Closed GamesThatWork closed 5 years ago
That's not officially supported but if you check out the network tab in the Developer Tools of your browser and filter on /v1/docs
you can see the REST requests when opening/saving a document. What do you need it for exactly?
Jos
Thank you for the response. I will sniff those request packets.. I tried a little last night but got lost in the network traffic.
I am making a small fun game for a school client..it must carry a bunch of educational information and that material changes pretty frequently also there are a great many (simple) levels of run & jump puzzles to author and also i have several remote workers on the project
my solution is to develop some basic classes and store all the information in json files on a node based server somewhere a designer can edit the game while playing it (using drag and drop) and the json file for that level is updated with ajax --( this works nicely now)
But I want to offer my artists/educators the ability to browse and edit the json data directly your editor is far and away the most solid and handsome of the 10 I reviewed this is a low budget project and I hope to use an existng public service rather than learn to implement the code you generously shared on GitHub
this game will unfortunately require 15 (or 54, depending on final architecture) different json files but these are really stored on my Node based server.. not your server
my client code asks your client code to load the correct file from my server window.open(' http://jsoneditoronline.org/?url=http://localhost%3A8081%3Ftarget%3Dusa.level1 ', '_blank'); and I edit onscreen. (THis WORKS) I would love to POST it back from your client to my server, but this is not supported. Instead I have your client save it to your server, then my client will download it from your server (HELP NEEDED HERE) and the artist will play and test it, and then save to my server.
I do not need to keep files on your server for more than a few seconds each and really i could use the same arbitrary filename for all of them.
There is not much budget for this project, but I would be happy to send you a thank you of $100USD for use of the editor*.. it will only be used by a three or four people for about six weeks of production. and even then used rarely.
In any case -- sorry for the long note -- and thank you very much for your generous and highly competent work
Dov
*ad-free version would be nice, of course, in that case
Dov
On Fri, Apr 26, 2019 at 3:41 PM Jos de Jong notifications@github.com wrote:
That's not officially supported but if you check out the network tab in the Developer Tools of your browser and filter on /v1/docs you can see the REST requests when opening/saving a document. What do you need it for exactly?
— You are receiving this because you authored the thread. Reply to this email directly, view it on GitHub https://github.com/josdejong/jsoneditor/issues/692#issuecomment-487176538, or mute the thread https://github.com/notifications/unsubscribe-auth/AACRXX35QP6WR52KJGSJ7T3PSNK2TANCNFSM4HIMTYZA .
Cleanest of course would be if I can post from your client back to my server using the existing simple api that my wysiwyg client already uses.. CORS friendly already..
Maybe that means the solution is to pull and fork the repo. I just am afraid of the learning curve and work distracting me from my real project...
On Fri, Apr 26, 2019, 4:40 PM Dov dov@bigfun.net wrote:
Jos
Thank you for the response. I will sniff those request packets.. I tried a little last night but got lost in the network traffic.
I am making a small fun game for a school client..it must carry a bunch of educational information and that material changes pretty frequently also there are a great many (simple) levels of run & jump puzzles to author and also i have several remote workers on the project
my solution is to develop some basic classes and store all the information in json files on a node based server somewhere a designer can edit the game while playing it (using drag and drop) and the json file for that level is updated with ajax --( this works nicely now)
But I want to offer my artists/educators the ability to browse and edit the json data directly your editor is far and away the most solid and handsome of the 10 I reviewed this is a low budget project and I hope to use an existng public service rather than learn to implement the code you generously shared on GitHub
this game will unfortunately require 15 (or 54, depending on final architecture) different json files but these are really stored on my Node based server.. not your server
my client code asks your client code to load the correct file from my server window.open(' http://jsoneditoronline.org/?url=http://localhost%3A8081%3Ftarget%3Dusa.level1 ', '_blank'); and I edit onscreen. (THis WORKS) I would love to POST it back from your client to my server, but this is not supported. Instead I have your client save it to your server, then my client will download it from your server (HELP NEEDED HERE) and the artist will play and test it, and then save to my server.
