josauder / procedural_city_generation

Procedural City Generation program implemented in Python and Visualized with Blender.
Mozilla Public License 2.0
561 stars 86 forks source link

Long and thin buildings after poly_split #4

Open josauder opened 9 years ago

josauder commented 9 years ago

long

Buildings are created on unnaturally long and thin lots. Change poly_split so lots like these are not returned or at least document the parameters that change this.