Binary stars in Noctis IV can be pretty exciting. It'd be nice if they're properly supported, i.e. if the "planet class" 11 ("Companion star - not a planet.") shows as a proper star in space as well.
This very likely only requires changes in the Godot project - and not changes in feltyrion-godot -, hence why it's marked as a "good first issue". That said, it may be a good idea to do some larger refactoring to ensure that stars and companion stars both use some new internal scene dedicated to displaying in-system stars. Whomever picks this issue up may want to spend some time understanding the current scene layout and project structure.
An initial version doesn't have to be perfect; as long as it shows a star that visually looks like any other star, I'll accept a PR! We can make stars look more accurate or exciting later.
Binary stars in Noctis IV can be pretty exciting. It'd be nice if they're properly supported, i.e. if the "planet class" 11 ("Companion star - not a planet.") shows as a proper star in space as well.
This very likely only requires changes in the Godot project - and not changes in feltyrion-godot -, hence why it's marked as a "good first issue". That said, it may be a good idea to do some larger refactoring to ensure that stars and companion stars both use some new internal scene dedicated to displaying in-system stars. Whomever picks this issue up may want to spend some time understanding the current scene layout and project structure.