I do not need to keep files on your server for more than a few seconds each and really i could use the same arbitrary filename for all of them.
There is not much budget for this project, but I would be happy to send you a thank you of $100USD for use of the editor*.. it will only be used by a three or four people for about six weeks of production. and even then used rarely.
In any case -- sorry for the long note -- and thank you very much for your generous and highly competent work
Dov
*ad-free version would be nice, of course, in that case
Dov
On Fri, Apr 26, 2019 at 3:41 PM Jos de Jong notifications@github.com wrote:
That's not officially supported but if you check out the network tab in the Developer Tools of your browser and filter on /v1/docs you can see the REST requests when opening/saving a document. What do you need it for exactly?
— You are receiving this because you authored the thread. Reply to this email directly, view it on GitHub https://github.com/josdejong/jsoneditor/issues/692#issuecomment-487176538, or mute the thread https://github.com/notifications/unsubscribe-auth/AACRXX35QP6WR52KJGSJ7T3PSNK2TANCNFSM4HIMTYZA .
Thanks for the explanation. Saving to url is actually a good idea and thinking about it, not that complicated.
I've implemented a save to url now in v4.12.0 (see bottom center). You can also press Ctrl+S after you've loaded from url.
Does that help you?
Jos
Thank you very much for making this change! however v4.12.0 may be imperfect:
Using the menu, nothing happens.
Using CTL/S
[image: image.png]
It would be useful if this worked using (as default) the exact original URL
My server expects the same query string for read or write, it checks if the
request is GET or POST to decide whether to read or write
In POST request, it expects a proper JSON string as application/json (not
a
Thank you for your interest!
Dov
On Sat, Apr 27, 2019 at 11:56 AM Jos de Jong notifications@github.com wrote:
Thanks for the explanation. Saving to url is actually a good idea and thinking about it, not that complicated.
I've implemented a save to url now in v4.12.0 (see bottom center). You can also press Ctrl+S after you've loaded from url.
[image: image] https://user-images.githubusercontent.com/568626/56851908-c660b600-6914-11e9-82db-96c5b467a424.png
Does that help you?
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const port = 8081; const jsonfile = "sckids" const jsonpath = "../" const jsonextn = ".json"
var http = require('http'), fs = require('fs'), url = require('url'); const queryString = require('query-string');
http.createServer(function(request, response){ var q = queryString.parse( url.parse(request.url).query ); var filename = jsonpath + ( q.target || jsonfile ) + jsonextn ; console.log( filename );
if ('POST' == request.method.toUpperCase()) {
console.log("POST to " + filename );
let body = '';
request.on('data', more => body += more.toString() );
request.on('end', () => {
//console.log(body);
response.writeHead( 200, {
"Content-Type": "application/json",
'Access-Control-Allow-Origin' : '*',
'Access-Control-Allow-Headers' : 'Origin, X-Requested-With, Content-Type, Accept',
'Access-Control-Allow-Methods' : 'POST, GET, PUT, DELETE, OPTIONS'
});
fs.writeFile( filename, body, (err)=>{
let msg = err | "data saved okay.";
response.end(msg);
// console.log( msg, err);
});
});
}
//if ('GET' == request.method.toUpperCase() ){
else {
if( !fs.existsSync( filename ) ) filename = "../defaultScene.json";
console.log("GET from " + filename );
fs.readFile( filename, function(err, content) {
if(err) content = "file screwed up <br/>"+ err;
response.writeHead( 200, {
"Content-Type": "application/json",
'Access-Control-Allow-Origin' : '*',
'Access-Control-Allow-Headers' : 'Origin, X-Requested-With, Content-Type, Accept',
'Access-Control-Allow-Methods' : 'POST, GET, PUT, DELETE, OPTIONS'
});
response.end(content, "utf-8");
});
}
}).listen(port); console.log("server initialized ... listening at port "+port );
If you click "Save to url", a popup should open where you can enter the url you want to use. When pressing "Save" there, a POST request to that url should be created, see screenshot. You can check whether a POST request has been made in the Network tab of your Developer Tools, filter on the url that you just entered in the popup.
