop/neubugdom/Bugdom/build-release
pi@raspberrypi:~/Desktop/neubugdom/Bugdom $ cmake --build build-release
Scanning dependencies of target Pomme
[  1%] Building CXX object extern/Pomme/CMakeFiles/Pomme.dir/src/Pomme.cpp.o
[  2%] Building CXX object extern/Pomme/CMakeFiles/Pomme.dir/src/PommeDebug.cpp.o
[  3%] Building CXX object extern/Pomme/CMakeFiles/Pomme.dir/src/Files/Files.cpp.o
[  4%] Building CXX object extern/Pomme/CMakeFiles/Pomme.dir/src/Files/HostVolume.cpp.o
[  5%] Building CXX object extern/Pomme/CMakeFiles/Pomme.dir/src/Files/Resources.cpp.o
[  6%] Building CXX object extern/Pomme/CMakeFiles/Pomme.dir/src/Graphics/ARGBPixmap.cpp.o
[  7%] Building CXX object extern/Pomme/CMakeFiles/Pomme.dir/src/Graphics/Color.cpp.o
[  8%] Building CXX object extern/Pomme/CMakeFiles/Pomme.dir/src/Graphics/ColorManager.cpp.o
[  8%] Building CXX object extern/Pomme/CMakeFiles/Pomme.dir/src/Graphics/Graphics.cpp.o
[  9%] Building CXX object extern/Pomme/CMakeFiles/Pomme.dir/src/Graphics/PICT.cpp.o
[ 10%] Building CXX object extern/Pomme/CMakeFiles/Pomme.dir/src/Graphics/SystemPalettes.cpp.o
[ 11%] Building CXX object extern/Pomme/CMakeFiles/Pomme.dir/src/Input/SDLInput.cpp.o
[ 12%] Building CXX object extern/Pomme/CMakeFiles/Pomme.dir/src/Memory/Memory.cpp.o
[ 13%] Building CXX object extern/Pomme/CMakeFiles/Pomme.dir/src/Sound/AIFF.cpp.o
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/home/pi/Desktop/neubugdom/Bugdom/src/QD3D/3DMF.c: In function ‘LoadGrouped3DMF’:
/home/pi/Desktop/neubugdom/Bugdom/src/QD3D/3DMF.c:287:48: warning: passing argument 2 of ‘PatchGrouped3DMF’ from incompatible pointer type [-Wincompatible-pointer-types]
  PatchGrouped3DMF(spec->cName, gObjectGroupList[groupNum], nObjects);
                                ~~~~~~~~~~~~~~~~^~~~~~~~~~
In file included from /home/pi/Desktop/neubugdom/Bugdom/src/Headers/game.h:232,
                 from /home/pi/Desktop/neubugdom/Bugdom/src/QD3D/3DMF.c:12:
/home/pi/Desktop/neubugdom/Bugdom/src/Headers/gamepatches.h:22:53: note: expected ‘void **’ but argument is of type ‘TQ3TriMeshFlatGroup *’ {aka ‘struct TQ3TriMeshFlatGroup *’}
 void PatchGrouped3DMF(const char* cName, TQ3Object* objects, int nObjects);
                                          ~~~~~~~~~~~^~~~~~~
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/home/pi/Desktop/neubugdom/Bugdom/src/Terrain/Terrain.c: In function ‘CreateSuperTileMemoryList’:
/home/pi/Desktop/neubugdom/Bugdom/src/Terrain/Terrain.c:442:87: error: expected ‘,’ before ‘)’ token
    _Static_assert(sizeof(uvs) == sizeof(tmd->vertexUVs[0]) * NUM_VERTICES_IN_SUPERTILE);
                                                                                       ^
make[2]: *** [CMakeFiles/Bugdom.dir/build.make:1064: CMakeFiles/Bugdom.dir/src/Terrain/Terrain.c.o] Fehler 1
make[1]: *** [CMakeFiles/Makefile2:96: CMakeFiles/Bugdom.dir/all] Fehler 2
make: *** [Makefile:84: all] Fehler 2
pi@raspberrypi:~/Desktop/neubugdom/Bugdom $
jorio commented 3 years ago

Oops! I just pushed a fix. Can you try again? Let me know if it works for you.

github-userx commented 3 years ago

The fix worked! Game built and started, played successfully! Runs smoothly. Only has one time lagging a bit when letting Rolly McFly roll very fast in his shell.

github-userx commented 3 years ago

Here a preview of the game running on RaspberryPi-2 (Sound put off by me)

https://streamable.com/gf7nim

github-userx commented 3 years ago

And the graphics at the top where we der health/stealth/points etc. switched between being clear and colorful and being this shadowy/shallow (see the video I posted)

jorio commented 3 years ago

It seems to be running fine so far!

It looks like running at the screen's full resolution is a bit too much for the Pi 2's GPU though. I suppose you could get better framerates out of the game by lowering your display resolution or switching the game to windowed mode (press F11 in game).

Yes, I'm aware of the weirdness with the HUD. The rewrite isn't done yet and some graphical glitches remain :)

Keep an eye out for changes on the noquesa branch if you're interested in following along.

github-userx commented 3 years ago

Awesome! Many thanks. Yeah the glitch with the interface at the top always switched. For a few seconds it looked normal but then the colors were shallow/shadowy again.

I will try 720p since my Operating System Settings & Monitor were at 1080p indeed! But hey..who can say  that their 3D game runs almost smoothly on a Pi2 in freaking Full-HD! Hehe

Keep up the great work! 

Smashman4 commented 3 years ago

Awesome! Many thanks. Yeah the glitch with the interface at the top always switched. For a few seconds it looked normal but then the colors were shallow/shadowy again. I will try 720p since my Operating System Settings & Monitor were at 1080p indeed! But hey..who can say that their 3D game runs almost smoothly on a Pi2 in freaking Full-HD! Hehe Keep up the great work!

What did you do once you compiled the game? Been trying to figure out what to do once I compiled it because it only gives me a binary file and its Data folder, and I need to make the .sh file so that it would load in emulationstation.

jorio commented 3 years ago

@Smashman4 The game expects to find its Data folder in the current working directory. If it doesn't find it, you'll get an error message saying "illegal refNum". So if you're writing a launcher script, you need to 'cd' into the directory that contains Data.

Smashman4 commented 3 years ago

@Smashman4 The game expects to find its Data folder in the current working directory. If it doesn't find it, you'll get an error message saying "illegal refNum". So if you're writing a launcher script, you need to 'cd' into the directory that contains Data.

gotcha. Also, could you update Mighty Mike so that it can run on an older compiler?

jorio commented 3 years ago

@Smashman4 Try to build Mike from branch "devel", I think I fixed it for GCC 7 a while back. I just need to find the time to merge that into the master branch.

jpenguin commented 3 years ago

Running aarch64 Ubuntu on a pi4, appimages for nanosaur for mightymike (dev branch) work great https://download.opensuse.org/repositories/home:/jpenguin:/Games/AppImage/ You can view my launch script here and I've given up up on learning debian packaging, but if anyone wants to contribute a debian rules file... https://build.opensuse.org/project/show/home:jpenguin:Games

EDIT-- Just compiled buggdom-noquesa on the rpi4, runs great, menu and all https://imgbox.com/LY9Rc9OL

jorio commented 2 years ago

Closing this issue because I'm about to release Bugdom 1.3.1 which includes the new renderer. It should work without modifications on an RPi.

github-userx commented 2 years ago

Bless you!