Thank you, Jos
It works as described on EDGE (files save fine on my server) It fails in CHROME - no response whatsoever to choice of "save to URL" in dropdown menu [image: image.png]
Logs for both edge and chrome are in the attached file
Thanks for your interest -- sorry to report problems
Dov
On Sun, Apr 28, 2019 at 10:16 AM Jos de Jong notifications@github.com wrote:
If you click "Save to url", a popup should open where you can enter the url you want to use. When pressing "Save" there, a POST request to that url should be created, see screenshot. You can check whether a POST request has been made in the Network tab of your Developer Tools, filter on the url that you just entered in the popup.
[image: image] https://user-images.githubusercontent.com/568626/56865594-3ed87d00-69d0-11e9-9873-e5520c553634.png
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CHROME CONSOLE @ http://jsoneditoronline.org/?url=http://localhost%3A8081%3Ftarget%3Dusa.level1
loading
app.min.js:13 [Violation] 'requestAnimationFrame' handler took 85ms
app.min.js:13 [Violation] 'requestAnimationFrame' handler took 59ms
pubfig.min.js:1 Resource interpreted as Document but transferred with MIME type application/json: "https://ssp.pub.network/ssp-server/cookiesync?fsuid=8180de0c-0ea2-407e-90e2-d86255a1260f&dsp=152&dsp_uid=41a9c0c09352b400".
(anonymous) @ pubfig.min.js:1
c @ pubfig.min.js:1
(anonymous) @ pubfig.min.js:1
yj.push @ pubads_impl_2019041801.js:1
Aj @ pubads_impl_2019041801.js:1
(anonymous) @ pubads_impl_2019041801.js:1
Sn @ pubads_impl_2019041801.js:1
(anonymous) @ pubads_impl_2019041801.js:1
(anonymous) @ pubads_impl_2019041801.js:1
42[Violation] Added non-passive event listener to a scroll-blocking
[Violation] Forced reflow while executing JavaScript took 563ms
[Violation] 'requestIdleCallback' handler took 77ms
Enabler.js:148 [ 1.264s] [studio.sdk] Using default ad parameters in test environment. Simulating local events.
prebid-analytics-1.33.5.js:3 [Violation] 'setTimeout' handler took 174ms
"save to URL" picked
CHROME NETWORK REPORT OF XHR LOAD Request URL: http://localhost:8081/?target=usa.level1 Request Method: GET Status Code: 200 OK Remote Address: [::1]:8081 Referrer Policy: no-referrer-when-downgrade Access-Control-Allow-Headers: Origin, X-Requested-With, Content-Type, Accept Access-Control-Allow-Methods: POST, GET, PUT, DELETE, OPTIONS Access-Control-Allow-Origin: * Connection: keep-alive Content-Type: application/json Date: Mon, 29 Apr 2019 06:41:54 GMT Transfer-Encoding: chunked Provisional headers are shown Accept: application/json DNT: 1 Origin: http://jsoneditoronline.org Referer: http://jsoneditoronline.org/?url=http://localhost%3A8081%3Ftarget%3Dusa.level1 User-Agent: Mozilla/5.0 (Windows NT 10.0; Win64; x64) AppleWebKit/537.36 (KHTML, like Gecko) Chrome/73.0.3683.103 Safari/537.36 target: usa.level1
EDGE CONSOLE
loading HTML1300: Navigation occurred. jsoneditoronline.org (1,1)
HTML1521: Unexpected "/body>" or end of file. All open elements should be closed before the end of the document.
jsoneditoronline.org (206,1)
SEC7131: Security of a sandboxed iframe is potentially compromised by allowing script and same origin access.
DOM7009: Unable to decode image at URL: 'https://googleads4.g.doubleclick.net/pcs/view?xai=AKAOjst58wDzE85VKp6xnKSI_8AzIVs20us-2Y5e7lCLgxIZqtLbtgXGNiMdb8Ivd6IP998yM4xSZyQLja5nYxcxP3dKlStHq2uMybY4CXoUitoRGweaRJTeOr37D9mEfsOkGJiwDmaVemiTRciRuTnezDn_YNOCqLVf91ZU&sig=Cg0ArKJSzO9req6GLRSMEAE&urlfix=1&adurl=' with MIME: 'image/gif'.
view (1,1)
SEC7112: Script from https://kohls.demdex.net/event?d_event=imp&d_src=204971&d_site=2516016&d_creative=113234712&d_adgroup=438588812&d_placement=241615205&d_campaign=22397016 was blocked due to mime type mismatch
B22397016.241615205;dc_ver=48.125;dc_eid=40004000;sz=160x600;u_sd=1;u=TV5%2BPAI~DC%2BIMI~%2BDSP~TD%2BBID~3b4cab76-579d-4723-8259-ab6444077414;dc_adk=1633449855;ord=i4pq6n;click=http%3A%2F%2Finsight.adsrvr.org%2Ftrack%2Fclk%3Fimp%3D3b4cab76-579d-4723-8259-ab6444077414%26ag%3Daii2q9d%26sfe%3Defe1ba4%26sig%3DB3NzZWk1ncuipnGfRgJSvp3idncHOXujUAgsjRUIOgM.%26crid%3Dbgemlsh1%26cf%3D797214%26fq%3D2%26td_s%3Djsoneditoronline.org%26rcats%3Djba%26mcat%3D%26mste%3D%26mfld%3D2%26mssi%3DNone%26mfsi%3Dt3nkzw6jiq%26sv%3Dfederatedmedia%26uhow%3D26%26agsa%3D%26rgco%3DUnited%2520States%26rgre%3DGeorgia%26rgme%3D524%26rgci%3DDuluth%26rgz%3D30096%26dt%3DPC%26osf%3DWindows%26os%3DWindows10%26br%3DEdge%26svpid%3D239429%26rlangs%3Den%26mlang%3D%26did%3D%26rcxt%3DOther%26tmpc%3D16.2%26vrtd%3D%26osi%3D%26osv%3D%26daid%3D%26dnr%3D0%26vpb%3D%26c%3DOAE.%26dur%3DCiYKDWNoYXJnZS1hbGwtMTgiFQju__________8BEghpYXhkMDAyYwoZCgdnZmUwYXlyENoYIgsI77XBdBIEbm9uZQo2Ch1jaGFyZ2UtYWxsSW50ZWdyYWxCcmFuZFNhZmV0eSIVCPn__________wESCGludGVncmFsCjYKHWNoYXJnZS1hbGxJbnRlZ3JhbFZpZXdhYmlsaXR5IhUI-P__________ARIIaW50ZWdyYWwKPQokY2hhcmdlLWFsbEludGVncmFsU3VzcGljaW91c0FjdGl2aXR5IhUI9f__________ARIIaW50ZWdyYWwQ2hg.%26crrelr%3D%26npt%3D%26svscid%3D411865%26mk%3DMicrosoft%26mdl%3DEdge%2520-%2520Windows%26ipl%3D411865%26fpa%3D736%26pcm%3D3%26ict%3DUnknown%26r%3D;dc_rfl=1,http%3A%2F%2Fjsoneditoronline.org%2F%3Furl%3Dhttp%253A%252F%252Flocalhost%253A8081%253Ftarget%253Dusa.level1$0;xdt=1;crlt=(7ug9Sn-6l;osda=2;sttr=56;prcl=s (1,1)
SEC7131: Security of a sandboxed iframe is potentially compromised by allowing script and same origin access.
a: 0.4ms
2 CONSOLE1810304: console.memory is not implemented and will return 0 for all attributes. Please use the memory profiler to monitor memory utilization.
SEC7131: Security of a sandboxed iframe is potentially compromised by allowing script and same origin access.
SCRIPT438: Object doesn't support property or method 'sovrnReady'
sovrn_standalone_beacon.js (2,2249)
DOM7009: Unable to decode image at URL: 'https://pagead2.googlesyndication.com/pagead/gen_204?id=sodar&v=30&t=2&bgai=BA4GspZvGXIP0CsCDoPwP99mniAUAAAAAOAHgBAI&bg=!qqmlqbFE2_w29U1UrfUCAAAB_lIAAACKmQFVSPZhszFFdq9npGQBo32XqJ1Gw9RjUvje_oG2b4sa4GBRragpPYM4VXwqUaUj9-jKbr7Hix-T6tZ9-xdr-MOHjERbCioG-y-1hv63K_-WunqplZ51YxlvVPvBqvWyHX4gd9gl-vIZ-FcST-VdQ0pID9reZSa9jmP0JxIKUxgkPLHYjZANhMNIgVOC6bHAj4y31fjIQn1vlPqYtA95oyDKpfJvElJllA3SDr896oOah2LV3lX5DQbLretZJh56FzxlhqlgAVEXxoaAp-eBd2W3P6CV0sshtespWJNs7EOrICLl4hOGJstHhsBiofftja9VA_BRG5fCtp38BnPRAD6JoaOXda3oBRbTOoOiB-ldO711sWMkMjlGWPydZWEEF_GaC2PkTgq1hdtL2rG1lp9Y6dRbePZ9Tdh_lfBXvsciF0ch399CpyNwTHQ2InM1nyz-98KA2Pk' with MIME: 'image/gif'.
gen_204 (1,1)
SEC7131: Security of a sandboxed iframe is potentially compromised by allowing script and same origin access.
DOM7009: Unable to decode image at URL: 'https://contextual.media.net/cksync.php?cs=3&type=sov&ovsid=b13dd9750f794f5a98c24d32&redirect=https%3A%2F%2Fce.lijit.com%2Fmerge%3Fpid%3D1023%263pid%3D%24%7BUSER%7D&gdpr=0&gdpr_consent=' with MIME: 'image/gif'.
cksync.php (1,1)
Ignoring gdpr param, it should be 1 or 0
load-cookie.html (10,1404)
Ignoring gdpr_consent param, it should be a non empty value
load-cookie.html (10,1536)
SEC7131: Security of a sandboxed iframe is potentially compromised by allowing script and same origin access.
Invoking image pixel user sync for bidder: "gamoshi"
load-cookie.html (10,2166)
Invoking image pixel user sync for bidder: "openx"
load-cookie.html (10,2166)
Invoking image pixel user sync for bidder: "rhythmone"
load-cookie.html (10,2166)
Invoking image pixel user sync for bidder: "sonobi"
load-cookie.html (10,2166)
Invoking image pixel user sync for bidder: "sovrn"
load-cookie.html (10,2166)
Invoking image pixel user sync for bidder: "conversant"
load-cookie.html (10,2166)
Invoking image pixel user sync for bidder: "adkernelAdn"
load-cookie.html (10,2166)
Invoking image pixel user sync for bidder: "lifestreet"
load-cookie.html (10,2166)
Invoking image pixel user sync for bidder: "improvedigital"
load-cookie.html (10,2166)
"save to URL" picked
saveToUrl
EDGE XHR NETWORK REPORT
loading Request URL: http://localhost:8081/?target=usa.level1 Request Method: GET Status Code: 200 / OK
saving Name Protocol Method Result Content type Received Time Initiator http://localhost:8081/?target=usa.level1 HTTP OPTIONS 200 application/json 11.67 ms XMLHttpRequest [no response payload] Name Protocol Method Result Content type Received Time Initiator http://localhost:8081/?target=usa.level1 HTTP POST 200 application/json 47.59 ms XMLHttpRequest [no response payload]
It fails in CHROME - no response whatsoever to choice of "save to URL" in dropdown menu
Does the popup asking to enter a url open? Or not? Can it be that your browser has an old version of the web application cached or something? (Press Ctrl+F5 to force refreshing)
I've tested on both Chome and Edge, both work fine here. How can I reproduce your issue?
Does the popup asking to enter a url open? Or not?
Pop up and MenuClose work fine on Save Online
Can it be that your browser has an old version of the web application cached or something?
seems okay--- [image: image.png]
(Press Ctrl+F5 to force refreshing)
Wow!! I tried this anyway (I had already tried Ctrl/R) and this solved my problem
I am not sure what was out of date -- but something was and this certainly fixed it!!!!
Thank you,. Jos!!!!
I have made the round trip --
Wonderful!!! Now i do not need to implement much of an in game editor -- mostly just positioning the assets. Bravo!
Dov
ahh, so it was a caching action indeed, glad to hear it's working now :) It's a nice feature.
Note that after you've opened from url (your step 3), you can press Ctrl+S to immediately save as url.
I have been using this now for the last six weeks. It is just great, Jos!! THANK YOU!!
In April, I promised to pay $100 license fee for using it -- is there a Patreon or similar method of paying?
Dov
On Mon, Apr 29, 2019 at 11:49 AM Jos de Jong notifications@github.com wrote:
ahh, so it was a caching action indeed, glad to hear it's working now :) It's a nice feature.
Note that after you've opened from url (your step 3), you can press Ctrl+S to immediately save as url.
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Glad to hear Dov, thanks for your enthusiasm :)
Some sponsoring would be welcome of course :smiley:, but please feel free not to - you're not required in any way to do so. We're just too early to be able to use Github sponsors. I do have a Paypal account, wjosdejong@gmail.com, maybe that could work.
Thanks I appreciate the builtin colorpicker and the extract feature
copy and paste of nodes would be great, but I just use the text edit window when doing that
one little bug in the url interface is that while it reads from and saves to urls that include query strings these cause it to forget the entire url between load and save ( that url memory feature is priceless)
Dov
On Tue, Jun 25, 2019 at 1:54 PM Jos de Jong notifications@github.com wrote:
Glad to hear Dov, thanks for your enthusiasm :)
Some sponsoring would be welcome of course 😃, but please feel free not to - you're not required in any way to do so. We're just too early to be able to use Github sponsors https://github.com/sponsors. I do have a Paypal account, wjosdejong@gmail.com, maybe that could work.
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Yes, copy and paste would be handy. I'm implementing this in a next version (but that's still far from finished, will take a long time).
How can I reproduce your issue with urls containing query parameters not being remembered?
Jos
Thank you for your continued concern
How can I reproduce your issue with urls containing query parameters not being remembered?
This is the URL I use
and it doesn't help if i do this https://jsoneditoronline.org/?url=https://ipnqzfz3h8.execute-api.us-west-2.amazonaws.com/public/level/lift %3Fauthor=DovJacobson https://jsoneditoronline.org/?url=https://ipnqzfz3h8.execute-api.us-west-2.amazonaws.com/public/level/lift%3Fauthor=DovJacobson
[image: image.png]
On Wed, Jun 26, 2019 at 3:25 PM Jos de Jong notifications@github.com wrote:
Yes, copy and paste would be handy. I'm implementing this in a next version (but that's still far from finished, will take a long time).
How can I reproduce your issue with urls containing query parameters not being remembered?
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Ah, I see. What's going on here is that we have a url inside an url. The url in the query parameter should therefore be escaped. So this will work:
If you enter the url via the menu Open -> Open Url, it will do this escaping for you.
Jos
That did it!
Instead of stupidly just manually changing ? to %3F i now wrapped encodeURIComponent around the whole uri and it works like a charm!!!!
(I am invoking json edit online directly out of my playable and self editable game... with window.open('https://jsoneditoronline.org/?url=' + encodeURIComponent( levelServer +selector.scene.value+ "/" +selector.round.value+ "?author=" + selector.author.value), '_jsoneditor');
You can adjust levels (move the platforms, spawn points, etc) interactively while playing the game and then jump into json editor to add new features, restructure levels, etc.
i would love to have an easy way to know when to reload my game (or the whole game page) after json editor saves(and ideally close the json editor page at the same time)
Dov
In case you are interested
feel free to take a look if you like http://smart-company-kids-game.s3-website-us-west-2.amazonaws.com/ you can edit (only) this level safely [image: image.png] use arrow keys to play use mouse to re-design use [EDIT] button in [FILE] menu to invoke json editor
On Tue, Jul 2, 2019 at 1:28 PM Jos de Jong notifications@github.com wrote:
Ah, I see. What's going on here is that we have a url inside an url. The url in the query parameter should therefore be escaped. So this will work:
If you enter the url via the menu Open -> Open Url, it will do this escaping for you.
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oops -- updated now to proper save/edit functionality
On Tue, Jul 2, 2019 at 1:59 PM Dov dov@bigfun.net wrote:
Jos
That did it!
Instead of stupidly just manually changing ? to %3F i now wrapped encodeURIComponent around the whole uri and it works like a charm!!!!
(I am invoking json edit online directly out of my playable and self editable game... with window.open('https://jsoneditoronline.org/?url=' + encodeURIComponent( levelServer +selector.scene.value+ "/" +selector.round.value+ "?author=" + selector.author.value), '_jsoneditor');
You can adjust levels (move the platforms, spawn points, etc) interactively while playing the game and then jump into json editor to add new features, restructure levels, etc.
i would love to have an easy way to know when to reload my game (or the whole game page) after json editor saves(and ideally close the json editor page at the same time)
- because some people get confused and overwrite their recent edits by tweaking and saving an outdated file in one of these two editing systems which both operate on the same json file*
Dov
In case you are interested
feel free to take a look if you like http://smart-company-kids-game.s3-website-us-west-2.amazonaws.com/ you can edit (only) this level safely [image: image.png] use arrow keys to play use mouse to re-design use [EDIT] button in [FILE] menu to invoke json editor
On Tue, Jul 2, 2019 at 1:28 PM Jos de Jong notifications@github.com wrote:
Ah, I see. What's going on here is that we have a url inside an url. The url in the query parameter should therefore be escaped. So this will work:
If you enter the url via the menu Open -> Open Url, it will do this escaping for you.
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Great to hear you got it working :+1:
I had a short look at the game but I'm not sure what I have to do.
Please note that the (free and public) storage of JSON document for https://jsoneditoronline.org is meant for developers wanting to do some manual debugging/editing of their JSON object. It is not meant to be used as a database for external applications. If you're building a game or other application needing storage, you should look into a service like Firebase, MongoDB, or AWS S3 to store your data. As long as you're in a experimentation phase without heavy usage it's ok with me though if it makes life easy for you.
Thanks, but I am NOT using your servers, (except months ago during early experiments... as this very old subject line indicates ). We store the data on AWS with a Lambda based API and an S3 actual store.
Sorry if I confused you with too much detail.
I
On Thu, Jul 4, 2019, 1:54 PM Jos de Jong notifications@github.com wrote:
Great to hear you got it working 👍
I had a short look at the game but I'm not sure what I have to do.
Please note that the (free and public) storage of JSON document for https://jsoneditoronline.org is meant for developers wanting to do some manual debugging/editing of their JSON object. It is not meant to be used as a database for external applications. If you're building a game or other application needing storage, you should look into a service like Firebase, MongoDB, or AWS S3 to store your data. As long as you're in a experimentation phase without heavy usage it's ok with me though if it makes life easy for you.
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Okido :+1:
Sorry to necro this, but how would I implement this saving to (local) url using this software on my own server? I'm trying to follow the examples, but I only see one with opening and saving files from my local computer, rather than the server I want to use this on.
@Playmatics2 if you have a local server running you can indeed load JSON in the (online) https://jsonditoronline.org, or you could create your own local server and your own local frontend where you load a JSONEditor and load data with some basic REST calls.
Beautiful work. Thanks for sharing. How do I access edited JSON file served by http://jsoneditoronline.org ?